Flick Shot: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:LuCielSkill5.png]] | | [[File:LuCielSkill5.png]] | ||
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split | | {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Lu/Ciel]] || 1 | | [[Lu/Ciel]] || 1 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | | ! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet | ! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet | ||
|- | |- | ||
! Chance !! Amount | ! Chance !! Amount | ||
|- | |- | ||
| colspan=13 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 240% || 42% | ||
|- | |- | ||
| colspan=13 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 240% || 42% || 42% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}} | |||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|Lu/Ciel | ||
|dmg=634, 114, 114 | |||
|pvp_dmg=240, 42, 42 | |||
|hits=1*2, 8*2, 8*2 | |||
| | |awk_hits=1*3, 8*3, 8*3 | ||
|awk_alias=Flick Shot, 3 Bullets | |||
| | }}<br> | ||
| | |||
| | |||
=== Miscellaneous === | === Miscellaneous === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | ! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | ||
<!--|- | <!--|- | ||
! colspan=3 | Per Hit !! colspan=2 | Max | ! colspan=3 | Per Hit !! colspan=2 | Max | ||
|- | |- | ||
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets--> | ! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets--> | ||
|- | |- | ||
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| valign="top" | | | valign="top" | | ||
===[[Catastrophe]]=== | ===[[Catastrophe]]=== | ||
{ | {{SkillTable | ||
|LuCielSkill12.png; Creeping Terror; | |||
| | }} | ||
| valign="top" | | |||
| valign="top" | | |||
===[[Innocent]]=== | ===[[Innocent]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
Noblesse01.png; Nobility Locked-Expert; | |||
NBTrans5.png; Noblesse Oblige Locked-Trans2; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[Diangelion]]=== | ===[[Diangelion]]=== | ||
{| | {{SkillTable | ||
|DemPassive6.png; Communication - Absorption; | |||
| | }} | ||
| valign="top" | | |||
|} | ===[[Demersio]]=== | ||
{{SkillTable | |||
|TurbidsPassive4.png; Awakened Will: Turbids; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies. | *Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies. | ||
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits. | **Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits. | ||
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not. | *'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not. | ||
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining | *Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 01/11/2018 || - || colspan=2 align="left" | | | 01/11/2018 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || colspan=2 align="left" | | | 04/05/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/01/2019 || - || colspan=2 align="left" | | | 08/01/2019 || - || colspan=2 align="left" | | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - LuCiel}} | |||
{{ |
Latest revision as of 01:42, 2 October 2024
[Special Active: Strength] Fire a magic bullet which bounces between enemies. 50% chance to split into 3 on hit. | |
Switching Skill (Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Lu/Ciel | 1 |
Skill Information
Mode | Damage (Magical) | Max Hits (Per Bullet) | Bullet Count | Combination Gauge Gain | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
First Hit | Magic Bullet | Additional Hit | First Hit | Magic Bullet | Additional Hit | Double Bullet | Triple Bullet | |||||
Chance | Amount | |||||||||||
Normal | ||||||||||||
PvE | 634% | 114% | N/A | 1 | 8 | N/A | 2 | 50% | 3 | 4 | 200 MP | 12 Seconds |
PvP | 240% | 42% | ||||||||||
[Enhanced] | ||||||||||||
PvE | 634% | 114% | 114% | 1 | 8 | 8 | 2 | 50% | 3 | 4 | 200 MP | 12 Seconds |
PvP | 240% | 42% | 42% |
Skill Traits
Haste Flick Shot | Light Flick Shot | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Cooldown decreased to 80% | 9.6 Seconds | MP Usage decreased to 80% | 160 MP |
Extra Information
Total Damage
Mode | Base | |
---|---|---|
Regular | 3 Bullets | |
PvE | 4,916% | 7,374% |
PvP | 1,824% | 2,736% |
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Catastrophe |
Innocent |
Diangelion |
Demersio |
Tips and Details
- While not a listed effect of the [Enhanced] level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
- The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
- Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
- Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
- Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
- Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with Light) and bossing, rather than actually clearing mobs.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/18/2014 | 07/01/2015 |
| |
02/12/2015 | 08/12/2015 |
| |
02/26/2015 | - |
| |
07/09/2015 | - |
| |
09/24/2015 | 03/03/2016 |
| |
11/03/2016 | 11/23/2016 |
| |
11/16/2016 | - |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
01/11/2018 | - |
| |
02/22/2018 | 04/18/2018 |
| |
04/05/2018 |
| ||
08/01/2019 | - |
|
Alternative Names
Lu/Ciel - Skills
Special Active
Active
Buff
Bonding Skill