Residential Area 3

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Residential Area 3

You can hear the Demons shouting and their weapons dashing. They have already advanced to the Residential Area 3.
Description:

The Elsword Team begins their infiltration of Velder!

Recommended Level:
45-47
Appropriate Item Level:

35

Dungeon Layout:
Mobs:

Arc Glitter Guard - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. Like the Feita version, it can counter if attacked in mid-air.

Arc Glitter Protector - The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier shield. It also attacks more frequently.

Arc Glitter Dasher - The same as the Glitter Pounder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier hammer. It also attacks ALOT more frequently and can be a hindrance to you. (Keeps doing the leaping hammer attack which breaks your combos.)

Arc Glitter Sniper - The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.

Glitter Commander - This is a muscular and taller version of a Glitter. He can get the Glitter Soldiers into formations that can be deadly at times. He has a dagger, but only uses it when his army is dead.

Arc Glitter Assassin - A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.

Cockatrigle - A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.

Wyvern - A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvern when he vomits meteors as it can juggle you, dealing very substantial damage.

Dark Elf Sentinel - A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.

Blood Eater - Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 150% HP refill. Be wise to use it as HP refilling mechanism.

Boss:

Uno Hound - A towering Glitter with a sinewy physique. Looks like a wrestler.... ALL HIS MOVES ARE DONE WITH IMMEDIATE SUPER ARMOUR.
Moves:
-Downward Punch: The Glitter pulls his arm back and punches downwards at you. The punch is inaccurate and it will miss you entirely if you stand right next to him.
-Double Lariat: The Glitter spins himself around with his arms wide apart, knocking everything in his radius away from him. This does rather substantial damage if he manages to combo you.
-Leap Smash: The Glitter leaps up into the air and smashes downwards.
-Running Punch: If the Glitter notices that you are some distance away from you, he will run towards you and punch you. This does not do much damage as long as he doesn't combo you.
-Seismic Smash: The Glitter squats, and repeatedly smashes the ground with his two arms. At the 4th smash, it will cause an earthquake effect on whoever is on the same level ground as it. Does substantial damage.
-Regeneration (Passive): This Glitter is so fit, he can recover health slowly...

Note:
-Super Armor: 30Hits

Strategy:
-The best time to attack is whenever he does the Downward Punch or right after he smashes down with Leap Smash. Keep your distance and use ranged attacks whenever he uses Seismic Smash or Double Lariat.
-Elswords can Parry all of his moveset, excluding Running Punch if you are standing directly in front of him. The final hit of Seismic Smash cannot be parried.

Boss Drops: BGMs:
Image Name Boss Character Stats
Head of Durahan
Head of Durahan
Durahan Knight
Common

Accessory (Top Piece):

Physical Attack +3

Magical Attack +3

Physical Defense +18

Magical Defense +18


[Unidentified * ?]

HP Increase +2%

Dungeon

music032_stage

music023_stage

Boss

music027_boss

Gallery:


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous