User talk:G123u: Difference between revisions

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Ohhh, so that's why they always look squished. I wasn't aware of that, thank you for telling me! [[User:G123u|G123u]] ([[User talk:G123u|talk]]) 03:54, 14 September 2023 (CEST)
Ohhh, so that's why they always look squished. I wasn't aware of that, thank you for telling me! [[User:G123u|G123u]] ([[User talk:G123u|talk]]) 03:54, 14 September 2023 (CEST)
== Adding a passive ==
* Can you handle adding the passive [[Rune Mastery]] to all skills used by [[Rune Master]] to total damage/related skills? It's now a permanent effect. --<span class="sig"><span class="sig-icon">[[File:Ritsu-Logo.png|15px]]</span>'''[[User:Ritsu|Ritsu]]''' ([[User talk:Ritsu|talk]])</span> 20:51, 17 September 2023 (CEST)

Revision as of 19:51, 17 September 2023

OK, I can do that :) Sorry about moving them around, I'll order them this way from now on. Is there a list of file numbers for costumes somewhere I could reference or at least somewhere I could find them? On another note, I was wondering if the Halloween and other costumes that are not available in the item mall be moved to another tab or if they should be kept where they are?

about se in dungeon pages

heyyyy, where did you want to add se in Celestial Crossroads?? -- Bluhen (Talk) 03:52, 14 July 2023 (CEST)

goodbye scary invisible text block.
Some of the monster attack descriptions state that they inflict a status effect! According to the page, these sections are:

  • Line >22: Shoots out a cloud of dark energy in front of itself that inflicts  Enemy DebuffSilenceEnemy DebuffSilence.
  • Line >22: Performs a downward smash with its hammer which inflicts  Enemy DebuffFaintEnemy DebuffFaint on players hit.
  • Line >86: Performs a shield ram then a downward smash with its hammer which inflicts  Enemy DebuffFaintEnemy DebuffFaint on players hit.
  • Line >86: Fires two shots of gaseous red energy in front of itself that inflicts  Enemy DebuffSilenceEnemy DebuffSilence.

Thank you in advance! /bow --G123u (talk) 03:59, 14 July 2023 (CEST)

I think I did it... the page looks fine to me. Does it still look bad for you? 🤔 -- Bluhen (Talk) 04:13, 14 July 2023 (CEST)

Oh! It looks good! O:
I'm not sure how you did it but the page does not look broken! \o/ --G123u (talk) 04:18, 14 July 2023 (CEST)

I'm glad! 😄👍 -- Bluhen (Talk) 04:23, 14 July 2023 (CEST)

About Obsidian Moon's Trivia

Just posting this because you mentioned it and I didn't think editing Obsidian Moon just for this was worth it.

In Noah's story quests, he states that his Moon and Darkness powers mutated because of the Henir's Order's final experiment on him, and Stellar Caster's backstory reveals that it was the Power of the Sun that mutated his power, so Obsidian Moon's trivia is correct.

Ooh, I was aware of the power mutation but not the rest of that. Thank you for telling me! I learned something new today. --G123u (talk) 16:16, 21 July 2023 (CEST)

Mobile Shelling value

You changed the values for Mobile Shelling at the top of the page from [0.02, 0.05] to [1.02, 1.05] and it severely broke skills that utilize this passive. If you added something using the changed values, you should correct it, since I reverted your edit. --Ritsu (talk) 18:43, 8 August 2023 (CEST)

! You're right, I completely forgot to check the other skills after that. I must have caused you a lot of trouble, I apologize. In the future I will continue to leave a note that the numbers aren't matching, rather than trying to fix it myself. G123u (talk) 16:00, 9 August 2023 (CEST)

About [Mod] Provoke Received Damage Increase calculation method

Should probably see this: Statistics#Other_interactions --Ritsu (talk) 15:03, 25 August 2023 (CEST)


I'm trying to wrap my head around this.. Just to confirm, let's say an ES uses [Mod] Provoke in awakening mode. The damage increase/received calculation for that would normally be:
1.3 (awakening) x 1.2 (Provoke buff) + 1.2 (Provoke debuff) = 2.76

But Tip#2 says that the 1.1 (Provoke buff) is additive to awakening, so it would actually be:
1.2 (Provoke buff) x [1.3 (awakening) + 1.2 (Provoke debuff)] = 3.0

Is that correct? @@ --G123u (talk) 19:12, 25 August 2023 (CEST)

  • It should be calculated this way:

Also, I rolled the effects back to multiplicative - because they are. How the stat works internally is not what these markers are meant for. This effect will still multiply other sources of multiplicative Received Damage Increase.

Sorry for taking that long, I didn't remember about this thread. --Ritsu (talk) 16:11, 14 September 2023 (CEST)

Ice Burner Images

Hey just for future reference, when you upload character images for Ice Burners and stuff, take the screenshot when the game is in a 4:3 aspect ratio. Cash Shop UI unfortunately still stretches the screen so characters are a little bit wider than they are otherwise. Usually I recommend 1440x1080, it's the biggest 4:3 aspect ratio option. Gameboy224 (talk) 03:50, 14 September 2023 (CEST)


Ohhh, so that's why they always look squished. I wasn't aware of that, thank you for telling me! G123u (talk) 03:54, 14 September 2023 (CEST)

Adding a passive

  • Can you handle adding the passive Rune Mastery to all skills used by Rune Master to total damage/related skills? It's now a permanent effect. --Ritsu (talk) 20:51, 17 September 2023 (CEST)