- Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
- Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
- Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
Deep Impact (Stage 1)
From Elwiki
- English
Requirements
Class | Level Required |
---|---|
Rune Master : Master Class | 99 |
Skill Information
Mode | High-Energy Rune (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
PvE | 285% | 36 | 100 MP | 29 Seconds |
PvP | 45% |
Total Damage
Mode | Base |
---|---|
PvE | 10,260% |
PvP | 1,620% |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/27/2020 | 03/25/2020 |
|
Alternative Names
Rune Master - Skills
Hyper Active
Mod [A]
Mod [E]
Passive
Master Skill
- Deep Impact
- Deep Impact
Force Active
Force Passive
Force Active
Force Passive