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__NOTOC__
__NOTOC__{{Languages|Wolf Fang}}
{{Languages|Wolf Fang}}
{{DISPLAYTITLE:Wolf Fang}}
{{DISPLAYTITLE:Wolf Fang}}
<div style="float: right;">{{#ev:youtube|gF8X3XyvY2s|300}}</div>
<div style="float: right;">{{#ev:youtube|gF8X3XyvY2s|300}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|
|
| [[Image:Wolf_Fang.PNG]]
| [[Image:BladeMasterSkill8.png]]
| '''[Special Active]''' Raven pounces towards targets and upon contact uses them to launch himself into the air. He then crashes down on to them with a double-crescent slash.
| '''[Специальное Умение]''' Равен бросается на противника и отталкивается вверх, после чего обрушивает сверху двойной удар - рукой и мечом.
|}
|}
<br>
<br>


== Requirements ==
== Требования ==
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
! style="border-style: solid; border-width: 1px; background-color:lightgrey" Класс{{!}}
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Макс. уровень'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP для открытия'''
|-
|-
| [[Blade Master]]
| [[Blade Master]]
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<br>
<br>


== Skill Information ==
== Об умении ==
<tabber>
{{tabs
NA=
|name=SI
|tab1=Америка
|contents1=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Уровень навыка'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage (Physical)'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} Урон(Физический)
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Макс. ударов
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Трата MP'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} Охлаждение
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Толчок'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Swoop'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Падение
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Толчок'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Swoop'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Падение'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Нормальная<br>атака'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Режим<br>Авакенинг'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
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{{!}} align=center {{!}} 639%
{{!}} align=center {{!}} 639%
{{!}} align=center {{!}} 972%
{{!}} align=center {{!}} 972%
|-|
{{!}}}
KR=
|tab2=Корея
|contents2=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Level Required'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Level Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage (Physical)'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} Damage (Physical)
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Max Hits
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} Cooldown  
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Swoop'''
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Swoop
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Swoop'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Swoop'''
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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
|-
{{!}}-
| 1 || rowspan="2" | 35 || 200% || 360% || 460% || rowspan="20" | 1 || rowspan="20" | 2 || rowspan="20" | 100 || rowspan="20" | 10 Seconds
{{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 35 {{!}}{{!}} 200% {{!}}{{!}} 360% {{!}}{{!}} 460% {{!}}{{!}} rowspan="20" {{!}} 1 {{!}}{{!}} rowspan="20" {{!}} 2 {{!}}{{!}} rowspan="20" {{!}} 100 {{!}}{{!}} rowspan="20" {{!}} 10 Seconds
|-
{{!}}-
| 2 || 209% || 376% || 481%
{{!}} 2 {{!}}{{!}} 209% {{!}}{{!}} 376% {{!}}{{!}} 481%
|-
{{!}}-
| 3 || 38 || 218% || 392% || 501%
{{!}} 3 {{!}}{{!}} 38 {{!}}{{!}} 218% {{!}}{{!}} 392% {{!}}{{!}} 501%
|-
{{!}}-
| 4 || 42 || 227% || 409% || 522%
{{!}} 4 {{!}}{{!}} 42 {{!}}{{!}} 227% {{!}}{{!}} 409% {{!}}{{!}} 522%
|-
{{!}}-
| 5 || 46 || 236% || 425% || 543%
{{!}} 5 {{!}}{{!}} 46 {{!}}{{!}} 236% {{!}}{{!}} 425% {{!}}{{!}} 543%
|-
{{!}}-
| 6 || 50 || 245% || 441% || 564%
{{!}} 6 {{!}}{{!}} 50 {{!}}{{!}} 245% {{!}}{{!}} 441% {{!}}{{!}} 564%
|-
{{!}}-
| 7 || 54 || 254% || 457% || 584%
{{!}} 7 {{!}}{{!}} 54 {{!}}{{!}} 254% {{!}}{{!}} 457% {{!}}{{!}} 584%
|-
{{!}}-
| 8 || 58 || 263% || 473% || 605%
{{!}} 8 {{!}}{{!}} 58 {{!}}{{!}} 263% {{!}}{{!}} 473% {{!}}{{!}} 605%
|-
{{!}}-
| 9 || 62 || 272% || 290% || 626%
{{!}} 9 {{!}}{{!}} 62 {{!}}{{!}} 272% {{!}}{{!}} 290% {{!}}{{!}} 626%
|-
{{!}}-
| 10 || 66 || 281% || 506% || 646%
{{!}} 10 {{!}}{{!}} 66 {{!}}{{!}} 281% {{!}}{{!}} 506% {{!}}{{!}} 646%
|-
{{!}}-
| 11 || 70 || 290% || 522% || 667%
{{!}} 11 {{!}}{{!}} 70 {{!}}{{!}} 290% {{!}}{{!}} 522% {{!}}{{!}} 667%
|-
{{!}}-
| 12 || 74 || 299% || 538% || 688%
{{!}} 12 {{!}}{{!}} 74 {{!}}{{!}} 299% {{!}}{{!}} 538% {{!}}{{!}} 688%
|}
{{!}}}
</tabber>
}}


==Tips and Details==
==Советы и детали==
*If [[Raven]] misses a target, the skill will cancel and he will recoup half of his MP (50) he lost using this skill.
*Если [[Raven]] промахивается, то восстанавливается 50 MP.
**Raven will recoup his MP once he lands on ground or platform.
*Можно использовать после комбо с чёрной дырой, как только дыра взрывается используйте этот навык что бы поймать противника в полёте.
**Holding the arrow key to the direction you're moving will allow you to dash.
*When the opponent is hit by the leap, they will be immobilized and are unable to take any action until the skill completes.
(If there is enough lag the leap attack will not register as if it was a normal attack in a laggy fight)
**If the skill is activated at point blank (directly at front of opponent), Raven will instantly perform the swoop.
***The leap action is canceled and only the swoop damage will be dealt.
*If there is a platform above you as Raven performs the swoop, he will hit the platform and may miss the target.
*Raven can be hit during the skill, interrupting and canceling the attack completely.
*Using this in underwater areas (such as [[5-2]]) makes Raven to go higher after the pounce and while he is going down the Swoop will disappear leaving Raven in the Swooping position until he touches the ground.
*This move can be canceled if the attacking Blade Master does not have a high enough attack speed.
*The enemy will fly towards the opposite direction they are facing when hit with the swoop (i.e. if they're facing left, they will fly towards the right) regardless of where you attack them from.
*Can be used after a black hole finisher to add a bit more damage.
<br>
<br>


==Updates==
==Обновления==
*1/17/2013 KR
*1/17/2013 Корея
** Increased rush speed.
** Увеличена скорость действия.
** Goes right through platform(s).
** Во время падения на противника Равен может пройти через платформу.
<br>
<br>


==Trivia==
{{tabs
*A faint howl can be heard during the skill's activation.
|name=s
<br>
|tab1=Америка
<tabber>
|contents1={{SkillNav - Blade Master}}
NA=
|tab2=Корея
{{BMSkills}}
|contents2={{BMSkillsKR}}
|-|
}}
KR=
{{BMSkillsKR}}
</tabber>


[[Category:Blade_Master_Skills]]
[[Category:Blade_Master_Skills]]

Latest revision as of 13:09, 9 August 2023

[Специальное Умение] Равен бросается на противника и отталкивается вверх, после чего обрушивает сверху двойной удар - рукой и мечом.


Требования

Макс. уровень SP для открытия
Blade Master Lv.5 70 SP


Об умении

Уровень навыка Урон(Физический) Макс. ударов Трата MP Охлаждение
Толчок Падение Толчок Падение
Нормальная
атака
Режим
Авакенинг
1 242% 254% 389% 1 2 100 MP 5 Seconds
2 291% 305% 467%
3 339% 356% 544%
4 388% 407% 622%
5 (M) 460% 483% 739%
6 533% 559% 856%
7 606% 639% 972%

Советы и детали

  • Если Raven промахивается, то восстанавливается 50 MP.
  • Можно использовать после комбо с чёрной дырой, как только дыра взрывается используйте этот навык что бы поймать противника в полёте.


Обновления

  • 1/17/2013 Корея
    • Увеличена скорость действия.
    • Во время падения на противника Равен может пройти через платформу.