Get Greedy: Difference between revisions
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__NOTOC__{{Languages|Get Greedy}} | __NOTOC__{{Languages|Get Greedy}} | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:Excessive Greed.png]] | ||
| {{SkillType|Passive}} | | {{SkillType|Passive}} Increase Drop Rate. Additional Drop Rate Increase per Combat Power. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| Any 3rd Class || 99 || {{SkillText|SkillQuest|Item}} | | Any [[3rd Jobs|3rd Job]] Class || 99 || {{SkillText|SkillQuest|Item}} | ||
|} | |} | ||
<br> | <br> | ||
Line 20: | Line 18: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! Rarity !! Drop Rate Increase !! Additional Increase<br>(Per 100,000 Combat Power) | ! rowspan=2 | Rarity !! rowspan=2 | Drop Rate Increase !! colspan=2 | Additional Increase<br>(Per 100,000 Combat Power) | ||
|- style="background:{{ColorSel|Misc}}" | |||
! Amount !! Max | |||
|- | |- | ||
| align="left" | Rare || rowspan=3 | 20% || 1% | | align="left" | Rare || rowspan=3 | 20% || 1% || 30% | ||
|- | |- | ||
| align="left" | Elite || 3% | | align="left" | Elite || 3% || 90% | ||
|- | |- | ||
| align="left" | Unique || 5% | | align="left" | Unique || 5% || 150% | ||
|} | |||
=== Drop Rate Increase Scaling === | |||
{{#vardefine: scaling_base |20 }} | |||
{{#vardefine: scaling_per_rare |1 }} | |||
{{#vardefine: scaling_per_elite |3 }} | |||
{{#vardefine: scaling_per_unique |5 }} | |||
{{#vardefine: scaling_max_rare |50 }} | |||
{{#vardefine: scaling_max_elite |110 }} | |||
{{#vardefine: scaling_max_unique |170 }} | |||
{{#vardefine: scaling_cp |100000}} | |||
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base}}) / {{#var:scaling_per_unique}} }} }} | |||
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }} | |||
{{#vardefine: scaling_max_cp | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}} }} }} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Misc}}" | |||
! rowspan=2 | Combat Power !! colspan=3 | Drop Rate Increase | |||
|- | |||
|- style="background:{{ColorSel|Misc}}" | |||
! Rare !! Elite !! Unique | |||
{{#vardefine: i | 1 }} | |||
{{#while: | |||
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }} | |||
| <nowiki /> | |||
{{!}}- | |||
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }} | |||
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_rare}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_elite}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_unique}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare }}}} | }} | |||
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite }}}} | }} | |||
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique }}}} | }} | |||
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}} | |||
{{!}}{{!}}{{#var:scaling_rare}}% | |||
{{!}}{{!}}{{#var:scaling_elite}}% | |||
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }} | |||
}} | |||
|} | |||
<br> | |||
== Trivia == | |||
*There are Old and Normal rarity versions of the '''Get Greedy''' skill in the game's files, but these two rarities share the same effect with the Rare one. | |||
<br> | |||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Misc}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Misc}}" | |||
! KR !! NA | |||
|- | |||
| 01/19/2019 || 02/20/2019 || align="left" | | |||
*'''Get Greedy''' added. | |||
|- | |||
| 07/16/2020 || 08/12/2020 || align="left" | | |||
*{{nerf|Additional Increase Cap added.}} | |||
|} | |} | ||
<br> | <br> | ||
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== Alternative Names == | == Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
| | |Color={{ColorSel|Misc}} | ||
|KR=탐욕스럽다 | |KR=탐욕스럽다 |KRName=Excessive Greed | ||
|BR=Ganancioso |BRName=Greedy | |BR=Ganancioso |BRName=Greedy | ||
|FR=Voracité |FRName=Voracity | |||
|IT=Bramosia |ITName=Greed | |||
|PL=Żądza |PLName=Greed | |||
}} | }} | ||
<br> | <br> | ||
{{ForceSkillNav}} | {{ForceSkillNav}} |
Latest revision as of 04:29, 13 October 2024
[Passive] Increase Drop Rate. Additional Drop Rate Increase per Combat Power. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Any 3rd Job Class | 99 | Get Greedy Item |
Skill Information
Rarity | Drop Rate Increase | Additional Increase (Per 100,000 Combat Power) | |
---|---|---|---|
Amount | Max | ||
Rare | 20% | 1% | 30% |
Elite | 3% | 90% | |
Unique | 5% | 150% |
Drop Rate Increase Scaling
Combat Power | Drop Rate Increase | ||
---|---|---|---|
Rare | Elite | Unique
| |
100,000 | 21% | 23% | 25% |
200,000 | 22% | 26% | 30% |
300,000 | 23% | 29% | 35% |
400,000 | 24% | 32% | 40% |
500,000 | 25% | 35% | 45% |
600,000 | 26% | 38% | 50% |
700,000 | 27% | 41% | 55% |
800,000 | 28% | 44% | 60% |
900,000 | 29% | 47% | 65% |
1,000,000 | 30% | 50% | 70% |
1,100,000 | 31% | 53% | 75% |
1,200,000 | 32% | 56% | 80% |
1,300,000 | 33% | 59% | 85% |
1,400,000 | 34% | 62% | 90% |
1,500,000 | 35% | 65% | 95% |
1,600,000 | 36% | 68% | 100% |
1,700,000 | 37% | 71% | 105% |
1,800,000 | 38% | 74% | 110% |
1,900,000 | 39% | 77% | 115% |
2,000,000 | 40% | 80% | 120% |
2,100,000 | 41% | 83% | 125% |
2,200,000 | 42% | 86% | 130% |
2,300,000 | 43% | 89% | 135% |
2,400,000 | 44% | 92% | 140% |
2,500,000 | 45% | 95% | 145% |
2,600,000 | 46% | 98% | 150% |
2,700,000 | 47% | 101% | 155% |
2,800,000 | 48% | 104% | 160% |
2,900,000 | 49% | 107% | 165% |
3,000,000 | 50% | 110% | 170% |
Trivia
- There are Old and Normal rarity versions of the Get Greedy skill in the game's files, but these two rarities share the same effect with the Rare one.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
01/19/2019 | 02/20/2019 |
|
07/16/2020 | 08/12/2020 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 탐욕스럽다 | Excessive Greed |
France | Voracité | Voracity |
Italy | Bramosia | Greed |
Poland | Żądza | Greed |
Brazil | Ganancioso | Greedy |
Force Active
Force Passive
Force Active
Force Passive