|Class||Level Required||Skill Requirement|
|Code: Exotic||30||Intermediate Training Skill Quest|
|Mode||Damage (Magical)||Max Hits||MP Usage||Cooldown|
|Pierce||Plasma Explosion||Pierce||Plasma Explosion|
|PvE||1308%||421%||1||9||200 MP||14 Seconds|
|PvE||1569%||506%||1||9||200 MP||14 Seconds|
|Gigantic Queen's Verdict||Heavy Queen's Verdict|
|Attribute Effect||Attribute Effect||Cooldown|
|Skill size increased to 120%||Damage increased to 144%
Cooldown increased to 120%
|Reinforced Nasod Weapons|
Tips and Details
- For some reason, the Plasma Explosion will do 10 hits in the training room, rather than the 9 hits it does anywhere else, even on the same enemies through the use of monster cards.
- The Plasma Explosion can hit enemies just short of the edge of the screen. The spear has a little bit less range but still connects quite far ahead.
- The explosion will launch enemies away on its final hit, though enemies close enough can still be caught afterwards quite easily.
- The Plasma Explosions have a uniform hitbox which can reach enemies even at point-blank, so proper positioning is not needed.
|Code: Exotic Skills|