Trapping Ranger: Difference between revisions

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|name=Rena Erindel
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}  
|color={{ColorSel|Character|Rena}}  
|image=[[Image:TrappingRanger.png|315px]]  
|image=[[File:TrappingRanger.png|315px]]  
|class=[[Image:TRTiny.png]] Trapping Ranger  
|class=[[File:Mini Icon - Trapping Ranger.png]] Trapping Ranger  
|weapon=Bow, Kicks, Erendil, Eldrasil Magic
|weapon=Bow, Erendil
|ability=Eldrasil Magic
|age=Unknown
|age=Unknown
|race=Elf
|race=Elf
|ESP=Action Speed Increase
|ESP=Action Speed Increase
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 3-0=[[Image:Icon - Rena.png|40px|link=Rena]]
| 3-0=[[File:Icon - Rena.png|40px|link=Rena]]
| 3-1=[[Image:Icon - Trapping Ranger.png|40px|link=Trapping Ranger]]
| 3-1=[[File:Icon - Trapping Ranger.png|40px|link=Trapping Ranger]]
| 3-2=[[Image:Icon - Night Watcher.png|40px|link=Night Watcher]]
| 3-2=[[File:Icon - Night Watcher.png|40px|link=Night Watcher]]
| 3-3=[[Image:Icon - Twilight.png|40px|link=Twilight]]
| 3-3=[[File:Icon - Twilight.png|40px|link=Twilight]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 29 December 2011<br>[[File:American Flag.png|20px]] 13 February 2013<br>[[File:European Union Flag.png|20px]] 13 February 2013<br>[[File: Chinese Flag.png|20px]] 10 April 2013
|RD=[[File:Korean Flag.png|20px]] 29 December 2011<br>[[File:American Flag.png|20px]] 13 February 2013<br>[[File:European Union Flag.png|20px]] 13 February 2013<br>[[File: Chinese Flag.png|20px]] 10 April 2013
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Rena}}
| Speed=2
| Speed=2
| Range=2
| Range=2
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}}}}
}}}}


<center>{{quotation|Trapping is my specialty!}}</center>
<center>{{quotation|If I can properly wield Erendil, it will help not only me, but everyone reach their dreams.}}</center>
<br>
<br>


= [[File:Icon - Trapping Ranger.png]] Trapping Ranger =
= [[File:Icon - Trapping Ranger.png]] Trapping Ranger =
{{TooltipColor|D|[A ranger that uses a sword and magic for combat]}}<br>
Uses strategic tactics to drive enemies into range before finishing them off.<br>
{{Specialty|
|[[File:Spike_Trap.png|link=Briar Trap]]|Briar Trap|'''Use this in between combos. Lay down a trap that causes damage every few seconds.'''
|[[File:Humming_Wind.png|link=Humming Wind]]|Humming Wind|'''Use this to attack targets in front and above you. (Can be activated on the ground and midair)'''
|[[File:Fatality.png|link=Fatality]]|Fatality|'''Use this to attack multiple targets in front of you. (Can also be activated midair)'''
|[[File:Karma.png|link=Karma]]|Karma|'''Use this to attack a wide range in front. Deal more damage to large enemies.'''
}}
<br>


{{ADSquare}}
'''[A ranger that uses a sword and magic for combat]'''
=== Background ===
=== Background ===
{{Background
{{Background
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Trapping Ranger}}
{{:Skill Tree: Trapping Ranger}}
 
{{SkillNav - Trapping Ranger}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="45%" |Description
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:Combo - Trapping Ranger 1.png|520px]]  
| [[File:Combo - Trapping Ranger 1.png|520px]]  
| '''Erendil Combo'''
|
After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
{{CZ}}{{CZ}}{{CIO|X}} is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
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|-
|-
| [[File:Combo - Trapping Ranger 2.png|520px]]
| [[File:Combo - Trapping Ranger 2.png|520px]]
| '''Slashing Dash'''
|
After doing the standard {{CDR}}{{CZ}} combo, slash through enemies with Erendil, pushing them along with you.  
After doing the standard {{CDR}}{{CZ}} combo, slash through enemies with Erendil, pushing them along with you.  
|
|
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|-
|-
| [[File:Combo - Trapping Ranger 3.png|520px]]  
| [[File:Combo - Trapping Ranger 3.png|520px]]  
| '''Jump Dash Stab'''
|
{{CDRU}}{{CZ}} is reworked to an Erendil thrust instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
{{CDRU}}{{CZ}} is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
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|-
|-
| align="center" | {{CU}}{{CZ}}
| align="center" | {{CU}}{{CZ}}
| '''Erendil'''
|
After advancing into [[Trapping Ranger]], Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command.
{{CU}}{{CX}} is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command.
|
|
{{CU}}<br>
{{CU}}<br>
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----
----
{{CUU}}{{CZ}}{{CX}}
{{CUU}}{{CZ}}{{CX}}
| '''Landing Slash '''
|
After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}} combo, pierce through the enemy with Erendil upon landing.
After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}} combo, pierce through the enemy with Erendil upon landing.
|
|
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|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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*{{buff|Enemy knockback increased for {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}}
*{{buff|Enemy knockback increased for {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}}
|}
|}
<br>
== Skills  ==
{{:Trapping Ranger/Skills}}
<br>
<br>


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*Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind.
*Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind.
*During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game.
*During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game.
*Trapping Ranger is the only Rena 1st job whose promotional bow does not change during Awakening.
<br>
<br>



Latest revision as of 01:48, 27 May 2024

Trapping Ranger
Full Name
Rena Erindel
Class
Trapping Ranger
Weapon
Bow, Erendil
Extra Abilities
Eldrasil Magic
Age
Unknown
Race
Elf
Action Speed Increase
Class Tree
{{

}}
Release Date
29 December 2011
13 February 2013
13 February 2013
10 April 2013
Statistics
Speed
Average
Range
Medium
Difficulty
Hard
Physical
If I can properly wield Erendil, it will help not only me, but everyone reach their dreams.


Trapping Ranger

[A ranger that uses a sword and magic for combat]

Background

  • In-game Version
  • Nexon Version

A specially trained elven warrior that uses the bow, sword, and traps against enemies.

As a member of the Night Saver, a secret elven special forces, Rena uses the sacred sword, Erendil, that holds the power of the World Tree, Eldrasil.

A unique archer class that, not only uses magic imbued in the Erendil, but also approach enemies quickly to deal critical damage.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Trapping Ranger's Spirit will change your job to Trapping Ranger.

Trapping Ranger
Trapping Ranger 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Trapping Ranger class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

After taking care of the incidents in Elder, Rena hears surprising news. She was officially asked to join the special Elven troops, 'Night Saver'.
Though she was excited that her skills were acknowledged, Rena soon felt her heart fill with heavy emotion.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Trapping Ranger 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Trapping Ranger 1/4
Description

Being part of 'Night Saver' meant that she can no longer move as she wanted.
Perhaps nothing changed as she left her village to find out why the connection to the Spirit Realm weakened. However...
Rena quickly schooled her expression when she heard her friends call out for her from Bethma Lake.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Trapping Ranger 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Trapping Ranger 2/4
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

She wanted to make the world a safer place. A world where kids can travel without worry. She wished to create a foundation to make that dream a reality.
She looked down at her friends' sleeping faces and was resolved. Even if we have to part ways, we will always be friends.
The words that will never reach softly caressed their sleeping faces.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Trapping Ranger 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Trapping Ranger 3/4
Description

Rena decided to join Night Saver and become a Trapping Ranger.
It's not yet time to say goodbye. And once she can use the power of Erendil given to Trapping Rangers, it should help her, and everyone's dream to come to fruition.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Trapping Ranger can job advance to a Night Watcher.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.




Additional Commands

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.

  • Holding or during the 4th will reset the combo with little to no delay.
  • The final can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.

163% Phy. Damage
201% Phy. Damage
238% Phy. Damage
276% Phy. Damage
121% Phy. Damage + 171 Phy. Damage

After doing the standard combo, slash through enemies with Erendil, pushing them along with you.


173% Phy. Damage
267% Phy. Damage

is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies.


197% Phy. Damage
210% Phy. Damage

is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command.


176% Phy. Damage


After the standard or combo, pierce through the enemy with Erendil upon landing.


EITHER
93% Mag. Damage x3
326% Phy. Damage
OR
182% Phy. Damage
326% Phy. Damage

Updates

Date Changes
KR NA
07/23/2015 12/16/2015
  • Added new and combos.
11/16/2016 -
  • Fixed MP gain error on .
06/20/2019 07/17/2019
  • Added Super Armor to 's third and fifth inputs.
  • Movement delay after 's third input increased.
  • Enemy knockback increased for 's input.


Videos


Gallery

Full Gallery: Rena/Gallery

Artwork

Miscellaneous


Trivia

  • Eldrasil is based on and named after Yggdrasil, the holy tree from Norse mythology.
  • Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind.
  • During her teaser trailer, Trapping Ranger is seen using an Active in the air where she throws 3 Explosive Traps that disappear upon contact with the ground. This skill was never made available in the game.
  • Trapping Ranger is the only Rena 1st job whose promotional bow does not change during Awakening.


Alternative Names

Server Name Translation
South Korea 트래핑 레인저 Trapping Ranger
Japan トラッピングレンジャー Trapping Ranger
Taiwan (Traditional Chinese) 獵殺者 Hunter
China (Simplified Chinese) 猎杀者 Hunter
Germany Erendilschützin Erendil Markswoman
Spain Arquera de Erendil Erendil Markswoman
France Guerrière d'Erendil Erendil Warrior
Italy Arciera di Erendil Erendil Markswoman
Poland Strzelec Erendil Erendil Markswoman
United Kingdom Erendil Markswoman
Brazil Arqueira de Caça Hunt Archer


Characters