Delayed Fire: Difference between revisions

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__NOTOC__{{Languages|Delayed Fire}}
__NOTOC__{{Languages|Delayed Fire}}
<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
{{#ev:youtube|mt01YZa1GZs|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NWActive1.png]]<br>[[File:NWActive2.png]]
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Night Watcher]]  || 35
| [[Night Watcher]]  || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Required Level !! colspan=2 | Damage (Physical) !! colspan=11 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
!  rowspan=2 | Arrow !!  rowspan=2 | Explosion !! colspan=5 | Trap Count Limit !! colspan=5 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|- style="background:{{ColorSel|CharLight|Rena}}"
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Eldrasil's Fury]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Eldrasil's Fury]] !! [[Seed of Wrath]]
|-
|-
| align=left | 35 || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Unlimited || rowspan=2 | 3 || rowspan=2 | Unlimited || rowspan=2 | +7.5% || rowspan=2 | +21.4% || rowspan=2 | +13.1% || rowspan=2 | +48.2% || rowspan=2 | +18.4% || rowspan=2 | x5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
rowspan=2 | Arrow !!  rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|-
|-
| align="left" | [Enhanced] || 138% || 755%
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
|}
|-
 
| colspan=14 | '''Normal'''
=== {{PvP}} ===
|-
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Required Level !! colspan=2 | Damage (Physical)
| {{PvP}} || 44% || 240%
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Arrow !! Explosion
| colspan=14 | '''[Enhanced]'''
|-
|-
| align=left | 35 || 44% || 240%
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] || 52% || 286%
| {{PvP}} || 52% || 286%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! Empowered Delayed Fire !! Absorbing Delayed Fire
 
|- style="background:{{ColorSel|CharLight|Rena}}"
==Total Damage==
! Attribute Effect !! Attribute Effect
{{Damage|true|Rena
|-
|dmg=138, 755
| {{SkillText|Empowered|120}} || {{SkillText|Absorbing|140}}
|pvp_dmg=52, 286
|}
|empowered=true
|passive_define1=1.075, 1.075, Delayed Fire
}}
*Damage calculations assume 1 [[Delayed Fire]] stack.
<br>
 
== Related Skills ==
{{SkillTable|
NWTrans5.png; Predator Locked-Trans2;
Twilight - Passive 1.png; Trap;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
*As with regular twig arrows, the delayed fire arrow's explosion deals splash damage.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other Twig or Trap present), and [[Seed of Wrath]]
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
*'''Delayed Fire''''s own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*Keep in mind that, should a room transition occur while '''Delayed Fire''' is active, the '''skill icon''' will revert to the default image, however pressing the '''Skill Key''' will act as the trap detonation.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.


<br><u>Twig Stacking</u>
===Branch Stacking===
*Any twigs fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a Twig from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a Twig shot, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the Twig's explosion damage.
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**'''Delayed Fire''' Debuff stacks count towards Twig Shot's trap count limit (including the one provided by Delayed Fire itself).
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
**If another Twig is fired, it will remove the oldest debuff stack present if there are no twigs stuck in the ground. Otherwise, it will detonate the oldest of those twigs first.
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only you will be able to see the number of stacks.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.


<br><u>Delayed Trap</u>
===Delayed Trap===
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
**The damage increase is multiplied by the amount of traps or Delayed Fire debuff stacks currently in play, up to 5 times.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
***Any traps set after 5 are already set will not increase the damage dealt further.
***Any traps set after 5 are already set will not increase the damage dealt further.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
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== Trivia ==
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 twig stacks, there are image files for up to 10 stacks.
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
<br>


== Updates ==
==Updates==
*07/04/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**Skill location swapped with [[Gliding Strike]].
|-
*04/20/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|-
*07/23/2015 KR
! KR !! NA !! PvE !! PvP
**Can no longer use in mid-air. (Unlist)
|-
*01/25/2017 KR
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
**[Enhanced] effect changed to "Damage is increased by 1.2 times".
*'''Delayed Fire''' added.
*04/27/2017 KR
|-
**PvE Arrow damage decreased.
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
**PvE Explosion damage increased.
*Skill location swapped with [[Gliding Strike]].
**PvP damage decreased.
|-
*04/05/2018 (KR) / 04/18/2018 (NA)
| 04/20/2015 || - || colspan=2 align="left" |
**Arrow damage decreased.
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
**Explosion damage increased.
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
<br>
<br>


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|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|CN=延时引爆 |CNName=Delayed Fire
|CN=延时引爆 |CNName=Delayed Fire
|PL=Opóźniony Ogień |PLName=Delayed Fire
|PL=Opóźnienie |PLName=Delay
|IT=Ritardo |ITName=Delay
|IT=Ritardo |ITName=Delay
|ES=Efecto retardado |ESName=Delayed Effect
|ES=Efecto retardado |ESName=Delayed Effect
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}}
}}
<br>
<br>
 
{{SkillNav - Night Watcher}}
{{NWSkills}}

Latest revision as of 19:29, 23 March 2024


[Active]
Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Night Watcher 35


Skill Information

Normal Damage (Physical) Delayed Trap MP Usage Cooldown
Arrow Explosion Trap Count Limit Damage Increase
(Per Trap / Delayed Fire Stack)
Damage Increase Stack Limit
Delayed Fire Twig Shots Explosive Trap Seed of Wrath Delayed Fire Twig Shots Explosive Trap Seed of Wrath
Normal
PvE 114% 630% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 44% 240%
[Enhanced]
PvE 138% 755% N/A 5 Indefinite Indefinite 7.5% 21.4% 13.1% 18.4% 5 30 MP 6 Seconds
PvP 52% 286%


Skill Traits

Empowered Delayed FireAbsorbing Delayed Fire
Attribute EffectAttribute Effect
Damage increased to 120%MP Gain of the skill increased to 140%


Total Damage

ModeBaseDelayed Fire
NormalEmpoweredNormalEmpowered
PvE893%1,071.6%959.97%1,151.97%
PvP338%405.6%363.35%436.02%


Related Skills


Tips and Details

Debuff Icon
  • While active, Rena's hands will glow, and you cannot recharge MP by standing still.
  • As with regular branches, the Delayed Fire arrow's explosion deals splash damage.
  • Delayed Fire's arrow can pierce up to two targets and hit up to 3 targets total.
  • Trap Skills affected by Delayed Fire include Explosive Trap, Eldrasil's Fury (Only with 1 other branch or Trap present), and Seed of Wrath.
  • Delayed Fire's own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
  • Keep in mind that, should a room transition occur while Delayed Fire is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.

Branch Stacking

  • Any branch fired into the ground with with Delayed Fire activated will stay on the ground for up to 15 seconds.
  • Enemies hit by either Delayed Fire's arrow or a branch from commands will gain 1 Delayed Fire debuff stack that lasts for 10 seconds.
    • While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with Delayed Fire's arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do Delayed Fire's damage, while the remaining two stacks' explosions will do the branch's explosion damage.
    • Delayed Fire Debuff stacks count towards branch's trap count limit (including the one provided by Delayed Fire itself).
    • If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
  • All players can see the debuff, but only the caster will be able to see the number of stacks.
  • The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.

Delayed Trap

  • All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
    • The damage increase is multiplied by the number of traps or Delayed Fire debuff stacks currently in play, up to 5 times.
      • Any traps set after 5 are already set will not increase the damage dealt further.
    • The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
  • Certain traps have a limit to how many can be delayed at once.


Trivia

  • On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
  • Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.


Updates

Date Changes
KR NA PvE PvP
08/09/2012 07/31/2013
  • Delayed Fire added.
07/04/2013 07/04/2013
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
07/23/2015 12/16/2015
  • Can no longer use in mid-air. (Unlist)
01/25/2017 02/08/2017
  • [Enhanced] effect changed to "Damage is increased by 1.2 times".
04/27/2017 05/10/2017
  • Explosion damage increased.
  • Arrow damage decreased.
  • Damage decreased.
04/05/2018 04/18/2018
  • Explosion damage increased.
  • Arrow damage decreased.


Alternative Names

Server Name Translation
South Korea 지연의 신호탄 Delayed Fire
Japan 遅延信号弾 Delayed Signal Bullet
China (Simplified Chinese) 延时引爆 Delayed Fire
Germany Verzögerung Delay
Spain Efecto retardado Delayed Effect
France Retardement Delay
Italy Ritardo Delay
Poland Opóźnienie Delay
United Kingdom Hesitate