Delayed Fire: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Delayed Fire}}
{{Languages|Delayed Fire}}
{{#ev:youtube|mt01YZa1GZs|400|right}}
<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NWActive1.png]]
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| '''[Active]''' Rena marks a target with "Delayed Fire" shot. The shot can pierce up to 2 times. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.<br>
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
'''Delayed Fire''' can be boosted with the aid of 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#90EE90"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Level Required !! SP Cost per Level
|-
! Class !! Level Required
|-
|-
| [[Night Watcher]] || Lv. 20 || 35             || 4
| [[Night Watcher]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! colspan=6 | Trap Multiplier !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90"
! Arrow !! Explosion !! Twig (Physical) !! Explosive Trap (Physical) !! Trapping Arrow - Buster (Physical) !! Trapping Arrow - Fungus (Physical) !! Seeds of Wrath (Physical) !! Eldrasil's Fury (Magical)
|-
|-
| 1 || rowspan=2 | 35 || 133% || 266% || 10% || 2% || 10% || 10% || 10% || 35.5% || rowspan=14 | 30 MP || rowspan=14 | 6 Seconds
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| 2 || 139% || 278% || 12% || 2.4% || 12% || 12% || 12% || 42.6%
!  rowspan=2 | Arrow !!  rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|-
|-
| 3 || 38 || 145% || 290% || 14% || 2.8% || 14% || 14% || 14% || 49.7%
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
|-
| colspan=14 | '''Normal'''
|-
|-
| 4 || 42 || 151% || 302% || 16% || 3.2% || 16% || 16% || 16% || 56.8%
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| 5 || 46 || 157% || 314% || 18% || 3.6% || 18% || 18% || 18% || 63.9%
| {{PvP}} || 44% || 240%
|-
| colspan=14 | '''[Enhanced]'''
|-
|-
| 6 || 50 || 163% || 326% || 20% || 4% || 20% || 20% || 20% || 71.0%
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| 7 || 54 || 169% || 338% || 22% || 4.4% || 22% || 22% || 22% || 78.1%
| {{PvP}} || 52% || 286%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
<br>
 
==Total Damage==
{{Damage|true|Rena
|dmg=138, 755
|pvp_dmg=52, 286
|empowered=true
|passive_define1=1.075, 1.075, Delayed Fire
}}
*Damage calculations assume 1 [[Delayed Fire]] stack.
<br>
 
== Related Skills ==
{{SkillTable|
NWTrans5.png; Predator Locked-Trans2;
Twilight - Passive 1.png; Trap;
}}
<br>
 
== Tips and Details ==
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
 
===Branch Stacking===
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
 
===Delayed Trap===
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
***Any traps set after 5 are already set will not increase the damage dealt further.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*Certain traps have a limit to how many can be delayed at once.
<br>
 
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| 8 || 58 || 175% || 350% || 24% || 4.8% || 24% || 24% || 24% || 85.2%
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |  
*'''Delayed Fire''' added.
|-
|-
| 9 || 62 || 181% || 362% || 26% || 5.2% || 26% || 26% || 26% || 92.3%
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Skill location swapped with [[Gliding Strike]].
|-
|-
| 10 || 66 || 187% || 374% || 28% || 5.6% || 28% || 28% || 28% || 99.4%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 11 || 70 || 193% || 386% || 30% || 6.0% || 30% || 30% || 30% || 106.5%
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
|-
| 12 || 74 || 199% || 398% || 32% || 6.4% || 32% || 32% || 32% || 113.6%
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
|-
| 13 || 78 || 205% || 410% || 34% || 6.8% || 34% || 34% || 34% || 120.7%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 14 || 82 || 211% || 422% || 36% || 7.2% || 36% || 36% || 36% || 127.8%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
|}
<br>


== Tips and Details ==
== Alternative Names ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
{{AlternateLanguages
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
|Color={{ColorSel|CharLight|Rena}}
<br>The initial twig shot from activating [[Delayed Fire]] will pierce up to two targets.
|KR=지연의 신호탄        |KRName=Delayed Fire
*Can potentially hit 3 targets total.
|FR=Retardement |FRName=Delay
*<u>Only the initial shot</u> will do the damage written in the skill description.
|UK=Hesitate
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
|CN=延时引爆 |CNName=Delayed Fire
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
|PL=Opóźnienie |PLName=Delay
<br>The following traps are affected by [[Delayed Fire]]:
|IT=Ritardo |ITName=Delay
*[[Explosion Trap]]
|ES=Efecto retardado |ESName=Delayed Effect
*[[Trapping Arrow - Buster]]
|DE=Verzögerung |DEName=Delay
*[[Trapping Arrow - Fungus]]
}}
*[[Wrathful Seed]]
*[[Eldrasil`s Rage]] (Only when another trap or twig is set off together)
<br><u>Trap (Twig) Stacking</u>
*Any twigs fired into the ground with >>^x with [[Delayed Fire]] activated will stay on the ground (duration of 15 seconds), which can be remote detonated by using the Active again.
**The earliest twig will explode if twigs are placed after the 5th.
*When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
*The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
*Stack duration is 10 seconds.
<br><u>Trap Multiplier</u>
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.
*The additional damage is the Trap multiplier times a certain Multiplier.
*Trap multiplier is different depending on the trap.
*The Multiplier is the number of affected traps in play (includes twigs) minus one.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
*The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
*The Trap Multiplier increases as the level of delayed fire increases.
<br><u>Trap Buff/Nerf Effect</u>
<br>When detonated by Delayed Fire, certain traps receive a damage decrease or increase on their initial % damage. This decrease or increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this decrease or increase.
*Normal twig shot explosions (not the initial twig) will have damage <u>decreased</u> by 11.35%. Without [[Delayed Fire]] twig explosions do 150% physical damage.
*[[Trapping Arrow - Buster]] un-noted will have trap damage <u>decreased</u> by 5.88%.
*[[Trapping Arrow - Buster]] noted will have trap damage <u>increased</u> by 10%. (The trap damage without delayed fire will be decreased by 30% as written in the skill note.)
*[[Wrathful Seeds]] will have damage <u>increased</u> by 23.45%.
<br><u>Additional Tips</u>
*Detonation by [[Delayed Fire]] increases trap explosion hit box.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
 
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
<br>
<br>
<tabber>
{{SkillNav - Night Watcher}}
|-|
NA=
{{NWSkills}}
|-|
KR=
{{NWSkillsKR}}
</tabber>

Latest revision as of 19:29, 23 March 2024


[Active]
Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Night Watcher 35


Skill Information

Normal Damage (Physical) Delayed Trap MP Usage Cooldown
Arrow Explosion Trap Count Limit Damage Increase
(Per Trap / Delayed Fire Stack)
Damage Increase Stack Limit
Delayed Fire Twig Shots Explosive Trap Seed of Wrath Delayed Fire Twig Shots Explosive Trap Seed of Wrath
Normal
PvE 114% 630% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 44% 240%
[Enhanced]
PvE 138% 755% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 52% 286%


Skill Traits

Empowered Delayed FireAbsorbing Delayed Fire
Attribute EffectAttribute Effect
Damage increased to 120%MP Gain of the skill increased to 140%


Total Damage

ModeBaseDelayed Fire
NormalEmpoweredNormalEmpowered
PvE893%1,071.6%959.97%1,151.97%
PvP338%405.6%363.35%436.02%


Related Skills


Tips and Details

Debuff Icon
  • While active, Rena's hands will glow, and you cannot recharge MP by standing still.
  • As with regular branches, the Delayed Fire arrow's explosion deals splash damage.
  • Delayed Fire's arrow can pierce up to two targets and hit up to 3 targets total.
  • Trap Skills affected by Delayed Fire include Explosive Trap, Eldrasil's Fury (Only with 1 other branch or Trap present), and Seed of Wrath.
  • Delayed Fire's own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
  • Keep in mind that, should a room transition occur while Delayed Fire is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.

Branch Stacking

  • Any branch fired into the ground with with Delayed Fire activated will stay on the ground for up to 15 seconds.
  • Enemies hit by either Delayed Fire's arrow or a branch from commands will gain 1 Delayed Fire debuff stack that lasts for 10 seconds.
    • While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with Delayed Fire's arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do Delayed Fire's damage, while the remaining two stacks' explosions will do the branch's explosion damage.
    • Delayed Fire Debuff stacks count towards branch's trap count limit (including the one provided by Delayed Fire itself).
    • If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
  • All players can see the debuff, but only the caster will be able to see the number of stacks.
  • The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.

Delayed Trap

  • All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
    • The damage increase is multiplied by the number of traps or Delayed Fire debuff stacks currently in play, up to 5 times.
      • Any traps set after 5 are already set will not increase the damage dealt further.
    • The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
  • Certain traps have a limit to how many can be delayed at once.


Trivia

  • On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
  • Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.


Updates

Date Changes
KR NA PvE PvP
08/09/2012 07/31/2013
  • Delayed Fire added.
07/04/2013 07/04/2013
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
07/23/2015 12/16/2015
  • Can no longer use in mid-air. (Unlist)
01/25/2017 02/08/2017
  • [Enhanced] effect changed to "Damage is increased by 1.2 times".
04/27/2017 05/10/2017
  • Explosion damage increased.
  • Arrow damage decreased.
  • Damage decreased.
04/05/2018 04/18/2018
  • Explosion damage increased.
  • Arrow damage decreased.


Alternative Names

Server Name Translation
South Korea 지연의 신호탄 Delayed Fire
Japan 遅延信号弾 Delayed Signal Bullet
China (Simplified Chinese) 延时引爆 Delayed Fire
Germany Verzögerung Delay
Spain Efecto retardado Delayed Effect
France Retardement Delay
Italy Ritardo Delay
Poland Opóźnienie Delay
United Kingdom Hesitate