Einherjar: Difference between revisions
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__NOTOC__{{Languages|Einherjar}} | __NOTOC__{{Languages|Einherjar}} | ||
{{#ev:youtube|0l431gaPm_Y|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
| [[Freyja]] : Transcendent || 95 | ! Class !! Level Required | ||
|- | |||
| [[Freyja]]: Transcendent || 95 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Shockwave (Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Shockwave<br>(Magical) !! colspan=4 | {{se|153|Einherjar}} !! rowspan=2 | Ally Special Active Skill<br>Cooldown Decrease !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Additional<br>Grenade (Magical) !! | ! Additional<br>Grenade (Magical) !! Additional Grenade<br>Hits Per {{CX}} Input !! Grenade Cooldown<br>(Upon Consuming All Loaded Grenades) !! Duration | ||
|- | |- | ||
| colspan="9" | '''Normal''' | |||
|- | |||
| {{PvE}} || 5215% || 1200% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 1043% || 60% | ||
|- | |- | ||
| | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 6258% || 1440% || rowspan=2 | 2 || rowspan=2 | 2 Seconds || rowspan="2" | 19 Seconds || rowspan=2 | 4 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 1251% || 72% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Rose|Einherjar|Reversed, Empowered|cd=22|mp=300}} | |||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{ | {{Damage|true|Rose | ||
|dmg=6258 | |||
|pvp_dmg=1251 | |||
| | |empowered=true | ||
|passive1=ECP System | |||
| | |append=1, Over Strike | ||
|passive2=Key of Proof | |||
|suffix2=Used midair | |||
}} | |||
*Damage calculations do not include '''Additional Grenade''' hits. | |||
| | |||
* | |||
=== Miscellaneous === | === Miscellaneous === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! Affected By Action Speed | ! Affected By Action Speed | ||
|- | |- | ||
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== Tips and Details == | == Tips and Details == | ||
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | *The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits. | ||
**Grenades do not inflict hitstun. | **Grenades do not inflict hitstun. On the NA server, they are also not affected by [[ECP System|Over Strike]], [[Key of Proof]] or [[Transcendence]] Skill Slot buff. | ||
**The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally. | **The correct way of performing {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}. Make sure that shots are fired horizontally, not diagonally. | ||
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately afterwards. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once. | ||
***You can stay in midair mode after casting a skill in the same way you activated it. | ***You can stay in midair mode after casting a skill in the same way you activated it. | ||
*** | ***Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like [[Shrine of the Two-Headed Serpent|Gaia]] will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest. | ||
**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades. | ||
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**Because of this, this skill will reduce its own cooldown as well. | **Because of this, this skill will reduce its own cooldown as well. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
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|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|'''Additional Grenade''' damage increased.}} | *{{buff|'''Additional Grenade''' damage increased.}} | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/28/2017 || 10/18/2017 || align="left" | | | 09/28/2017 || 10/18/2017 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | ||
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|- | |- | ||
| 04/05/2018 || colspan=2 align="left" | | | 04/05/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
*{{buff|'''Additional Grenade''' damage increased.}} | *{{buff|'''Additional Grenade''' damage increased.}} | ||
|- | |||
| ??/??/2018 || ??/??/2018 || colspan=2 align="left" | | |||
*Buff icon changed from {{se|153 (Old)}} to {{se|153}}. | |||
|- | |- | ||
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
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|- | |- | ||
| 03/12/2020 || 04/08/2020 || align="left" | | | 03/12/2020 || 04/08/2020 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|'''Additional Grenade''' damage increased.}} | *{{buff|'''Additional Grenade''' damage increased.}} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Freyja}} | |||
{{ |
Revision as of 19:34, 23 March 2024
[Special Active: Bravery] Deploy wings that maximize Nitro Motor's stability. Can move around in the air freely and attack for a set duration. (Can also be activated midair) Upon casting, decrease nearby allies' Special Active Cooldown. Press key to fire additional grenades at enemy, and cooldown is reduced when all loaded grenades are consumed during skill. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Freyja: Transcendent | 95 |
Skill Information
Mode | Shockwave (Magical) |
Self BuffEinherjarSelf BuffEinherjar | Ally Special Active Skill Cooldown Decrease |
MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Additional Grenade (Magical) |
Additional Grenade Hits Per Input |
Grenade Cooldown (Upon Consuming All Loaded Grenades) |
Duration | |||||
Normal | ||||||||
PvE | 5215% | 1200% | 2 | 2 Seconds | 19 Seconds | 4 Seconds | 300 MP | 22 Seconds |
PvP | 1043% | 60% | ||||||
[Enhanced] | ||||||||
PvE | 6258% | 1440% | 2 | 2 Seconds | 19 Seconds | 4 Seconds | 300 MP | 22 Seconds |
PvP | 1251% | 72% |
Skill Traits
Reversed Einherjar | Empowered Einherjar | ||
---|---|---|---|
Attribute Effect | MP Usage | Cooldown | Attribute Effect |
MP Usage decreased to 60% Cooldown increased to 150% | 180 MP | 33 Seconds | Damage increased to 120% |
Extra Information
Total Damage
Mode | Base | Key of Proof Used midair | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Over Strike | Normal | Over Strike | |||||
Normal | Empowered | Normal | Empowered | Normal | Empowered | Normal | Empowered | |
PvE | 6,258% | 7,509.6% | 9,011.52% | 6,883.8% | 8,260.56% | 9,912.67% | ||
PvP | 1,251% | 1,501.2% | 1,801.44% | 1,313.55% | 1,576.26% | 1,891.51% |
- Damage calculations do not include Additional Grenade hits.
Miscellaneous
Affected By Action Speed |
---|
Tips and Details
- The maximum damage of Additional Grenades heavily relies on your Action Speed and the combo used. With high Action Speed and the combo performed continuously in mid-air, it is capable of dealing around 100 hits.
- Grenades do not inflict hitstun. On the NA server, they are also not affected by Over Strike, Key of Proof or Transcendence Skill Slot buff.
- The correct way of performing combo in midair is getting into Einherjar's midair mode and mashing while holding . Make sure that shots are fired horizontally, not diagonally.
- The fastest way to enter Einherjar's midair mode is to jump, use , then immediately afterwards. If you wish to continue mashing , hold instead of using it once.
- You can stay in midair mode after casting a skill in the same way you activated it.
- Muskets have the fastest shooting animation in midair, so they can output the highest amount of grenades while using Einherjar. While Auto-Gun is marginally less efficient, it does not have a recoil animation while firing shots, so it might be the most comfortable choice. However, it feeds a lot of mana to enemies, so targets like Gaia will end up less being manageable due to triggering his counter attack when on full mana. Revolver is noticeably slower, and Hand Cannon is naturally the slowest.
- Grenades are fired only from the first and last of a combo.
- The exception to that is Minerva's combo, where all the and inputs fire grenades.
- Grenades are a decent source of extra damage if fired between skills in midair. Simply use after the first skill and cancel it with another. This technique makes it easier to stay in midair.
- Shockwave is capable of hitting enemies in the back- and foreground in certain maps.
- The skill can be stored by using it right before the screen goes dark during a room transition.
- At first, only the non-damaging special visual effect of Shockwave will be unleashed. The actual damaging Shockwave will be cast once your character enters an idle state or uses a long skill (such as Viper Shower).
- While the buff is active, the Grenade Cooldown Decrease effect will activate only if the last grenade or the entire skill (such as [Mod] G-96 Pressure Grenade) is used in midair.
- The cooldown reduction happens at the time of Shockwave being cast.
- If the shockwave is transferred to the next stage at a map transition, the cooldown reduction effect will only apply the moment it is unleashed.
- Because of this, this skill will reduce its own cooldown as well.
Trivia
- In Norse mythology, Einherjar are described as ghostly warriors that have died and are brought to Valhalla by valkyries. The word literally means "those who fight alone" or "one-man army".
- Interestingly enough, first job of this path is also called a Valkyrie.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
02/22/2018 | 04/18/2018 |
| |
04/05/2018 |
| ||
06/14/2018 | 06/27/2018 |
| |
??/??/2018 | ??/??/2018 | ||
09/11/2019 | 09/25/2019 |
| |
03/12/2020 | 04/08/2020 |
|
|
01/28/2021 | 02/24/2021 |
| |
09/16/2021 | - |
|
Alternative Names
Freyja - Skills