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[[Image:SwordTaker.png|right]]
{{Languages|Sword Taker}}
{{Infobox_character
|name=Raven Cronwell
|color={{ColorSel|Character|Raven}}
|image=[[File:Portrait - Sword Taker.png|225px]]
|class=[[Image:Mini Icon - Sword Taker.png]] Sword Taker
|weapon=Nasod Arm, Blade
|age=26
|race={{tt|Human|Nasod augmented}}
|ESP=Active Skill Damage Increase
|Weight=100 kg/120 kg (with Nasod Arm) (220 lb/264 lb)
|tree=<dfn>{{</dfn>
{{Class Tree|
| 1-0=[[Image:Icon - Raven.png|40px|link=Raven]]
| 1-1=[[Image:Icon - Sword Taker.png|40px|link=Sword Taker]]
| 1-2=[[Image:Icon - Blade Master.png|40px|link=Blade Master]]
| 1-3=[[Image:Icon - Furious Blade.png|40px|link=Furious Blade]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 7 August 2008<br>[[File:German Flag.png|20px]] 6 July 2011<br>[[File:American Flag.png|20px]] 3 August 2011<br>[[File: Chinese Flag.png|20px]] 7 December 2011
|stat=
{{CharStats
| Speed=3
| Range=1
| Difficulty=3
| Damage=P
}}
}}
<center>{{quotation|I will develop a sword technique that fits my current body!}}</center>
<br>


== Raven First Job: Sword Taker ==
= [[File:Icon - Sword Taker.png]] Sword Taker =
 
 
=== Speciality ===
things with wings and bings


'''[A swordsman that specializes in speed and technique]'''
=== Background ===
=== Background ===
a ground thats back, dunno what to put yet
{{Background
 
|NA=A swordsman that specializes in speed and technique.
== Gameplay ==
 
=== Combos ===
'''1) Launch combo'''
 
[[Image:ST1.png]]
 
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air. During this time, you can still hit the monster by using the ►►Z combo. This will hit the monster and it will not be knocked down whereas just using this combo would.
 
A simple repeating infinite combo you could use with this is: ZZZ▲Z - ►►Z - ZZZ▲Z - ►►Z etc...
 
 
'''2) Dash Launch Combo'''
 
'''[[Image:ST2.png]]'''
This is another launch combo, but you activate it by doing a dash ( ►►) and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. You can hit the monster by using ►►▲Z, which is very similar to the first Launch Combo.
 
A simple repeating infinite combo would be: ►►ZZZ - ►►▲Z - ►►ZZZ - ►►▲Z etc..
 
Another combo you could try is: ZZZ - ►►ZZZ - ►►▲Z - ZZZ - ►►ZZZ - ►►▲Z etc..
 
 
 
'''3) Finisher'''
 
[[Image:ST3.png]]
 
Aka the Z spam skill. After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. If you don't hit it fast enough or stop, the combo will stop short and it will be ineffective. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name.
 
 
 
=== Skills ===
Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.
 
 
 
===='''Passives'''====
 
 
[[Image:STPassive2.png]]
 
'''Skill Name: Advanced Physical Training '''
 
'''Skill Description:''' Increase physical strength by a certain amount.
 
'''Skill Mastery:''' (5SP) Increases physical strength by '''150''' points.
 
'''Info:''' A staple must have skill for all Sword Takers, particulary for those who wish to get '''Advanced Power Accessorator.'''
 
 
 
''''''[[Image:STPassive1.png]]''''''
 
'''Skill Name: Infinity Cause'''
 
'''Skill Description:''' Increases combo hits before knockdown.
 
'''Skill Mastery:''' (5SP) Increases combo hits before knockdown by '''20%'''
 
'''Info:''' With this skill, it enables you to perform up to 20% more hits with a combo, until a monster or player is finally knocked down.
 
 
 
[[Image:STPassive3.png]]
 
'''Skill Name: Trained Body'''
 
'''Skill Description:''' All damage is reduced by a certain amount. (Magical and Physical)
 
'''Skill Mastery:''' (5SP) Decreases all damage by '''10%'''
 
'''Info:''' Any damage taken will be reduced by 10%. Another staple must have skill, very important for '''Victory of Confidence'''.
 
 
 
[[Image:STPassive4.png]]
 
'''Skill Name: Shadow Pierce'''
 
'''Skill Description:''' While using Shadow Strafe, it causes you to lunge forward attacking anything you hit. Stops Shadow Strafe after using it.
 
'''Skill Mastery:''' (5SP) Uses '''10 MP''' to deal '''400%''' damage.
 
'''Info:''' After using Shadow Strafe, if you have this skill, pressing Z will cause you to interrupt your strafe with a stab forward, which will deal up to 400% damage to any monsters you hit. This skill is very useful for certain situations, such as dispersing a group of mobs if you hit then at the right time, strafing past shielded monsters to hit ranged ones first, hit "background" monsters with ease and so on. It is also an good skill for harassing players in PvP. By utilizing a hit-and-run strategy with this skill, it can be very effective.
 
 
 
[[Image:STPassive6.png]]
 
'''Skill Name: Victory of Confidence'''
 
'''Skill Description:''' Damage is increased when you have over 90% health. (Magical and Physical)
 
'''Skill Mastery:''' (5SP) Damage is increased by '''10%''' when you have over '''90%''' health.
 
'''Info:''' This skill clearly defines what a Sword Taker is meant to be. As a Sword Taker, you're expected to be quick on your feet and avoid as much attacks as possible. As long as you continue to avoid being damaged past 90% HP, this passive buff will stay in place. It is helpful to get as much HP equips as possible also to help dampen the damage dealt by monsters/players.
 
 
 
====Actives====
 
 
[[Image:STactive1.png]]
 
'''Skill Name: Shadow Strafe'''
 
'''MP Usage:''' 30 MP
 
'''Cooldown:''' 5 seconds
 
'''Skill Description:''' Dashes a few metres forward. During the dash, you are invulnerable to attacks except some magic attacks. Will also pass through any monster/player/moving objects.
 
'''Skill Mastery:''' (5SP) '''5''' second cool down, and enables you to learn Shadow Pierce
 
'''Info:''' Essential skill for avoiding damage. Can be used to escape tricky situations, or used if with Shadow Pierce, can be a deadly skill. You can avoid falling rocks or object lasers by simply using this skill to strafe past them.
 
 
 
[[Image:STactive2.png]]
 
'''Skill Name: Cut Tendon (LOCKED)'''
 
'''MP Usage:''' 30 MP
 
'''Cooldown:''' 10 seconds
 
'''Skill Description:''' Does a quick slash forwards, dealing damage and causing a Bleed debuff on anything you hit.
 
'''Skill Mastery:''' (5SP) Deals '''150%''' damage, with '''7''' second Bleed debuff.
 
'''Info:''' Bleed causes players/monsters to lose health over a certain amount of time (how long the debuff is), and they cannot run. As PvE, this isn't a very useful skill as monsters do not run, and this is the main benefit of the debuff. However, it can be used in certain situations where you want to cancel out a combo, you can use this skill to stop any combo from finishing. This is more useful in PvP, it is an effective way to stop players from trying to run away from you.
 
 
 
[[Image:STactive3.png]]
 
'''Skill Name: Advanced Power Accessorator'''
 
'''MP Usage:''' 100 MP
 
'''Cooldown:''' 10 seconds
 
'''Skill Description:''' Increases your Physical Attack Strength by a lot for only a few seconds. ('''Advanced Power Training required''')
 
'''Skill Mastery:''' (4SP) Increases Physical Attack Strength by '''45%''' for 10 seconds.
 
'''Info:''' This should really be only used when you're about to use another special active after, to maximize it's effects. If you get this, ensure you always have 100mp potions with you at all times, otherwise you cannot use 300mp skills after using this.
 
 
====Special Actives====
 
 
[[Image:STSactive1.png]]
 
'''Skill Name: Berserker Blade'''
 
'''MP Usage:''' 100 MP
 
'''Cooldown:''' 3 seconds
 
'''Skill Description:''' Deals a 100 degree arc in front of you at a short range.
 
'''Skill Mastery:''' (5SP) Hits 3 times on each monster, '''239%''' for the first two hits and '''266%''' for the final hit.
 
'''Formula:''' 2(2.39a) + 1(2.66a)
 
'''Info:''' This is a short range skill, it can only attack about 50% longer range than your normal hits. It's best to use it when theres several monsters grouped in front, or some above you too. Note that this is 100 degrees, that means if a monster is close behind you, it will hit them too and you should use that to your advantage.
 
 
 
[[Image:STSactive2.png]]
 
'''Skill Name: Flying Impact'''
 
'''MP Usage:''' 200 MP
 
'''Cooldown:''' 10 seconds
 
'''Skill Description:''' Does a whirlwind spin with your sword, slowly ascending to the air before descending again.
 
'''Skill Mastery:''' (5SP) Deals '''213%''' damage per hit while spinning.
 
'''Formula:''' m(2.13a)
 
'''Info:''' This skill is useful for monsters all on different platforms at different heights. This ensures you hit them all, and group all the monsters together on the highest platform the skill can hit. This can be useful for large bosses too, as nearly all hits can hit it, but its better to use '''Shockwave''' instead if you're dealing with large bosses.
 
 
 
[[Image:STSactive3.png]]
 
'''Skill Name: Shockwave (LOCKED)'''
 
'''MP Usage:''' 200 MP
 
'''Cooldown:''' 10 seconds
 
'''Skill Description:''' Releases a shockwave at 135 degrees (South East) that travels in that direction until it goes off the screen. This skill can be used in mid air.
 
'''Skill Mastery:''' (5SP) Deals '''205%''' damage per touch (continuous while it is still touch a monster).
 
'''Formula:''' m(2.05a)
 
'''Info:''' This skill requires practice in order for it to be used effectively. A common mistake is to use the skill when you're on the ground, causing little damage. It's best to find the best opportunities for the best angles of attack before using it. This skill works really well on large bosses, or superarmoured monsters, as the shockwave will touch them a lot of times.
 
 
 
[[Image:STSactive5.png]]
 
'''Skill Name: Hypersonic Stab'''
 
'''MP Usage:''' 300 MP
 
'''Cooldown:''' 30 seconds
 
'''Skill Description:''' Does a slash while stepping several metres forward, dealing large damage to any monster it goes past. In awaken damage is weaker, but more hits occur depending on how many monsters get caught in the attack.
 
'''Skill Mastery:''' (5SP) Deals '''2394%''' damage without awaken, and '''319%''' per hit with awaken.
 
'''Formula:'''
 
Without Awaken: 23.94a
 
With Awaken:
 
1 mob = 12(a*3.19)
 
2 mob = 12(a*3.19)


3 mob = 13(a*3.19)
Raven concentrated on training his sword technique which helped him survive.  


4 mob = 14(a*3.19)
He created a sword style that fits his current body and trained in it to the point that he is comparable to before his modifications in both power and speed.


'''Info:''' A great skill when fighting a group of mobs, less great when you're fighting one mob or one boss. In awaken, the more monsters you pass using the skill, the more hits the monsters will take, so only use this skill when there is a clear line of monsters in groups of 3 or more. If you wish to use this skill on single mobs or two, don't use awaken with it.
|KR=나소드의 지배에서 벗어나 새로이 눈 뜬 레이븐은 몸의 일부가 나소드로 개조된 사실을 묵묵히 받아들이고 검술을 연마한다. 과거 여러 전장을 전전하며 용병 생활을 해 왔던 경험으로, 자신의 목숨을 지켜준 용맹스런 검술이 자신을 가장 잘 대변할 뿐만 아니라 자신임을 유지할 수 있게 해주는 방법이라고 여겼기 때문이다.
자신의 신체에 적합한 검법을 만들고 수련한 레이븐은 비로소 개조되기 전과 비슷한 역량을 발휘하여 한층 빠르고 민첩한 검술을 구사할 수 있게 되었다.


|KRT=-
}}
<br>


== First Class Advancement  ==
Completing the following advancement quest or using the Item Mall item: '''Sword Taker's Revelation''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|1st|Raven|
| <!-- [Quest 1 Description] --> When Raven is no longer controlled by the Mind Control device, he realizes that his body no longer feels the same as before. Even after he recovers, he will no longer be able to move as he did before. But he is human. Even if he can't remove the Nasod parts attached to his body, there must be ways to raise his blade living as a human.


[[Image:STSactive4.png]]
| <!-- [Quest 2 Description] --> He finds himself using his Nasod arm in reflex as he trains. That's not good. Though he is aware that his Nasod arm is useful in battle, he was purposefully trying to avoid using it. This is not his power. Though he cannot return to the past, there are somethings he cannot give up. Let's continue training.


'''Skill Name: Bloody Excel (LOCKED)'''
| <!-- [Quest 3 Description] --> Even when he was under Nasod control, he could still remember himself because he was using his blade. The sword that managed to save his own life multiple times over since he was human is the power that best represents him. This blade will allow him to prove to himself that he is Raven Cronwell.


'''MP Usage:''' 300 MP
| <!-- [Quest 4 Description] --> If there's no way to overcome it, he must create a new path. After creating a new sword technique that fits his new physique, Raven finally feels that he is finally back to full capacity before his body was modified. Let's try out this new sword technique in battle.
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Blade Master]].
<br>


'''Cooldown:''' 30 seconds
{{clearfix}}
== Skill Tree ==


'''Skill Description:''' Deals damage in a small radius around you, and then for the next few seconds, your damage increases (magical and physical), you drain a certain amount of hp from every hit and every hit causes monsters/players to Bleed (debuff).
{{:Skill Tree: Sword Taker}}
<br>


'''Skill Mastery:''' (5SP) Deals an initial '''1966%''' damage, then for the next '''30''' seconds, damage is increased by '''20%''', '''5%''' of your damage is added to your health every hit and monsters/players will bleed for '''5''' seconds.
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|1}}
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="30%" |Image
! width="45%" |Description
! width="25%" |Damage
|-
| [[File:Combo - Sword Taker 1.png|520px]]
|
{{CDR}}{{CZ}}{{CZ}} is reworked; inflict hitstun instead of knocking enemies away. Follow up by launching enemies with a upward swing.
|
{{CDR}}<br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 240% Phy. Damage
|-
| [[File:Combo - Sword Taker 2.png|520px]]
|
After doing the standard {{CX}}{{CX}} combo, slash once followed by a flurry of 10 consecutive slashes and finish with a slash that knocks enemies down. While slashing, you can interrupt with skills. You will be in Super Armor while slashing and will burn 2 MP per slash.
|
{{CX}} 286% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CZ}} 235% Phy. Damage <br>
{{CZ}} 25% Phy. Damage x10 <br>
+248% Phy. Damage
|-
| [[File:Combo - Sword Taker XZZZ.png|350px]] {{CX}}{{CZ}}{{CZ}}{{CZ}}
|
After doing a single {{CX}}, execute 3 upward slash with the last slash launching enemies. Its possible to catch the target with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}.
|
{{CX}} 286% Phy. Damage <br>
{{CZ}} 200% Phy. Damage <br>
{{CZ}} 257% Phy. Damage <br>
{{CZ}} 273% Phy. Damage
|-
| [[File:Combo - Sword Taker DRUZZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}}
|
{{CDRU}}{{CZ}}{{CZ}} is reworked; inflict hitstun instead of knocking enemies down. Follow up the combo by doing a diagonal aerial dive and finish with a forward slash through enemies. You will be in Super Armor upon landing and the slash through.
|
{{CDRU}} <br>
{{CZ}} 185% Phy. Damage <br>
{{CZ}} 260% Phy. Damage <br>
{{CZ}} 260% Phy. Damage + 260% Phy. Damage <br>
{{CZ}} 87% Phy. Damage
|}
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 01/17/2012 || - || align="left" |
*{{buff|Launching distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} decreased.}}
*{{buff|{{CX}}{{CX}}{{CZ}}{{CConZ}} changed to {{CX}}{{CX}}{{CZ}}{{CZ}}. Super Armor and MP Burn added to {{CX}}{{CX}}{{CZ}}{{CIO|Z}}.}}
|-
| 04/20/2015 || - || align="left" |
*Pushing distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} and {{CX}}{{CX}}{{CZ}}{{CZ}} increased.
|-
| 08/06/2015 || 01/13/2016 || align="left" |
*{{buff|{{CX}}{{CX}}{{CZ}}{{CZ}} no longer knocks down and can be cancelled with skills.}}
*{{buff|Added [[Blade Master]]'s {{CX}}{{CZ}}{{CZ}}{{CZ}} to Sword Taker. Removed launch from second {{CZ}} and launch of final {{CZ}} was altered to allow combos.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.}}
|-
| 01/28/2016 || - || align="left" |
*Fixed final hit of {{CX}}{{CX}}{{CZ}}{{CZ}} not dealing damage.
|-
| 12/01/2016 || 01/11/2017 || align="left" |
*{{buff|Hitstun of {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} increased.}}
*Fixed issue where {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} didn't work.
|-
| 07/18/2019 || 08/14/2019 || align="left" |
*{{buff|Added Super Armor to {{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}}{{CIO|Z}}.}}
|}
<br>


'''Formula:''' a19.66 and a = (1.2a) for 30 seconds
== Skills ==
{{:Sword Taker/Skills}}
<br>


'''Info:''' Very useful buff skill. The starting hit also deals a lot of damage which is great to clear weaker mobs before going on to tougher ones to drain health. The main use of this is to deal damage and to drain HP. Maintaining high health (over 90%) is essential for Sword Takers to maximize their damage.
== Gallery==
:''Full Gallery: [[Raven/Gallery]]
{{:Sword Taker/Artwork}}
{{:Sword Taker/Misc}}
<br>


== '''Character Development '''==
==Trivia==
[[Raven:_Blade_Master_analysis|Blade Master]]
*In this path, Raven has accepted that the Nasod Arm is a part of him, and developed a new sword style that utilize it. He however avoids relying on the Nasod Arm to decrease the Nasod Arm influence.
*'''Sword Taker''''s Nasod Arm shows little change from its original appearance, only gaining a few instances of additional plating, notably on the shoulder and backhand.
*Before the model revamp, the metal plates on '''Sword Taker''''s Nasod Arm were significantly more white. After the model revamp, it was changed to a much darker grey metallic color with more details.
**The revamped artwork for '''Sword Taker''' still depicts his Nasod Arm with a whiter shade metal, though his current Nasod Arm is much more similar to base [[Raven]]'s arm in terms of hue.
*Investigation of client data shows this class was initially called "Soul Taker".
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|KR=소드 테이커 |KRName=Sword Taker
|JP=ソードテイカー |JPName=Sword Taker
|TW=烈刃武者  |TWName=Flame Sword Warrior
|CN=烈刃武者  |CNName=Flame Sword Warrior
|FR=Porteur d'épée |FRName=Sword Bearer
|DE=Schwertträger |DEName=Sword Bearer
|IT=Esperto di Spade |ITName=Sword Expert
|PL=Miecz Śmierci |PLName=Death Sword
|ES=Portador de espada |ESName=Sword Bearer
|UK=Sword Bearer
|BR=Mercenário Espadachim  |BRName=Mercenary Swordsman
}}


{{Characters}}
{{Characters}}

Latest revision as of 19:28, 23 March 2024

Sword Taker
Full Name
Raven Cronwell
Class
Sword Taker
Weapon
Nasod Arm, Blade
Age
26
Race
Nasod augmented
Human
Weight
100 kg/120 kg (with Nasod Arm) (220 lb/264 lb)
Active Skill Damage Increase
Class Tree
{{

}}
Release Date
7 August 2008
6 July 2011
3 August 2011
7 December 2011
Statistics
Speed
Fast
Range
Short
Difficulty
Hard
Physical
I will develop a sword technique that fits my current body!


Sword Taker

[A swordsman that specializes in speed and technique]

Background

  • In-game Version
  • Nexon Version

A swordsman that specializes in speed and technique.

Raven concentrated on training his sword technique which helped him survive.

He created a sword style that fits his current body and trained in it to the point that he is comparable to before his modifications in both power and speed.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Sword Taker's Revelation will change your job to Sword Taker.

Sword Taker
Sword Taker 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Sword Taker class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

When Raven is no longer controlled by the Mind Control device, he realizes that his body no longer feels the same as before. Even after he recovers, he will no longer be able to move as he did before. But he is human. Even if he can't remove the Nasod parts attached to his body, there must be ways to raise his blade living as a human.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Sword Taker 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Sword Taker 1/4
Description

He finds himself using his Nasod arm in reflex as he trains. That's not good. Though he is aware that his Nasod arm is useful in battle, he was purposefully trying to avoid using it. This is not his power. Though he cannot return to the past, there are somethings he cannot give up. Let's continue training.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Sword Taker 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Sword Taker 2/4
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Even when he was under Nasod control, he could still remember himself because he was using his blade. The sword that managed to save his own life multiple times over since he was human is the power that best represents him. This blade will allow him to prove to himself that he is Raven Cronwell.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Sword Taker 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Sword Taker 3/4
Description

If there's no way to overcome it, he must create a new path. After creating a new sword technique that fits his new physique, Raven finally feels that he is finally back to full capacity before his body was modified. Let's try out this new sword technique in battle.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Sword Taker can job advance to a Blade Master.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Commands

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

is reworked; inflict hitstun instead of knocking enemies away. Follow up by launching enemies with a upward swing.


180% Phy. Damage
180% Phy. Damage
240% Phy. Damage

After doing the standard combo, slash once followed by a flurry of 10 consecutive slashes and finish with a slash that knocks enemies down. While slashing, you can interrupt with skills. You will be in Super Armor while slashing and will burn 2 MP per slash.

286% Phy. Damage
323% Phy. Damage
235% Phy. Damage
25% Phy. Damage x10
+248% Phy. Damage

After doing a single , execute 3 upward slash with the last slash launching enemies. Its possible to catch the target with skills, , , or .

286% Phy. Damage
200% Phy. Damage
257% Phy. Damage
273% Phy. Damage

is reworked; inflict hitstun instead of knocking enemies down. Follow up the combo by doing a diagonal aerial dive and finish with a forward slash through enemies. You will be in Super Armor upon landing and the slash through.


185% Phy. Damage
260% Phy. Damage
260% Phy. Damage + 260% Phy. Damage
87% Phy. Damage

Updates

Date Changes
KR NA
01/17/2012 -
  • Launching distance of decreased.
  • changed to . Super Armor and MP Burn added to .
04/20/2015 -
  • Pushing distance of and increased.
08/06/2015 01/13/2016
  • no longer knocks down and can be cancelled with skills.
  • Added Blade Master's to Sword Taker. Removed launch from second and launch of final was altered to allow combos.
  • Added new combo.
01/28/2016 -
  • Fixed final hit of not dealing damage.
12/01/2016 01/11/2017
  • Hitstun of increased.
  • Fixed issue where didn't work.
07/18/2019 08/14/2019
  • Added Super Armor to .


Skills

Active


Gallery

Full Gallery: Raven/Gallery

Artwork

Miscellaneous


Trivia

  • In this path, Raven has accepted that the Nasod Arm is a part of him, and developed a new sword style that utilize it. He however avoids relying on the Nasod Arm to decrease the Nasod Arm influence.
  • Sword Taker's Nasod Arm shows little change from its original appearance, only gaining a few instances of additional plating, notably on the shoulder and backhand.
  • Before the model revamp, the metal plates on Sword Taker's Nasod Arm were significantly more white. After the model revamp, it was changed to a much darker grey metallic color with more details.
    • The revamped artwork for Sword Taker still depicts his Nasod Arm with a whiter shade metal, though his current Nasod Arm is much more similar to base Raven's arm in terms of hue.
  • Investigation of client data shows this class was initially called "Soul Taker".


Alternative Names

Server Name Translation
South Korea 소드 테이커 Sword Taker
Japan ソードテイカー Sword Taker
Taiwan (Traditional Chinese) 烈刃武者 Flame Sword Warrior
China (Simplified Chinese) 烈刃武者 Flame Sword Warrior
Germany Schwertträger Sword Bearer
Spain Portador de espada Sword Bearer
France Porteur d'épée Sword Bearer
Italy Esperto di Spade Sword Expert
Poland Miecz Śmierci Death Sword
United Kingdom Sword Bearer
Brazil Mercenário Espadachim Mercenary Swordsman


Characters