Combo
|
Description
|
Damage (KR)
|
|
Basic 3 kick combo that knocks down at the final hit.
|
??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
|
|
Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.
|
??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
??% Mag. Damage (6MP)
|
[Revolves] A combo used while holding revolvers. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
|
Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Able to switch weapons during the whiten commands (requires ECP).
|
??% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage (4MP)
??% Mag. Damage (4MP)(10ECP)
|
[Auto-guns] A combo used while holding Auto-guns. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
|
Fire 3 shots from each gun.
|
??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage x3 (2MP)
??% Mag. Damage x3 (2MP)(10ECP)
|
[Muskets] A combo used while holding Muskets. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
|
Fires 2 bullet from the first musket and a final shot from the second musket. Able to switch weapons during the whiten commands (requires ECP).
|
??% Mag. Damage (7MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage (7MP)
??% Mag. Damage (7MP)(10ECP)
|
[Hand Cannons] A combo used while holding hand cannons. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V +
|
Blast forward followed by a final blast which knocks enemies back. Able to switch weapons during the whiten commands (requires ECP).
|
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V + Muskets: V + Auto-guns: V + Hand Cannons: V + ??% Mag. Damage (2MP)
??% Mag. Damage (2MP)(10ECP)
|
|
Slide to kick and launch the target.
|
??% Phy. Damage
??% Phy. Damage
|
|
Slide to kick and dodge behind enemies and toss a frag grenade.
|
??% Phy. Damage
??% Phy. Damage
|
|
Dodge behind enemies and fire a shot. Shots defer from weapons.
|
[Revolves] A combo used while holding revolvers. ??% ??. Damage x2 (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
|
|
Single jump kick.
|
??% Phy. Damage
|
|
Single jump with weapon shot without knocking down. Shots defer from weapons.
|
[Revolves] A combo used while holding revolvers. ??% ??. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
|
|
While double jumping, execute a single kick.
|
??% Phy. Damage
|
|
While double jumping, fire your weapons. Shots defer from weapons
|
[Revolves] A combo used while holding revolvers. ??% ??. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
|
|
While in midair, kicks forward. After landing, continues to run if you hold .
|
??% Phy. Damage
|
[Revolves] A combo used while holding revolvers.
|
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.
|
??% ??. Damage (4MP)
??% ??. Damage (3MP)
|
[Auto-guns] A combo used while holding Auto-guns.
|
While in midair, fires 3 shots from each gun.
|
??% ??. Damage x3 (3MP)
??% ??. Damage x3 (3MP)
??% ??. Damage x3 (3MP)
|
[Muskets] A combo used while holding Muskets.
|
While in midair, fires 2 shots. The last shot pushes you back.
|
??% ??. Damage (4MP)
??% ??. Damage (4MP)
|
[Hand Cannons] A combo used while holding hand cannons.
|
While in midair, blast the enemies. The last shot pushes you back greatly.
|
??% ??. Damage (4MP)
|