- Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
- Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
- Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
Flick Shot: Difference between revisions
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__NOTOC__{{Languages|Flick Shot}} | __NOTOC__{{Languages|Flick Shot}} | ||
<div style="float: right;">{{#ev:youtube|qLAe4iBjQZM| | {{ForceSkillETabs | ||
|Character=Lu/Ciel | |||
|Base=Flick Shot | |||
|Mod1=Bouncing Bullet | |||
|Mod2=Blitz Bullet | |||
|Mod3=Abyssal Bloom | |||
|Mod4=Pulsating Abyss | |||
}} | |||
<div style="float: right;"> | |||
{{tabs | |||
|name=True | |||
|divclass=forceland | |||
|tab1=Normal | |||
|contents1= | |||
{{#ev:youtube|qLAe4iBjQZM|400}} | |||
|tab2=[Enhanced] | |||
|contents2= | |||
{{#ev:youtube|yM1M3YXLmQQ|400}} | |||
}} | |||
</div> | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:LuCielSkill5.png]] | | [[File:LuCielSkill5.png]] | ||
| | | {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit. | ||
|- | |- | ||
| | | | ||
| | | {{SkillText|Ciel|4}} | ||
|- | |||
| | |||
| {{SkillText|True|FlickShot}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Lu/Ciel | | [[Lu/Ciel]] || 1 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
| | ! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
| | ! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet | ||
|- | |- | ||
| | ! Chance !! Amount | ||
|- | |||
| colspan=13 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 240% || 42% | ||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 240% || 42% || 42% | ||
|} | |||
<br> | |||
== [[Skill Traits]] == | |||
{{Traits|Lu/Ciel|Flick Shot|Haste, Heavy|cd=12}} | |||
<br> | |||
== Extra Information == | |||
=== Total Damage === | |||
{{Damage|true|Lu/Ciel | |||
|dmg=634, 114, 114 | |||
|pvp_dmg=240, 42, 42 | |||
|hits=1*2, 8*2, 8*2 | |||
|awk_hits=1*3, 8*3, 8*3 | |||
|awk_alias=Flick Shot, 3 Bullets | |||
|heavy=true | |||
}} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
|- | |- | ||
| | ! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | ||
<!--|- | |||
! colspan=3 | Per Hit !! colspan=2 | Max | |||
|- | |- | ||
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets--> | |||
|- | |- | ||
| | | <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}} | ||
|} | |||
<br> | |||
== Related Skills == | |||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | |||
|- | |- | ||
| | | valign="top" | | ||
===[[Catastrophe]]=== | |||
{{SkillTable | |||
|LuCielSkill12.png; Creeping Terror; | |||
}} | |||
| valign="top" | | |||
===[[Innocent]]=== | |||
{{SkillTable | |||
|i=1| | |||
Noblesse01.png; Nobility Locked-Expert; | |||
NBTrans5.png; Noblesse Oblige Locked-Trans2; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
| valign="top" | | |||
===[[Diangelion]]=== | |||
{{SkillTable | |||
|DemPassive6.png; Communication - Absorption; | |||
}} | |||
| valign="top" | | |||
===[[Demersio]]=== | |||
{{SkillTable | |||
|TurbidsPassive4.png; Awakened Will: Turbids; | |||
}} | |||
|} | |||
<br> | |||
== Tips and Details == | |||
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill. | |||
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | |||
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies. | |||
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits. | |||
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not. | |||
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |- | ||
! KR !! NA !! PvE !! PvP | |||
|- | |- | ||
| align="left" | | | 12/18/2014 || 07/01/2015 || colspan=2 align="left" | | ||
*'''Flick Shot''' added. | |||
|- | |- | ||
| align="left" | | | 02/12/2015 || 08/12/2015 || colspan=2 align="left" | | ||
*{{buff|MP Usage decreased to 200.}} | |||
*Damage decrease over time description added. | |||
|- | |- | ||
| align="left" | | | 02/26/2015 || - || colspan=2 align="left" | | ||
*{{buff|Combination Point gain increased from 3 to 4.}} | |||
|- | |- | ||
| align="left" | | | 07/09/2015 || - || colspan=2 align="left" | | ||
*Damage decrease over time description added. | |||
|- | |- | ||
| align="left" | | | 09/24/2015 || 03/03/2016 || colspan=2 align="left" | | ||
*{{buff|Added leftover effects from Skill Note.}} | |||
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}} | |||
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}} | |||
|- | |- | ||
| align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*Explosion Tootip in [Enhanced] level added. | |||
|- | |- | ||
| align="left" | | | 11/16/2016 || - || colspan=2 align="left" | | ||
*Explosion Tootip in [Enhanced] level added. | |||
|- | |- | ||
| align="left" | | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| align="left" | | | 01/11/2018 || - || colspan=2 align="left" | | ||
*Fixed issue where will consume Gathered Souls. | |||
|- | |- | ||
| align="left" | | | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| align="left" | | | 04/05/2018 || colspan=2 align="left" | | ||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 08/01/2019 || - || colspan=2 align="left" | | |||
*Level Requirement changed to Level 1 | |||
|- | |||
| 01/16/2025 || 02/05/2025 || colspan=2 align="left" | | |||
*'''Light''' trait changed to '''Heavy'''. | |||
|} | |} | ||
<br> | <br> | ||
Line 105: | Line 189: | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Lu/Ciel}} | |Color={{ColorSel|CharLight|Lu/Ciel}} | ||
|KR= | |KR=플릭 샷 |KRName=Flick Shot | ||
|TW=彈力射擊|TWName=Elastic Shot | |||
|JP=フリックショット |JPName=Flick Shot | |||
|CN=弹力射击 |CNName=Elastic Shot | |||
|DE=Schnellschuss |DEName=Rapid Shot | |||
|FR=Tir rapide |FRName=Rapid Shot | |||
|IT=Colpo Rapido |ITName=Rapid Shot | |||
|PL=Szybki Strzał |PLName=Rapid Shot | |||
|BR=Disparo Ricochete |BRName=Ricochet Shot | |||
|ES=Disparo Rápido |ESName=Rapid Shot | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - LuCiel}} | |||
{{ | |||
Latest revision as of 09:34, 5 February 2025
![]() |
[Special Active: Strength] Fire a magic bullet which bounces between enemies. 50% chance to split into 3 on hit. |
Switching Skill (Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Lu/Ciel | 1 |
Skill Information
Mode | Damage (Magical) | Max Hits (Per Bullet) | Bullet Count | Combination Gauge Gain | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
First Hit | Magic Bullet | Additional Hit | First Hit | Magic Bullet | Additional Hit | Double Bullet | Triple Bullet | |||||
Chance | Amount | |||||||||||
Normal | ||||||||||||
PvE | 634% | 114% | N/A | 1 | 8 | N/A | 2 | 50% | 3 | 4 | 200 MP | 12 Seconds |
PvP | 240% | 42% | ||||||||||
[Enhanced] | ||||||||||||
PvE | 634% | 114% | 114% | 1 | 8 | 8 | 2 | 50% | 3 | 4 | 200 MP | 12 Seconds |
PvP | 240% | 42% | 42% |
Skill Traits
Haste Flick Shot | Heavy Flick Shot | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 80% | 9.6 Seconds | Damage increased to 144% Cooldown increased to 120% | 14.4 Seconds |
Extra Information
Total Damage
Mode | Base | |||
---|---|---|---|---|
Regular | 3 Bullets | |||
Normal | Heavy | Normal | Heavy | |
PvE | 4,916% | 7,079.04% | 7,374% | 10,618.56% |
PvP | 1,824% | 2,626.56% | 2,736% | 3,939.84% |
Miscellaneous
Related Skills
Tips and Details
- While not a listed effect of the [Enhanced] level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
- The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
- Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
- Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
- Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
- Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with Light) and bossing, rather than actually clearing mobs.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/18/2014 | 07/01/2015 |
| |
02/12/2015 | 08/12/2015 |
| |
02/26/2015 | - |
| |
07/09/2015 | - |
| |
09/24/2015 | 03/03/2016 |
| |
11/03/2016 | 11/23/2016 |
| |
11/16/2016 | - |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
01/11/2018 | - |
| |
02/22/2018 | 04/18/2018 |
| |
04/05/2018 |
| ||
08/01/2019 | - |
| |
01/16/2025 | 02/05/2025 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
플릭 샷 | Flick Shot |
![]() |
フリックショット | Flick Shot |
![]() |
彈力射擊 | Elastic Shot |
![]() |
弹力射击 | Elastic Shot |
![]() |
Schnellschuss | Rapid Shot |
![]() |
Disparo Rápido | Rapid Shot |
![]() |
Tir rapide | Rapid Shot |
![]() |
Colpo Rapido | Rapid Shot |
![]() |
Szybki Strzał | Rapid Shot |
![]() |
Disparo Ricochete | Ricochet Shot |
Lu/Ciel - Skills
Special Active
Active
Buff
Bonding Skill