Impact Detonation: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Initial !! Final Blast
! Initial !! Final Blast
|-  
|-  
! colspan=10 | Normal
! colspan=11 | Normal
|-
|-
| '''{{PvE}}''' || 844% || 965% || 247% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
| '''{{PvE}}''' || 56% || 844% || 965% || 247% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 322% || 367% || 94%
| '''{{PvP}}''' || ?% || 322% || 367% || 94%
|-  
|-  
! colspan=10 | [Enhanced]
! colspan=11 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1013% || 1158% || 296% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
| '''{{PvE}}''' || -% || 1013% || 1158% || 296% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 386% || 440% || 113%
| '''{{PvP}}''' || -% || 386% || 440% || 113%
|}
|}
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== Total Damage ==
== Total Damage ==
{{:Modified Warhead}}
{{:Mobile Shelling}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 3 Enhanced Cannonballs
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}% || {{formatnum:{{#expr: (1013*2 + 296*3 + 1158)*1.44}}}}%
| {{formatnum:{{#expr: 1013*2 + 1158}}}} ~ {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}%
| {{formatnum:{{#expr: (1013*2 + 296*3*1.02 + 1158)*1.2 round2}}}}% || {{formatnum:{{#expr: (1013*2 + 296*3*1.02 + 1158)*1.44*1.2 round2}}}}%
| {{formatnum:{{#expr: (1013*2 + 1158)*1.44}}}} ~ {{formatnum:{{#expr: (1013*2 + 296*3 + 1158)*1.44}}}}%
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*{{#arrayindex:Mobile Shelling|0}})*3 + 1158)*{{#arrayindex:Modified Warhead|0}} round2}}}}%
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*{{#arrayindex:Mobile Shelling|0}})*3 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}% || {{formatnum:{{#expr: (386*2 + 113*3 + 440)*1.44}}}}%
| {{formatnum:{{#expr: 386*2 + 440}}}} ~ {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}%
| {{formatnum:{{#expr: (386*2 + 113*3*1.02 + 440)*1.2 round2}}}}% || {{formatnum:{{#expr: (386*2 + 113*3*1.02 + 440)*1.44*1.2 round2}}}}%
| {{formatnum:{{#expr: (386*2 + 440)*1.44}}}} ~ {{formatnum:{{#expr: (386*2 + 113*3 + 440)*1.44}}}}%
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (386*2 + (113*{{#arrayindex:Mobile Shelling|0}})*3 + 440)*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (386*2 + (113*{{#arrayindex:Mobile Shelling|0}})*3 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
|}
|}
*With 6 Cannonballs.
*Base damage ranges from 0 to 3 additional normal cannonballs used.
*Modified damage ranges from 0 additional normal cannonballs to 3 additional enhanced cannonballs used.
*Does not include '''Cannon Hit'''.
<br>
<br>


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== Tips and Details ==
== Tips and Details ==
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic.
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is affected by the '''Heavy''' skill trait.
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Action Speed).  
*The mandatory 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has a 3 + 0~3 Cannonball cost instead of 3~6.
*This skill is boosted by [[Tactical Trooper]]'s [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]].
*The '''Additional Shelling''' consumes one Cannonball at a time much like [[Dread Chase]], so the skill is capable of using a mix of normal and enhanced cannonballs for this part of the skill.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
**Due to the skill originally being an Active skill instead of a Special Active skill, it will only receive a 2% damage increase per cannonball instead of the usual 5% for special actives.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of Chung's Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Shot 1-2 damage increased.}}
*{{buff|'''Consecutive Shelling''' damage increased.}}
*{{buff|Final Shot damage increased.}}
*{{nerf|'''Additional Shelling''' damage decreased.}}
*{{nerf|Shot 3-5 damage decreased.}}
|}
|}
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<br>

Revision as of 20:23, 19 April 2022

[Special Active: Tenacity]
Shoot cannonballs in rapid succession.
Cannonball Consumption
  • Uses 3 to 6 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Shelling Guardian 30


Skill Information

Mode Damage (Magical) Max Hits Cannonball Consumption MP Usage Cooldown
Unlisted
Cannon Hit
Continuous Shelling Additional Shelling Continuous Shelling Additional Shelling Initial Additional
Initial Final Blast
Normal
PvE 56% 844% 965% 247% 3 1 x [Additional Cannonballs Used] 3 0 ~ 3 80 MP 9 Seconds
PvP ?% 322% 367% 94%
[Enhanced]
PvE -% 1013% 1158% 296% 3 1 x [Additional Cannonballs Used] 3 0 ~ 3 80 MP 9 Seconds
PvP -% 386% 440% 113%


Skill Traits

Heavy Impact Detonation Light Impact Detonation
Attribute Effect Cooldown Attribute Effect MP Usage
Damage increased to 144%
Cooldown increased to 120%
10.8 Seconds MP Usage decreased to 70% 56 MP


Total Damage

Mode Base Modified Warhead/Mobile Shelling
Normal Heavy Normal Heavy
PvE 3,184 ~ 4,072% 4,584.96 ~ 5,863.68% 3,916.32 ~ 3,938.16% 5,639.5 ~ 5,670.96%
PvP 1,212 ~ 1,551% 1,745.28 ~ 2,233.44% 1,351.38 ~ 1,358.94% 1,945.99 ~ 1,956.87%
  • Base damage ranges from 0 to 3 additional normal cannonballs used.
  • Modified damage ranges from 0 additional normal cannonballs to 3 additional enhanced cannonballs used.
  • Does not include Cannon Hit.


Related Skills

Modified Warhead Reload Mastery Mobile Shelling


Tips and Details

  • The unlisted Cannon Hit inflicted on enemies close to you is affected by the Heavy skill trait.
  • The Additional Shelling takes place between the initial two Continuous Shelling hits and its final one, instead of after.
  • The mandatory 3 cannonballs consumed for Consecutive Shelling cannot ever be Mobile Shelling's enhanced cannonballs. Only the Additional Shelling is able to consume them, making it more accurate to state the skill has a 3 + 0~3 Cannonball cost instead of 3~6.
  • The Additional Shelling consumes one Cannonball at a time much like Dread Chase, so the skill is capable of using a mix of normal and enhanced cannonballs for this part of the skill.
    • Due to the skill originally being an Active skill instead of a Special Active skill, it will only receive a 2% damage increase per cannonball instead of the usual 5% for special actives.
  • The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of Chung's Destroyer and the missiles only start dealing damage when they leave it. The Cannon Hit will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
  • The missiles inflict heavy hitstun, preventing opponents from charging a Mana Break while being hit by them.


Updates

Date Changes
KR NA PvE PvP
06/27/2013 11/06/2013
  • Impact Detonation added.
07/10/2014 -
  • Damage increased.
  • Cannonball usage changed.
07/17/2014 -
  • None
  • Damage decreased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
08/20/2015 01/27/2016
11/16/2016 -
  • Fixed issue where deal less damage when using red cannonballs.
12/01/2016 01/11/2017
  • Fixed issue where can proc Elements.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/29/2017 -
  • Fixed issue where Chung will move forward when using the skill in Tactical Field.
04/05/2018 04/18/2018
  • Consecutive Shelling damage increased.
  • Additional Shelling damage decreased.


Alternative Names

Server Name Translation
South Korea 임팩트 디토네이션 Impact Detonation
Japan インパクトディトネイション Impact Detonation
China (Simplified Chinese) 超强乱射加农炮 Super Snapshot Cannon
Germany Einschlagsexplosion Impact Explosion
Spain Explosión de impacto Impact Explosion
France Impact
Poland Eksplozja Uderzenia Impact Explosion
United Kingdom Impact Explosion
Brazil Detonação à Distancia Remote Detonation


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