Flick Shot: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies. 50% chance to split in to 3 on hit.
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit.
|-
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
! Class          !! Level Required
|-
|-
| [[Lu/Ciel|Demon Power]] || 5
! Class !! Level Required
|-
| [[Lu/Ciel]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Character Level !! colspan="3" | Damage (Magical) !! rowspan="2" | Triple Shot Chance !! colspan="3" | Max Hits per Bullet !! rowspan="2" | Number of<br>Bullets !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion
|-
|-
| align="left" | 5 || rowspan=2 | 612% || rowspan=2 | 119% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 15 || N/A || rowspan="2" | 2 (3) || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | [Enhanced] || 119% || 1 ~ 15
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
|-
! Chance !! Amount
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 240% || 42%
|-
| colspan=13 | '''[Enhanced]'''
|-
| {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 240% || 42% || 42%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}}
<br>


=== {{PvP}} ===
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|Lu/Ciel
! rowspan="2" | Character Level !! colspan="3" | Damage (Magical)
|dmg=634, 114, 114
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=240, 42, 42
! First Hit !! Magic Bullet !! Explosion
|hits=1*2, 8*2, 8*2
|awk_hits=1*3, 8*3, 8*3
|awk_alias=Flick Shot, 3 Bullets
}}<br>
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
| align="left" | 5 || rowspan=2 | 244% || rowspan=2 | 47% || N/A
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
<!--|-
! colspan=3 | Per Hit !! colspan=2 | Max
|-
|-
| align="left" | [Enhanced] || 47%
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets-->
|-
| <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}}
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 |  Haste Flick Shot !! colspan=2 | Light Flick Shot
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cooldown  !! MP Usage
|-
|-
| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Light|80}} || 160 MP
| valign="top" |
===[[Catastrophe]]===
{{SkillTable
|LuCielSkill12.png; Creeping Terror;
}}
| valign="top" |
===[[Innocent]]===
{{SkillTable
|i=1|
Noblesse01.png; Nobility Locked-Expert;
NBTrans5.png; Noblesse Oblige Locked-Trans2;
InnoPassive1.png; Innocent Duet;
}}
| valign="top" |
===[[Diangelion]]===
{{SkillTable
|DemPassive6.png; Communication - Absorption;
}}
| valign="top" |
===[[Demersio]]===
{{SkillTable
|TurbidsPassive4.png; Awakened Will: Turbids;
}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far off enemy (and expiring in the process) more often than not.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
**Because of this unreliability, it is mostly a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') rather than actually clearing mobs.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
*At '''Enhanced''', Flick Shot will continue to hit the same target if there aren't multiple targets to ricochet off of, making it a very powerful tool for most boss fights, dealing 8,364% Magical Damage with 2 bullets or 12,546% Magical Damage with 3.
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
<br>
<br>


== Updates ==
==Updates==
*02/12/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
**MP Usage decreased to 200.
|-
**Damage decrease over time description added.
! colspan=2 | Date !! colspan=2 | Changes
*02/26/2015 KR
|-
**Combination Point gain increased from 3 to 4.
! KR !! NA !! PvE !! PvP
*07/09/2015 KR
|-
**Damage decrease over time description added.
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
*09/24/2015 KR
*'''Flick Shot''' added.
**Added leftover effects from Skill Note.
|-
**[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |
**[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
*{{buff|MP Usage decreased to 200.}}
*11/03/2016 KR
*Damage decrease over time description added.
**Explosion Tootip in [Enhanced] level added.
|-
*11/16/2016 KR
| 02/26/2015 || - || colspan=2 align="left" |
**Explosion Tootip in [Enhanced] level added.
*{{buff|Combination Point gain increased from 3 to 4.}}
*12/29/2016 KR
|-
**Damage decreased.
| 07/09/2015 || - || colspan=2 align="left" |
*04/27/2017 KR
*Damage decrease over time description added.
**PvE damage increased.
|-
**PvP damage decreased.
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
*{{buff|Added leftover effects from Skill Note.}}
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}}
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 01/11/2018 || - || colspan=2 align="left" |
*Fixed issue where will consume Gathered Souls.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || - || colspan=2 align="left" |
*Level Requirement changed to Level 1
|}
<br>
<br>


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|PL=Szybki Strzał |PLName=Rapid Shot
|PL=Szybki Strzał |PLName=Rapid Shot
|BR=Disparo Ricochete |BRName=Ricochet Shot
|BR=Disparo Ricochete |BRName=Ricochet Shot
|ES=Disparo Rápido |ESName=Rapid Shot
}}
}}
<br>
<br>
 
{{SkillNav - LuCiel}}
{{LuCielSkillsKR}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Latest revision as of 19:33, 23 March 2024

[Special Active: Strength]
Fire a magic bullet which bounces between enemies.
50% chance to split into 3 on hit.
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.
Final Enhanced Skill
  • Cause an additional explosion to the attacked enemy.
  • If there isn't another target, it will bounce off the same target


Requirements

Class Level Required
Lu/Ciel 1


Skill Information

Mode Damage (Magical) Max Hits (Per Bullet) Bullet Count Combination Gauge Gain MP Usage Cooldown
First Hit Magic Bullet Additional Hit First Hit Magic Bullet Additional Hit Double Bullet Triple Bullet
Chance Amount
Normal
PvE 634% 114% N/A 1 8 N/A 2 50% 3 4 200 MP 12 Seconds
PvP 240% 42%
[Enhanced]
PvE 634% 114% 114% 1 8 8 2 50% 3 4 200 MP 12 Seconds
PvP 240% 42% 42%


Skill Traits

Haste Flick ShotLight Flick Shot
Attribute EffectCooldownAttribute EffectMP Usage
Cooldown decreased to 80%9.6 SecondsMP Usage decreased to 80%160 MP


Extra Information

Total Damage

ModeBase
Regular3 Bullets
PvE4,916%7,374%
PvP1,824%2,736%


Miscellaneous

Affected By Action Speed


Related Skills

Catastrophe

Innocent

Diangelion

Demersio


Tips and Details

  • While not a listed effect of the [Enhanced] level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
  • The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
  • Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
    • Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
  • Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
  • Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with Light) and bossing, rather than actually clearing mobs.


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Flick Shot added.
02/12/2015 08/12/2015
  • MP Usage decreased to 200.
  • Damage decrease over time description added.
02/26/2015 -
  • Combination Point gain increased from 3 to 4.
07/09/2015 -
  • Damage decrease over time description added.
09/24/2015 03/03/2016
  • Added leftover effects from Skill Note.
  • [Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
  • [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
11/03/2016 11/23/2016
  • Explosion Tootip in [Enhanced] level added.
11/16/2016 -
  • Explosion Tootip in [Enhanced] level added.
12/29/2016 01/11/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
01/11/2018 -
  • Fixed issue where will consume Gathered Souls.
02/22/2018 04/18/2018
  • Damage decreased.
04/05/2018
  • Damage increased.
08/01/2019 -
  • Level Requirement changed to Level 1


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
Japan フリックショット Flick Shot
Taiwan (Traditional Chinese) 彈力射擊 Elastic Shot
China (Simplified Chinese) 弹力射击 Elastic Shot
Germany Schnellschuss Rapid Shot
Spain Disparo Rápido Rapid Shot
France Tir rapide Rapid Shot
Italy Colpo Rapido Rapid Shot
Poland Szybki Strzał Rapid Shot
Brazil Disparo Ricochete Ricochet Shot