Circle Flame: Difference between revisions
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! [[Image:Circle_FlameR.png]] | ! [[Image:Circle_FlameR.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Create 3 exploding flames that pierce through enemies ahead.<br>Enemies hit will be burned for 3 seconds and take additional damage. | ||
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| {{SkillText| | | {{SkillText|True}} | ||
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| {{SkillText| | | {{SkillText|Memorize}} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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! colspan=2 | Heavy Circle Flame !! colspan=2 | Regenerating (2) Circle Flame | ! colspan=2 | Heavy Circle Flame !! colspan=2 | Regenerating (2) Circle Flame | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown | ||
|- | |- | ||
| {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Regenerating (2)|50|40}} || 6 Seconds | | {{SkillText|Heavy|144|120}} || 18 Seconds || {{SkillText|Regenerating (2)|50|40}} || 6 Seconds | ||
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*While the damage is listed as increasing over time, this actually really just splits the skill in two halves: The lower damage is used when the fireballs are summoned, the higher damage when they spiral outward. Each "part" can hit up to 6 times, for a total of 18 hits. | *While the damage is listed as increasing over time, this actually really just splits the skill in two halves: The lower damage is used when the fireballs are summoned, the higher damage when they spiral outward. Each "part" can hit up to 6 times, for a total of 18 hits. | ||
**The skill will only deal full hits on sufficiently large enemies that are either against a wall or super armored. With the proper positioning, the skill can hit a total of 5 times when the fireballs are summoned, and 5 times when they spiral outward, on an enemy the size of a Large Training Monkey. | **The skill will only deal full hits on sufficiently large enemies that are either against a wall or super armored. With the proper positioning, the skill can hit a total of 5 times when the fireballs are summoned, and 5 times when they spiral outward, on an enemy the size of a Large Training Monkey. | ||
===KR=== | |||
*The exploding flames will hit enemies the moment they start travelling forward after being summoned, even behind you. | |||
*Since the flames first converge in front of you before spreading apart, the skill has no issue dealing full hits on most enemies nearby. | |||
**Enemies behind you and too far ahead may only be hit by one of the three flames however. | |||
*The flames can travel a reasonable amount outside the screen, making the skill a viable option for clearing lines of enemies with. | |||
<br> | <br> | ||
Revision as of 16:09, 20 July 2019
Requirements
Class | Level Required |
---|---|
Elemental Master | 35 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits Per Fireball | Number of Fireballs |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fireball Summon | Fireball Hit | Fireball Summon | Fireball Hit | ||||
35 | 125% | 367% | 6 | 6 | 3 | 40 MP | 6 Seconds |
[Enhanced] | 32 MP |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Fireball Summon | Fireball Hit | |
35 | 47% | 139% |
[Enhanced] |
Skill Information (07/18/2019 KR Patch)
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 1713% | 3 | 200 MP | 15 Seconds |
[Enhanced] | 2055% |
PvP
Level Required | Damage (Magical) |
---|---|
35 | 585% |
[Enhanced] | 702% |
Skill Traits
Heavy Circle Flame | Powerful Circle Flame | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Damage increased to 144% Cooldown increased to 120% |
7.2 Seconds | Super Armor added to the skill Cooldown increased to 150% |
9 Seconds |
Skill Traits (07/18/2019 KR Patch)
Heavy Circle Flame | Regenerating (2) Circle Flame | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
18 Seconds | 50% chance of lowering cooldown to 40% | 6 Seconds |
Total Damage (07/18/2019 KR Patch)
Mode | Regular | Double Casting | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 6,165% | 8,877.6% | 4,315.5% | 6,214.32% |
PvP | 2,106% | 3,032.64% | 1,474.2% | 2,122.848% |
Tips and Details
NA
- Circle Flame does not inflict burned condition like normal fireballs
- Aisha can be hit during the attack; however, the fireballs will keep spiraling, often pushing the attacker away.
- While the damage is listed as increasing over time, this actually really just splits the skill in two halves: The lower damage is used when the fireballs are summoned, the higher damage when they spiral outward. Each "part" can hit up to 6 times, for a total of 18 hits.
- The skill will only deal full hits on sufficiently large enemies that are either against a wall or super armored. With the proper positioning, the skill can hit a total of 5 times when the fireballs are summoned, and 5 times when they spiral outward, on an enemy the size of a Large Training Monkey.
KR
- The exploding flames will hit enemies the moment they start travelling forward after being summoned, even behind you.
- Since the flames first converge in front of you before spreading apart, the skill has no issue dealing full hits on most enemies nearby.
- Enemies behind you and too far ahead may only be hit by one of the three flames however.
- The flames can travel a reasonable amount outside the screen, making the skill a viable option for clearing lines of enemies with.
Trivia
- This skill used to be affected by High Magician's Freezing Point Investigation, turning the fireballs into ice balls.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▲ Each fireball pierces 2 more times. ▼ Damage decreases when the fireballs first appears. | |
11/07/2013 | - |
▲ If you learn Freezing Point Investigation, this skill now converted to ice balls, but will not affect damage increase from passive. ▼ Damage from each fireball is reduced with the skill note. | |
08/06/2015 | - |
| |
08/13/2015 | - |
▲ Changed so damage increases after the circle flames created.
| |
06/30/2016 | 07/13/2016 |
| |
01/25/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▼ Damage decreased. | |
07/18/2019 | - |
Alternative Names