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Después de completar las misiones del Rastreador, '''Add''' puede elegir entre [[Psychic Tracer/es|Rastreador psíquico]] o [[Arc Tracer/es|Rastreador del arca]]. | Después de completar las misiones del Rastreador, '''Add''' puede elegir entre [[Psychic Tracer/es|Rastreador psíquico]] o [[Arc Tracer/es|Rastreador del arca]]. | ||
Haz click en los nombres de las clases siguientes para ver qué debes hacer después de realizar las misiones del | Haz click en los nombres de las clases siguientes para ver qué debes hacer después de realizar las misiones del Rastreador.<br> | ||
[http://elwiki.net/w/Psychic_Tracer/es#Psychic_Tracer_2'''''Rastreador Psíquico'''''] | [http://elwiki.net/w/Psychic_Tracer/es#Psychic_Tracer_2'''''Rastreador Psíquico'''''] | ||
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== Árbol de habilidades == | == Árbol de habilidades == | ||
{{:Skill Tree: Tracer}} | {{:Skill Tree: Tracer}} | ||
<br> | |||
==Combos== | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | |||
|- | |||
! width="20%" | Combo | |||
! width="40%" | Descripción | |||
! width="23%" | Daño | |||
! width="17%" | Modificador de Escenario | |||
|- | |||
| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | |||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | |||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CZ}} Physical Damage 100%<br> | |||
{{CZ}} Physical Damage 135%<br> | |||
{{CZ}} Physical Damage 50% x2<br> | |||
{{CZ}} Physical Damage 135% | |||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CZ}} 1.25 | |||
|- | |||
| {{CZ}} {{CZ}} {{CZ}} {{CX}} | |||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | |||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CZ}} Physical Damage 100%<br> | |||
{{CZ}} Physical Damage 135%<br> | |||
{{CZ}} Physical Damage 50% x2<br> | |||
{{CX}} Physical Damage 150% | |||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CX}} 1.25 | |||
|- | |||
| {{CZ}} {{CZ}} {{CX}} {{CX}} | |||
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | |||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CZ}} Physical Damage 100%<br> | |||
{{CZ}} Physical Damage 135%<br> | |||
{{CX}} Magical Damage 135% x2<br> | |||
{{CX}} Magical Damage 135% | |||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CX}} 1 x2<br> | |||
{{CX}} 1 | |||
|- | |||
| {{CX}} {{CX}} {{CX}} | |||
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | |||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
*12/26/2013 KR: Command speed becomes slightly faster. | |||
| | |||
{{CX}} Magical Damage 175%<br> | |||
{{CX}} Magical Damage 175%<br> | |||
{{CX}} Magical Damage 225% | |||
| | |||
{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1 | |||
|- | |||
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | |||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | |||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CX}} Magical Damage 175%<br> | |||
{{CX}} Magical Damage 175%<br> | |||
{{CZ}} Physical Damage 50% x2<br> | |||
{{CZ}} Magical Damage 135% x2~9<br> | |||
{{CZ}} Magical Damage 50% | |||
| | |||
{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CZ}} 1 x2~9<br> | |||
{{CZ}} 1 | |||
|- | |||
| {{CU}} {{CZ}} | |||
| Uses dynamos to create a high frequency which continuously damages targets. | |||
| | |||
{{CU}} <br> | |||
{{CZ}} Physical Damage 100% | |||
| | |||
{{CU}} <br> | |||
{{CZ}} 1.25 | |||
|- | |||
| {{CU}} {{CX}} | |||
| Jumps and twirls dynamos around him, knocking down targets. | |||
| | |||
{{CU}} <br> | |||
{{CX}} Magical Damage 70% x3 | |||
| | |||
{{CU}} <br> | |||
{{CX}} 1 x3 | |||
|- | |||
| {{CDR}} {{CZ}} {{CZ}} {{CZ}} | |||
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. | |||
| | |||
{{CDR}} <br> | |||
{{CZ}} Physical Damage 50% x4<br> | |||
{{CZ}} Magical Damage 200%<br> | |||
{{CZ}} Physical Damage 400% | |||
| | |||
{{CDR}} <br> | |||
{{CZ}} 1.25 x4<br> | |||
{{CZ}} 1<br> | |||
{{CZ}} 1.25 | |||
|- | |||
| {{CDR}} {{CX}} {{CX}} {{CX}} | |||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | |||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CDR}} <br> | |||
{{CX}} Magical Damage 150%<br> | |||
{{CX}} Physical Damage 200%<br> | |||
{{CX}} Physical Damage 400% | |||
| | |||
{{CDR}} <br> | |||
{{CX}} 1<br> | |||
{{CX}} 1.25<br> | |||
{{CX}} 1.25 | |||
|- | |||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | |||
| Triple particle blasts in the air without knocking down. | |||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
*14 May 2014 KR: Ability to activate DP combos removed. | |||
| | |||
{{CDR}}{{CU}} <br> | |||
{{CZ}} Magical Damage 120% <br> | |||
{{CZ}} Magical Damage 120% <br> | |||
{{CZ}} Magical Damage 120% | |||
| | |||
{{CDR}}{{CU}} <br> | |||
{{CZ}} 1<br> | |||
{{CZ}} 1<br> | |||
{{CZ}} 1 | |||
|- | |||
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | |||
| Single frequency hit that let Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | |||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CDR}}{{CU}}<br> | |||
{{CX}} Magical Damage 70% x3<br> | |||
{{CX}} Magical Damage 175.6%~350% | |||
| | |||
{{CDR}}{{CU}}<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1 | |||
|} | |||
<br> | |||
== Flotar en el Aire == | |||
[[File:AirFloat.jpg|thumb|150px|Add flotando en el aire.]] | |||
By pressing {{CU}} {{CU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again. | |||
<br> | |||
== Carrera Aérea == | |||
[[File:AddAirDash.jpg|thumb|150px|Vuelo de Add.]] | |||
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward. | |||
<br><br> | |||
In order to use Air Dash: | |||
*Dash off a platform | |||
*Dash after using Air Float | |||
*Jump, then dash | |||
*Dash and press {{CU}} twice. | |||
<br> | |||
By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage. | |||
<br> | |||
== Habilidades == | |||
{{tabs | |||
|name=Skills | |||
|tab1=NA | |||
|contents1={{:Add/Skills-NA}} | |||
|tab2=KR | |||
|contents2={{:Add/Skills-KR}} | |||
}} | |||
<br> | |||
== Videos == | |||
*[http://www.youtube.com/watch?v=C9WdQDfFVIw'''''Teaser Made by KOG'''''] | |||
*[http://www.youtube.com/watch?v=YpwV-80JueQ'''''Animated Trailer Made by KOG'''''] | |||
*[http://www.youtube.com/watch?v=8HbwLP_eLPw'''''Official Trailer Made by KOG'''''] | |||
<br> | |||
== Canciónes == | |||
<center>{{#ev:youtube|Ku5-f9ekAaQ}} {{#ev:youtube|OSsoOEYnnKw}}</center> | |||
<br> | |||
== Gallery == | |||
<br><gallery widths=150px heights=150px> | |||
File:AddPortrait1.png|'''Add''''s Main Portrait. | |||
File:AddPortrait3.png|'''Add''''s 2nd Alternate Portrait | |||
File:AddPortrait2.png|'''Add''''s 3rd Alternate Portrait with his hood on. | |||
File:HQ CutIn Add.png|'''Add''''s skill cut-in | |||
File:AddIdlePose.png|'''Add''''s in-game Idle pose. | |||
File:FAdd.png|A Skill Cut-in of a genderbent Add used to celebrate April Fools. Possible Reference: [http://oreimo.wikia.com/wiki/Saori_Makishima Saori Bajeena] of [http://en.wikipedia.org/wiki/Oreimo Oreimo] | |||
File:FAddModel.png|Genderbent avatar given to players on April fools. | |||
File:GenderBendAddConcept.png|Rough drafts of '''Add's''' April Fools Skill Cut-ins. "Regrettable April fools roughs... still, maid one was work of satisfaction!" | |||
File:AddAttack.png|Attacks outline of '''Add'''. | |||
File:DynamoArt.png|Concept art of '''Add's''' Weapon: Nasod Dynamo. | |||
File:Add3dModel.png|'''Add's''' 3D model. | |||
File:ADDPoster.jpg|A teaser poster showing a shadow silhouette of a younger '''Add''' trapped in the ancient library. | |||
File:B2D5Whs.jpg|Revelation of '''Add''' before his actual release date. | |||
File:Addbs.png|'''Add''''s Backstory. | |||
File:NCMgklZ.jpg|A diagram of '''Add''''s relationship to other characters. | |||
</Gallery> | |||
<br> | <br> | ||
{{Personajes}} | {{Personajes}} |
Revision as of 18:29, 31 July 2014
File:Flag-tw.png Desconocido
25 Junio 2014
25 Junio 2014
File:Europeanunion.png 16 Julio 2014
“ | Jajajaja.... ¡¿Qué?!... ¿Empezamos?
|
” |
Add
Especialidad
Fiel a su idea de ser mecánico e inventor, Add utiliza totalmente su arma mecanizada; el 'Dinamo Nasod', para ayudarle en combate. Los Dinamos no sólo permiten dañar físicamente a los objetivos, sino que también pueden electrocutarlos. Como una alternativa a distancia, sus Dinamos pueden también ser configurados para formar un cañón de electricidad de la misma forma. Add también permite tanto lanzar balas de energía con su mano dentro del cañón o de disparar un poderoso pulso eléctrico. Eso permite a su estilo de ataque variar entre ataques cuerpo a cuerpo o a distancia. Otro aspecto de Add es que algunas de sus skills tienen el concepto de "Magnetismo', permitiendo numerosos ataques teledirigidos, los cuales compensan su baja vida y defensa física, por eso mismo sus futuras clases pueden atrapar a cualquier enemigo a distancia que corra de sus poderosos golpes.
Habilidad Especial
Main Article: Dynamo Point System
En vez de un modo despertar normal, Add tiene un modo despertar DP. Su sistema DP le permite entrar y salir del despertar cuando él decide. Mantener un equilibrio de contadores DP y el indicador de DP es lo que hace a Add diferente de los demás. Con emplear 50DP recupera una perla de poder la cual puede potenciar posibles ataques, ademas de entrar en el modo de ataque potente. Su contador de DP tiene un limite de 400DP y 8 perlas de poder.
Historia
Add es el descendiente de una familia que investigaba Nasods. Toda su familia fue exterminada tras ser capturada investigando los secretos prohibidos de los Nasods. Él fue vendido como esclavo y, mientras escapaba, Add cayó en una antigua biblioteca y quedó atrapado allí. Desafortunadamente no había nadie en la biblioteca, pero la biblioteca le proporcionaba comida, agua y estaba equipada con millones de libros sobre los nasod. Add dedicó su tiempo a leer esos libros, esperando al día en que pudiera escapar. Con su basto conocimiento, Add eventialmente inventó el "Dinamo Nasod" utilizando las partes rotas de los Nasods que encontró dentro de la biblioteca. Usando el poder de las armas que construyó, escapó de la colapsada biblioteca. Sin embargo, el aislamiento volvió loco a Add y le produjo una obsesión por encontrar códigos raros de Nasod. Mientras viajaba en busca de más esquemas Nasod, Add descubrió que la raza de Nasods ya no existía en el mundo. La biblioteca donde Add vivió lo mandó a una cronología lejana en el futuro. Por tanto, Add principalmente procura encontrar un modo de volver al pasado. Eso fue antes de que encontrase restos de 'esa persona' en el dañado Rey Nasod. Durante su clausura, Add sufrio una mutacíon, conectando de forma mental con sus Dinamos y provocandole un cambio en sus ojos y la electrificación de uno de ellos.
Primer cambio de clase
Add debe ser nivel 15 para empezar su primer cambio de clase.
Rastreador
- Derrota a Güilo en 2-4 dos veces en cualquier dificultad.
- Derrota a Bénguer Nasod y en 2-3 mínimo en Difícil.
- Habla con la alquimista en Élder, Eco
- Recolecta "Herramientas de limpieza" del Soldado menor en 2-5.
Después de completar las misiones del Rastreador, Add puede elegir entre Rastreador psíquico o Rastreador del arca.
Haz click en los nombres de las clases siguientes para ver qué debes hacer después de realizar las misiones del Rastreador.
Rastreador Psíquico
Árbol de habilidades
- Skill Traits unlocked at Level 20.
- Final Enhanced Skill unlocked upon advancing to 1st job class.
Combos
Flotar en el Aire
By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.
Carrera Aérea
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
In order to use Air Dash:
By pressing again while 'flying', Add can execute another forward jump, providing more coverage.
Habilidades
Videos
Canciónes
Gallery
-
Add's Main Portrait.
-
Add's 2nd Alternate Portrait
-
Add's 3rd Alternate Portrait with his hood on.
-
Add's skill cut-in
-
Add's in-game Idle pose.
-
A Skill Cut-in of a genderbent Add used to celebrate April Fools. Possible Reference: Saori Bajeena of Oreimo
-
Genderbent avatar given to players on April fools.
-
Rough drafts of Add's April Fools Skill Cut-ins. "Regrettable April fools roughs... still, maid one was work of satisfaction!"
-
Attacks outline of Add.
-
Concept art of Add's Weapon: Nasod Dynamo.
-
Add's 3D model.
-
A teaser poster showing a shadow silhouette of a younger Add trapped in the ancient library.
-
Revelation of Add before his actual release date.
-
Add's Backstory.
-
A diagram of Add's relationship to other characters.
|