Shooting Star: Difference between revisions

From Elwiki
mNo edit summary
 
(37 intermediate revisions by 9 users not shown)
Line 2: Line 2:
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_SHOOTINGSTAR.png]]<br>
| [[File:SI_SHOOTINGSTAR.png]]
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|-
|
|
Line 19: Line 18:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Deadly Chaser]] || 35
| [[Deadly Chaser]] || 35
Line 29: Line 27:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) !! Normal !! Awakening
|-
|-
| align="left" | 35 || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| colspan="8" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 85% || 603%
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|}
|-
 
| {{PvP}} || 20% || 145%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan="8" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical)
|-
|-
| align="left" | 35 || 20% || 145%
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 23% || 174%
| {{PvP}} || 23% || 174%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Evil Shooting Star !! colspan=2 | Heavy Shooting Star
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown
|-
| {{SkillText|Evil|2}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=85, 603
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Endless Chase]]
|pvp_dmg=23, 174
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=12, 12
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
|awk_hits=15, 15
|- style="background:{{ColorSel|CharLight|Chung}}"
|heavy=true
}}
 
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=15, 15
|awk_hits=18, 18
|heavy=true
|prefix=endlesschase
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (85 + 603)*12}}}}% || {{formatnum:{{#expr: (85 + 603)*12*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}%
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*18}}}}% || {{formatnum:{{#expr: (85 + 603)*18*1.44}}}}%
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (23 + 174)*12}}}}% || {{formatnum:{{#expr: (23 + 174)*12*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}%
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*18}}}}% || {{formatnum:{{#expr: (23 + 174)*18*1.44}}}}%
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:Gas_Piston_System.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
}}
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


Line 103: Line 99:
*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
**However, the missiles will generally prioritize closer targets.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Shooting Star''' added.
|-
|-
| 06/30/2011 || - || colspan=2 align="left" |  
| 06/30/2011 || - || colspan=2 align="left" |  
{{buff|Removed skill requirement [[Heavy Railgun]].}}
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
|-
| 07/28/2011 || - || colspan=2 align="left" |  
| 07/28/2011 || - || colspan=2 align="left" |  
{{buff|Slightly increased MP regeneration rate.}}
*{{buff|Slightly increased MP regeneration rate.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
|-
Line 131: Line 130:
*None
*None
| align="left" |  
| align="left" |  
{{nerf|Doesn't lock on to targets that are certain distance away}}
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Damage error fixed.
*Damage error fixed.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Homing Bullet Explosion damage increased.}}
*{{buff|Homing Bullet Explosion damage increased.}}
{{nerf|Homing Bullet Attack damage decreased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*'''Awakened''' trait changed to '''Heavy'''.
*'''Awakened''' trait changed to '''Heavy'''.
|-
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |  
{{buff|Explosion radius increased.}}
*{{buff|Explosion radius increased.}}
{{buff|Mana Break cancel added.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
*'''Light''' trait changed to '''Evil'''.
|-
|-
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Homing Bullet Attack damage increased.}}
*{{buff|Homing Bullet Attack damage increased.}}
{{nerf|Mana Break cancel removed.}}
*{{nerf|Mana Break cancel removed.}}
{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
{{nerf|Tracking radius decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
|}
<br>
<br>
Line 181: Line 184:
|IT=Stelle Cadenti |ITName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Shooting Stars
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
{{DCSkills}}

Latest revision as of 18:09, 1 April 2024

[Special Active: Bravery]
Shoot multiple missiles which track down enemies.
Cannot manabreak while being hit.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

Mode Damage per Homing Bullet (Magical) Homing Bullet Count Cannonball Usage MP Usage Cooldown
Homing Bullet Attack Homing Bullet Explosion Normal Awakening
Normal
PvE 70% 502% 12 15 3 300 MP 22 Seconds
PvP 20% 145%
[Enhanced]
PvE 85% 603% 12 15 3 300 MP 22 Seconds
PvP 23% 174%


Skill Traits

Critical Shooting StarHeavy Shooting Star
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 100%
Skill will ignore 25% defense (10% defense in PvP)
300 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Base Endless Chase
Normal Awakening Mode Normal Awakening Mode
Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 8,256% 11,888.64% 10,320% 14,860.8% 10,320% 14,860.8% 12,384% 17,832.96%
PvP 2,364% 3,404.16% 2,955% 4,255.2% 2,955% 4,255.2% 3,546% 5,106.24%


Related Skills


Tips and Details

  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, the missiles will generally prioritize closer targets.


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Shooting Star added.
06/30/2011 -
07/28/2011 -
  • Slightly increased MP regeneration rate.
07/10/2014 -
  • Damage increased.
08/20/2015 01/27/2016
08/27/2015 -
  • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away
12/01/2016 01/11/2017
  • Damage error fixed.
04/27/2017 05/10/2017
  • Homing Bullet Explosion damage increased.
  • Homing Bullet Attack damage decreased.
  • Damage decreased.
07/13/2017 07/26/2017
  • Awakened trait changed to Heavy.
07/27/2017 08/09/2017
  • Explosion radius increased.
  • Mana Break cancel added.
  • Light trait changed to Evil.
  • Damage decreased.
  • None
02/22/2018 04/18/2018
  • Homing Bullet Attack damage increased.
  • Mana Break cancel removed.
  • Homing Bullet Attack Explosion damage decreased.
  • Tracking radius decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Damage increased.
03/17/2022 04/13/2022
  • Evil trait changed to Critical.
  • Casting speed increased by 100%.


Alternative Names

Server Name Translation
South Korea 슈팅 스타 Shooting Star
Japan シューティングスター Shooting Star
China (Simplified Chinese) 流星炮击 Meteor Shelling
Germany Sternschnuppen Shooting Stars
Spain Lluvia de meteoritos Meteor Shower
France Étoile filante Shooting Star
Italy Stelle Cadenti Shooting Stars
Poland Spadające Gwiazdy Falling Stars
Brazil Estrelas Cadentes Shooting Stars