Rapid Impact: Difference between revisions

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__NOTOC__{{Languages|Rapid Impact}}
__NOTOC__{{Languages|Rapid Impact}}
<div style="float: right;">{{#ev:youtube|w56WprGPD0Y|300}}</div>
{{#ev:youtube|w56WprGPD0Y|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DemActive17.png]]
| [[File:DemActive17.png]]
| {{SkillType|A}} Dash forward while in super armor to deal damage and switch to the standby character to attack the enemy from behind.<br>
| {{SkillType|A}} Slam and shock enemies while in {{se||Super Armor}} State, then deal a bounding attack by switching behind the enemy. Enemies hit will become [Bound].
[Standby] character can be used on hit enemies.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Demonio]] || 35
| [[Demonio]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | Combination Gauge Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack
! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack
|-
|-
| align="left" | 35 || rowspan=2 | 139% || rowspan=2 | 451% || rowspan=2 | 1014% || rowspan=2 | 720% || rowspan=2 | 1014% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
| {{PvE}} || 170% || 542% || 978% || 847% || 924% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 55% || 175% || 315% || 289% || 316%
|}
|}
<br>
<br>


=== {{PvP}} ===
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Rapid Impact|Light, Empowered|mp=60}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<br>
! rowspan="3" | Level Required !! colspan=5 | Damage (Physical)
 
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
== Total Damage ==
! colspan=3 | Lu !! colspan=2 | Ciel
{{Damage
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=170, 542, 978
! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack
|pvp_dmg=55, 175, 315
|hits=5, 1, 1
|empowered=true
|prefix=lu
}}
 
{{Damage
|dmg=847, 924
|pvp_dmg=289, 316
|empowered=true
|prefix=ciel
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
| align="left" | 35 || rowspan=2 | 44% || rowspan=2 | 144% || rowspan=2 | 283% || rowspan=2 | 230% || rowspan=2 | 283%
! rowspan=3 | Mode !! colspan=4 | Base
|-
|-
| align="left" | [Enhanced]
! colspan=2 | Normal !! colspan=2 | Empowered
|-
! Lu !! Ciel !! Lu !! Ciel
|-
| {{PvE}}
| {{#var: lu_total_damage}} || {{#var: ciel_total_damage}} || {{#var: lu_total_damage_empowered}} || {{#var: ciel_total_damage_empowered}}
|-
| {{PvP}}
| {{#var: lu_total_damage_pvp}} || {{#var: ciel_total_damage_pvp}} || {{#var: lu_total_damage_empowered_pvp}} || {{#var: ciel_total_damage_empowered_pvp}}
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|
! colspan=2 | Light Rapid Impact !! Empowered Rapid Impact
DemPassive1.png; Chemistry;
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
DemPassive6.png; Communication - Absorption;
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
Demon Energy - Poison.png; Demonic Venom;
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
}}
! MP Usage
|-
| {{SkillText|Light|80}} || 48 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies will be '''Bounded''' after being hit by the standby character.
*The active character will not switch if the attack before the '''Back Attack''' does not connect.
*The skill will not switch if the attack before the Back Hit does not connect.
*As a successful hit will grant a Combination Gauge, this skill will always guarantee enough gauge to follow up into the [Bound] combo, assuming it hits a target.
*As '''Lu''', '''Rapid Impact''' can deal up to 2,160% (647% in PvP) Physical Damage. As '''Ciel''', it can deal up to 1,734% (513% in PvP) Physical Damage.
**With '''Empowered''', it can deal up to 2,592% (776.4% in PvP) Physical Damage as '''Lu''' or 2,080.8% (615.6% in PvP) Physical Damage as '''Ciel'''.
<br>
<br>


== Updates ==
==Updates==
*01/25/2017 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
**Dash damage increased.
|-
**Dash Attack damage increased.
! colspan=2 | Date !! colspan=2 | Changes
**Slash damage increased.
|-
**Back Hit damage decreased.
! KR !! NA !! PvE !! PvP
*04/27/2017 KR
|-
**PvE damage increased.
| 05/03/2016 || 09/07/2016  || colspan=2 align="left" |
*'''Rapid Impact''' added.
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|Dash damage increased.}}
*{{buff|Dash Attack damage increased.}}
*{{buff|Slash damage increased.}}
*{{nerf|Back Attack damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || - || align="left" |
*{{buff|Dash damage increased.}}
*{{buff|Dash Attack damage increased.}}
*{{buff|Slash damage increased.}}
*{{nerf|Back Attack damage decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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|IT=Impatto svelto |ITName=Rapid Impact
|IT=Impatto svelto |ITName=Rapid Impact
|BR=Impacto Veloz |BRName=Rapid Impact
|BR=Impacto Veloz |BRName=Rapid Impact
|PL=Szybkie Uderzenie |PLName=Rapid Impact
|JP=ラピッドインパクト |JPName=Rapid Impact
}}
}}
<br>
<br>
 
{{SkillNav - Demonio}}
{{DemSkills}}

Latest revision as of 21:32, 24 March 2024

[Active]
Slam and shock enemies while in  Self BuffSuper ArmorSelf BuffSuper Armor State, then deal a bounding attack by switching behind the enemy. Enemies hit will become [Bound].
Switching Skill (Lu/Ciel)
  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain 1 Combination Point after hitting the target when switching.
Final Enhanced Skill
  • Can be used in midair.


Requirements

Class Level Required
Demonio 35


Skill Information

Mode Damage (Physical) Max Hits Combination Gauge Gain MP Usage Cooldown
Lu Ciel Lu Ciel
Dash Dash Attack Back Attack Slash Back Attack Dash Dash Attack Back Attack Slash Back Attack
PvE 170% 542% 978% 847% 924% 5 1 1 1 1 1 60 MP 10 Seconds
PvP 55% 175% 315% 289% 316%


Skill Traits

Light Rapid ImpactEmpowered Rapid Impact
Attribute EffectMP UsageAttribute Effect
MP Usage decreased to 80%48 MPDamage increased to 120%


Total Damage

Mode Base
Normal Empowered
Lu Ciel Lu Ciel
PvE 2,370% 1,771% 2,844% 2,125.2%
PvP 765% 605% 918% 726%


Related Skills


Tips and Details

  • The active character will not switch if the attack before the Back Attack does not connect.
  • As a successful hit will grant a Combination Gauge, this skill will always guarantee enough gauge to follow up into the [Bound] combo, assuming it hits a target.


Updates

Date Changes
KR NA PvE PvP
05/03/2016 09/07/2016
  • Rapid Impact added.
01/25/2017 02/08/2017
  • Dash damage increased.
  • Dash Attack damage increased.
  • Slash damage increased.
  • Back Attack damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 -
  • Dash damage increased.
  • Dash Attack damage increased.
  • Slash damage increased.
  • Back Attack damage decreased.
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 래피드 임팩트 Rapid Impact
Japan ラピッドインパクト Rapid Impact
China (Simplified Chinese) 急速冲击 Rapid Impact
France Impact rapide Rapid Impact
Italy Impatto svelto Rapid Impact
Poland Szybkie Uderzenie Rapid Impact
Brazil Impacto Veloz Rapid Impact