Template:SpecialAbilities: Difference between revisions

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'''[[Aisha's Features|Memorize]]'''
'''[[Aisha's Features|Memorize]]'''
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When Aisha goes into her mana regeneration for about 1.5 seconds, she is able to memorize a skill from your skill slots into the memorized skill slots. After 1.5 seconds, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted.
When [[Aisha]] goes into her mana regeneration for about 1.5 seconds, she is able to memorize a skill from your skill slots into the memorized skill slots. After 1.5 seconds, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted.


When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. This allows you to activate the same skill twice in a row if you memorize the skill beforehand.  
When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. This allows you to activate the same skill twice in a row if you memorize the skill beforehand.  
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'''[[Rena's Features|Nature's Force]]'''
'''[[Rena's Features|Nature's Force]]'''
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'''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
'''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' [[Rena]] is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''


When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used.
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used.
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'''[[Eve's Features|Core Release]]'''
'''[[Eve's Features|Core Release]]'''
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When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
When [[Eve]] enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.


In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
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'''[[Chung's Features|Freiturnier]]'''
'''[[Chung's Features|Freiturnier]]'''
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Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.


Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
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'''[[Ara's Features|Eun]]'''
'''[[Ara's Features|Eun]]'''
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By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
By using the hairpin of Eun (design varies on her class), [[Ara]] is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.


Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
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'''[[Add's Features|Dynamo Point]]'''
'''[[Add's Features|Dynamo Point]]'''
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Unlike other characters' awakening, Add's awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armour combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.
Unlike other characters' awakening, [[Add]]'s awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armour combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.


When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
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Revision as of 04:47, 22 September 2014

Character Systems

Way of the Sword


When playing Elsword, there will be an additional gauge below the skill hotkeys. This Way of the Sword(Also known as WotS) gauge will enable you to activate "Aura of Vitality" or "Spirit of Destruction" for a period of time.

Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards vitality or destruction. While in either "Aura of Vitality" or "Aura of Destruction", you will receive special benefits.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge area affected in the respective aura.