Get Greedy: Difference between revisions

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__NOTOC__{{Languages|Get Greedy}}
__NOTOC__{{Languages|Get Greedy}}
<div style="float: right;"></div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Excessive Greed.png]]  
| [[File:Excessive Greed.png]]  
| {{SkillType|Passive}} Increases Drop Rate. Additionally increases drop rate based on combat power.
| {{SkillType|Passive}} Increase Drop Rate. Additional Drop Rate Increase per Combat Power.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- class="rainbow"
|- style="background:{{ColorSel|Misc}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| Any 3rd Class || 99 || {{SkillText|SkillQuest|Item}}
| Any [[3rd Jobs|3rd Job]] Class || 99 || {{SkillText|SkillQuest|Item}}
|}
|}
<br>
<br>
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- class="rainbow"
|- style="background:{{ColorSel|Misc}}"
! Rarity !! Drop Rate Increase !! Additional Increase<br>(Per 100,000 Combat Power)
! rowspan=2 | Rarity !! rowspan=2 | Drop Rate Increase !! colspan=2 | Additional Increase<br>(Per 100,000 Combat Power)
|- style="background:{{ColorSel|Misc}}"
! Amount !! Max
|-
|-
| align="left" | Rare || rowspan=3 | 20% || 1%
| align="left" | Rare || rowspan=3 | 20% || 1% || 30%
|-
|-
| align="left" | Elite || 3%
| align="left" | Elite || 3% || 90%
|-
|-
| align="left" | Unique || 5%
| align="left" | Unique || 5% || 150%
|}
 
=== Drop Rate Increase Scaling ===
{{#vardefine: scaling_base      |20    }}
{{#vardefine: scaling_per_rare  |1    }}
{{#vardefine: scaling_per_elite  |3    }}
{{#vardefine: scaling_per_unique |5    }}
{{#vardefine: scaling_max_rare  |50    }}
{{#vardefine: scaling_max_elite  |110    }}
{{#vardefine: scaling_max_unique |170  }}
{{#vardefine: scaling_cp        |100000}}
 
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base}}) / {{#var:scaling_per_unique}} }} }}
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }}
{{#vardefine: scaling_max_cp  | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}}  }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Combat Power !! colspan=3 | Drop Rate Increase
|-
|- style="background:{{ColorSel|Misc}}"
! Rare !! Elite !! Unique
{{#vardefine: i | 1 }}
{{#while:
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }}
| <nowiki />
{{!}}-
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }}
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_rare}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_elite}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_unique}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare    }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare    }}}} | }}
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite    }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite    }}}} | }}
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique    }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique    }}}} | }}
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}}
{{!}}{{!}}{{#var:scaling_rare}}%
{{!}}{{!}}{{#var:scaling_elite}}%
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}
}}
|}
<br>
 
== Trivia ==
*There are Old and Normal rarity versions of the '''Get Greedy''' skill in the game's files, but these two rarities share the same effect with the Rare one.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Misc}}"
! KR !! NA
|-
| 01/19/2019 || 02/20/2019 || align="left" |
*'''Get Greedy''' added.
|-
| 07/16/2020 || 08/12/2020 || align="left" |
*{{nerf|Additional Increase Cap added.}}
|}
|}
<br>
<br>
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== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Rainbow
|Color={{ColorSel|Misc}}
|KR=탐욕스럽다   |KRName=Excessive Greed
|KR=탐욕스럽다 |KRName=Excessive Greed
|BR=Ganancioso |BRName=Greedy
|BR=Ganancioso |BRName=Greedy
|FR=Voracité |FRName=Voracity
|IT=Bramosia |ITName=Greed
|PL=Żądza |PLName=Greed
}}
}}
<br>
<br>


{{ForceSkillNav}}
{{ForceSkillNav}}

Latest revision as of 04:29, 13 October 2024

[Passive]
Increase Drop Rate. Additional Drop Rate Increase per Combat Power.


Requirements

Class Level Required Skill Requirement
Any 3rd Job Class 99 Get Greedy Item


Skill Information

Rarity Drop Rate Increase Additional Increase
(Per 100,000 Combat Power)
Amount Max
Rare 20% 1% 30%
Elite 3% 90%
Unique 5% 150%

Drop Rate Increase Scaling

Combat Power Drop Rate Increase
Rare Elite Unique

100,000 21% 23% 25%
200,000 22% 26% 30%
300,000 23% 29% 35%
400,000 24% 32% 40%
500,000 25% 35% 45%
600,000 26% 38% 50%
700,000 27% 41% 55%
800,000 28% 44% 60%
900,000 29% 47% 65%
1,000,000 30% 50% 70%
1,100,000 31% 53% 75%
1,200,000 32% 56% 80%
1,300,000 33% 59% 85%
1,400,000 34% 62% 90%
1,500,000 35% 65% 95%
1,600,000 36% 68% 100%
1,700,000 37% 71% 105%
1,800,000 38% 74% 110%
1,900,000 39% 77% 115%
2,000,000 40% 80% 120%
2,100,000 41% 83% 125%
2,200,000 42% 86% 130%
2,300,000 43% 89% 135%
2,400,000 44% 92% 140%
2,500,000 45% 95% 145%
2,600,000 46% 98% 150%
2,700,000 47% 101% 155%
2,800,000 48% 104% 160%
2,900,000 49% 107% 165%
3,000,000 50% 110% 170%


Trivia

  • There are Old and Normal rarity versions of the Get Greedy skill in the game's files, but these two rarities share the same effect with the Rare one.


Updates

Date Changes
KR NA
01/19/2019 02/20/2019
  • Get Greedy added.
07/16/2020 08/12/2020
  • Additional Increase Cap added.


Alternative Names

Server Name Translation
South Korea 탐욕스럽다 Excessive Greed
France Voracité Voracity
Italy Bramosia Greed
Poland Żądza Greed
Brazil Ganancioso Greedy