Transporting Tunnel: Contaminated Area: Difference between revisions

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The entire transport tunnel has been contaminated by Alteraisa.
The entire transport tunnel has been contaminated by Alteraisa.
Requirement
<br>- already beated all dungeons with 3 stars (can make every dungeon rooms, every difficult)
<br>- have an entrance ticket [Anti-Alterasia contamination capsule (green capsule)]
==Old Hidden dungeon==
==Old Hidden dungeon==


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(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)
(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)


==( Tw / HK / Jp)==
==(Old version)==


'''Normal''' 10mins
'''Normal''' 10mins
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(When time ends, Party loses.)
(When time ends, Party loses.)
All hidden dungeons require an enterance ticket
-Anti-Alterasia contamination capsule (green capsule)


==Recommendations ==
==Recommendations ==
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Against boss ->  awakening + buff and use your best skill against the boss... taking turns<br/>
Against boss ->  awakening + buff and use your best skill against the boss... taking turns<br/>
If Soloing ( Hk / TW / JP )  Note: '''Don't bother trying solo in KR'''


Recommended equipment. ( consider it as the boarder line)
Recommended equipment. ( consider it as the boarder line)
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+30% crit / +18% attack speed  / +15% movement & jump speed
+30% crit / +18% attack speed  / +15% movement & jump speed


attack, movement, jump speed may vary depending on which character.
attack, movement, jump speed may vary depending on which character.


Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.
Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.


The dungeon itself is something the players will need to adopt to, Words can not help. Will take 3-5 runs to get used to the dungeon
The dungeon itself is something the players will need to adopt to, Words can not help. Will take 3-5 runs to get used to the dungeon


- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time)
- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time)
'''- KR -'''


-Most of the monsters attacks can curse now.
-Most of the monsters attacks can curse now.
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3. Pull a fast 10 hit combo where you have some distance between type-h at the end of the combo. This is to avoid the storm blade it uses.<br/>
3. Pull a fast 10 hit combo where you have some distance between type-h at the end of the combo. This is to avoid the storm blade it uses.<br/>
4. Repeat steps 1-3<br/>
4. Repeat steps 1-3<br/>
If you get hit by him. Use counter attack trick fast as you can before you'll get a big hurt.


---
---


(Kr type-h has not changed except it can gain health but "eating" the green sphore which gets generated at the top of the room)
Type-h can gain health but "eating" the green sphore which gets generated at the top of the room


It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo 
It has an insanely fast hit recovery. Can not give more then 0.4sec? 20% atttack speed will help.
For example, Wind Sneakers  ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick'  (Hopefully this gets patched)


Raven and Elsword are the only two characters that can properly do 10 hit combos. (Eve apparently can not perform any 10hit combo, either job) 
---
 
===Helpful skills===
 
====For dungeon====
<br>This should be skill that can clear every mobs for one move [large range]
<br>- [[Dimension Link Guardian]]
<br>- [[Plasma Cutter]]
<br>- [[Phonenix Strike]]
Every party buff
Etc.
 
====For boss====
<br>Big damage with few hits [to protect you from storm blade]
<br>- [[Heaven's Fist]]
Etc.
 
---


{{Dungeons}}
{{Dungeons}}

Revision as of 12:31, 7 January 2011

The entire transport tunnel has been contaminated by Alteraisa.

Requirement
- already beated all dungeons with 3 stars (can make every dungeon rooms, every difficult)
- have an entrance ticket [Anti-Alterasia contamination capsule (green capsule)]

Old Hidden dungeon

Normal lv 45-50

Hard Lv 47-52

V.Hard Lv 50-55

Special Condition: TIME LIMIT

New Hell dungeon

Normal -> same level as the highest level party member.

Hell mode -> +5 Lv (If Ruto Appears, +7 Lvl)

Special Condition: Always given 10 mins but the game does not end when counter end. Rather your characters get poisoned until they have minimum health and the screen turn pitch dark only allowing the players to see the shadow. (possible to beat the dungeon if the player does not take any hits at this point)

(Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.)

(Old version)

Normal 10mins

Hard 11mins

V.hard 12mins

(When time ends, Party loses.)

Recommendations

Party play.

Nothing special if partying.

Against boss -> awakening + buff and use your best skill against the boss... taking turns

Recommended equipment. ( consider it as the boarder line)

minimum lv 46 +8 elite weapon

+30% crit / +18% attack speed / +15% movement & jump speed

attack, movement, jump speed may vary depending on which character.

Drink mana pots constantly, both low and mid class mp mots and spam skills efficiently.

The dungeon itself is something the players will need to adopt to, Words can not help. Will take 3-5 runs to get used to the dungeon

- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time)

-Most of the monsters attacks can curse now.

-The electronic spark can curse as well.

(Dark resistance may help)

Mobs

Contaminated Robot Scorpion: Same in moves as Altera's Robot Scorpion, but now can super armour when hit many times, and discharge electric charges.
Contaminated Nasod Guardian: Same in moves as Altera's Nasod Guard(Shield), except that it is now bigger and can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Blader Healer: Same in moves as Altera's Nasod Blader Healer, except that it can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Guard (Cannon): Same in moves as Altera's Nasod Guard (Cannon), except that it can super armour and discharge an electric charge when hit many times.
Contaminated Nasod Guardian (TYPE-ICE): Same in moves as Altera's Nasod Guard (TYPE-ICE), except that it can super armour and discharge an electric charge when hit many times.

Obstacles


Boss, Alterasia Type-H

The boss's attacks are basically mixture of 'Magic Knight' and ' Sword Knight'.

Moves

Wind blade: Same as Magic Knight's wind blade skill, causing lethal damage to target.
It usually run toward target before cast this skill and there's also a small freeze when it use this skill.
Armageddon blade: Larger than Magic Knight's version (more than half the screen)
Storm Blade: Automatically cast when it gets exactly 10 hits when its armor is off (Very important)

Notes

- Has Super armor on when it attacks or when it moves.
- Very fast. Fastest boss. (Attack and movement speed wise)
- Pulls combos like elsword
- ***Super armor is off when it falls from a platforms*** (Very important)

Recommended Tactics

1. Lure type-h onto a platform then fall down onto the ground.
2. Type-H will follow and fall. Catch it while its in middle air (just before it touches the ground) so its Super Armor is off.
3. Pull a fast 10 hit combo where you have some distance between type-h at the end of the combo. This is to avoid the storm blade it uses.
4. Repeat steps 1-3

If you get hit by him. Use counter attack trick fast as you can before you'll get a big hurt.

---

Type-h can gain health but "eating" the green sphore which gets generated at the top of the room

It has an insanely fast hit recovery. Can not give more then 0.4sec? 20% atttack speed will help.

---

Helpful skills

For dungeon


This should be skill that can clear every mobs for one move [large range]
- Dimension Link Guardian
- Plasma Cutter
- Phonenix Strike Every party buff Etc.

For boss


Big damage with few hits [to protect you from storm blade]
- Heaven's Fist Etc.

---

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous