Blood Storm: Difference between revisions

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| '''<font color="FFCC00">Blood Illusion</font>'''
| {{color|#FFCC00|Blood Illusion|b=1}}
*Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
*Create 2 storms while [[Shade Illusion]] is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! colspan="4" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
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|-
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! rowspan="2" |Max Hits per Blood Storm!! rowspan="2" | Blood Storm Count !! rowspan="2" | Blood Storm Damage Decrease !! rowspan=2 | Explosion Hit Count
! rowspan="2" |Blood Storm Count
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease  
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! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
|-  
|-  
| colspan="12" | '''Normal'''
| colspan="11" | '''Normal'''
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| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69|| rowspan="2" | 4 || rowspan="2" | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
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| '''{{PvP}}''' || 48% || 229%
| {{PvP}} || 48% || 229%
|-  
|-  
| colspan="12" | '''[Enhanced]'''
| colspan="11" | '''[Enhanced]'''
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| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69|| rowspan="2" | 4 || rowspan="2" | -30% || rowspan=2 | x2 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
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| '''{{PvP}}''' || 58% || 275%
| {{PvP}} || 58% || 275%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{{Traits|Elesis|Blood Storm|Heavy, Light|cd=21|mp=300}}
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! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm
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! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
|}
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=== Normal ===
=== Normal ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211*1.4, 806*1.4
| dmg = 211, 806
|pvp_dmg=58*1.4, 275*1.4
| pvp_dmg = 58, 275
|avg_hits=15, 4
| passive_define1 = 1.4, 1.4, Blood Hit
|hits=46*2, 4
| avg_hits = 15, 4
| hits = 43*2, 4
| heavy = true
}}
}}


=== Blood Illusion ===
=== Blood Illusion ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211*0.7*1.4, 806*1.4
| dmg = 211*0.7, 806
|pvp_dmg=58*1.4, 275*1.4
| pvp_dmg = 58*0.7, 275
|avg_hits=50, 4
| passive_define1 = 1.4, 1.4, Blood Hit
|hits=69*4, 8
| avg_hits = 50, 4*2
| hits = 43*6, 4*2
| heavy = true
}}
}}
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for '''Blood Illusion''' version.
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
*Blood Hit is permanently included.
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== Tips and Details ==
== Tips and Details ==
*Curiously, the '''Illusion of Blood''' effect doubles the hit count of the '''Explosion''' and increases the hit count of '''Blood Storm''' by 1.5 times despite these not being listed.
*The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of).
**The damage decrease applies to all storms, not just the additional ones.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
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**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*This skill's hitbox is subject to [[Elesis]]'s animation, so the amount of hits it can inflict is likely to be variable depending on your frame rate.
*In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43.
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Revision as of 19:29, 23 March 2024

  • English
[Special Active: Bravery]
Create a blood storm. The blood storm will spin around the caster and create a large explosion.
Blood Illusion
  • Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
Blood Hit
  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
Gale Skill
  • Consumes Gale gauge and acquire Annihilation gauge
  • MP Cost ↓ Cooldown ↓ when Gale is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Dark Knight 35


Skill Information

Mode Damage (Physical) Max Hits Blood Illusion MP Usage Cooldown
Blood Storm Explosion Blood Storm Explosion Blood Storm Count Explosion Count Blood Storm Damage Decrease
Per Blood Storm Blood Storm Count
Normal
PvE 176% 672% 43 2 4 6 2 30% 300 MP 21 Seconds
PvP 48% 229%
[Enhanced]
PvE 211% 806% 43 2 4 6 2 30% 300 MP 21 Seconds
PvP 58% 275%


Skill Traits

Heavy Blood StormLight Blood Storm
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
25.2 SecondsMP Usage decreased to 80%240 MP


Total Damage

 : Damage values may not be reflected in Free Training.

Normal

ModeBaseBlood Hit
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,389%21,370%9,200.16%30,772.8%8,944.6%29,918%12,880.22%43,081.92%
PvP1,970%6,088%2,836.8%8,766.72%2,758%8,523.2%3,971.52%12,273.41%

Blood Illusion

ModeBaseBlood Hit
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE13,833%44,554.6%19,919.52%64,158.62%19,366.2%62,376.44%27,887.33%89,822.07%
PvP4,230%12,674.8%6,091.2%18,251.71%5,922%17,744.72%8,527.68%25,552.4%
  • Average assumes 15 Blood Storm hits, or 50 for the Blood Illusion version.


Related Skills


Tips and Details

  • The tooltip's Illusion of Blood effect is confusingly worded, as if it only doubled the amount of Blood Storms. In reality, each storm will generate 2 additional storms, and the Explosion will also happen twice (which the tooltip makes no mention of).
    • The damage decrease applies to all storms, not just the additional ones.
  • Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
    • Each Blood Storm will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with Shade Illusion active) in total if an enemy was at the very edge of the skill when it started.
    • Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with Shade Illusion active).
    • Notable enemies that do have hitboxes that extend into either the foreground or background are Drabaki and Debrian Nasod Carrier, allowing them to take vastly more hits from each of the storms.
  • Blood Hit only takes into account around 10 hits worth of skill damage of a single Blood Storm for its HP consumption. This does mean that it ends up consuming less HP than a skill such as Shade Illusion, and without the Heavy trait, even less than Dread Weapon.
  • In Free Training, Blood Storm tornadoes deal 46 hits each instead of 43.


Updates

Date Changes
KR NA PvE PvP
07/18/2019 07/31/2019
  • Blood Storm damage decreased.
09/11/2019 09/25/2019
  • Changed to Gale skill.


Alternative Names

Server Name Translation
South Korea 블러드 스톰 Blood Storm
Germany Blutsturm Blood Storm
Spain Tormenta de sangre Blood Storm
France Assaut sanglant Blood Assault
Italy Tempesta di sangue Blood Storm
Poland Krwawa Burza Blood Storm