Guard: Difference between revisions

From Elwiki
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
<div style="float: right;">{{#ev:youtube|KEBh6SaoY7Y|400}}</div>
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_GUARD.png]]
| [[File:SI_GUARD.png]]
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|-
|
|
Line 10: Line 10:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
Line 24: Line 24:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact<br>(Physical) !! rowspan=2 | Damage Reduction !! rowspan=2 | Cannonball Consumption !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Initial !! Additional
! Initial !! Additional
Line 30: Line 30:
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per second || rowspan=2 | 8 Seconds
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 49%
| {{PvP}} || 49%
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per second || rowspan=2 | 8 Seconds
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 49%
| {{PvP}} || 49%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
|-
! Persistent Guard !! Evil Guard
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
SI GUARDMASTERY.png; Veteran Technique;
| width="40" | [[File:SI GUARDMASTERY.png]] 
}}
| align="center"  width="150" | [[Veteran Technique]]
|}
<br>
<br>


Line 70: Line 61:
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
<br>
<br>



Latest revision as of 04:13, 1 April 2024

[Active]
Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ( Self BuffSuper ArmorSelf BuffSuper Armor status)
Final Enhanced Skill
  • Additional MP cost per second decreased by 2.


Requirements

Class Level Required
Iron Paladin 50


Skill Information

Mode Cast Impact (Physical) Received Damage Decrease Cannonball Usage MP Usage Cooldown
Initial Additional
Normal
PvE 127% 60% 0 ~ 1 25 MP 4 MP per Second 8 Seconds
PvP 49%
[Enhanced]
PvE 127% 60% 0 ~ 1 25 MP 2 MP per Second 8 Seconds
PvP 49%


Skill Traits

Persistent GuardEvil Guard
Attribute EffectAttribute Effect
Skill will reduce 20 KD per hitSkill will burn 10 MP per hit


Related Skills


Tips and Details

  • This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
    • When attacked from the front while in Guard stance, you can press or to launch a Heavy Stance counter attack. This maintains the chance to not knock down from Veteran Technique.
  • This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
    • The ability to perform a counter attack is completely disabled if the skill is activated in this way.
  • Normal MP regeneration while attacking on Guard is disabled.
  • If you are hit while guarding, you will receive MP and Knockdown as normal.
  • Holding the skill key will allow you to continuously guard, as long as you have enough MP.
  • If the KD counter reached its limit while you are guarding, you will not be knocked down.
  • While guarding, you are immune to  Enemy DebuffFaintEnemy DebuffFaint and  Enemy DebuffFlattenedEnemy DebuffFlattened.
    • You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
  • Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
  • This skill can be used to delay the animations of certain skills.
  • As long as you are near a wall, you can guard against any move that doesn't attack from behind.


Old Version

Video Description
Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Guard added.
03/29/2012 -
  • Removed initial MP cost.
  • MP is slowly drained while guarding.
11/07/2013 02/12/2014
  • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
05/15/2014 09/17/2014
  • Changes so it starts with Cannonball fire.
  • Cooldown time changed to 6 seconds.
  • MP cost increased by 5.
07/17/2014 -
  • Error where it countered without going into hit confirm animation fixed.
02/05/2015 -
  • Heavy Stance Damage Reduction decreased.
08/20/2015 01/27/2016
04/21/2016 05/18/2016
  • Persistent effect decreased.
  • Evil effect decreased.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage Reduction decreased.
  • Damage increased.
  • Damage decreased.
09/14/2017 -
  • Motion error when attacked by Demonio's bound attack fixed.
04/05/2018 04/18/2018
  • Damage increased.
02/03/2022 03/02/2022
  • Initial MP Usage increased.


Alternative Names

Server Name Translation
South Korea 가드 Guard
Japan ガード Guard
China (Simplified Chinese) 防御姿态 Guard Stance
Germany Abwehr Defense
Spain Defensa Defense
France Défense Defense
Italy Scansamento ???
Poland Obrona Defense
United Kingdom Defence
Brazil Bloqueio Block