Arc Tracer/fr: Difference between revisions
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<br> | <br> | ||
== | == Combos additionnels == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="20%" |Image | ||
! width=" | ! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].''' | ||
! width=" | ! width="23%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] nor Awakening. | ||
! width="17%" |Dungeon Modifier | |||
|- | |- | ||
| [[Image:ATCombo1.png]] | | [[Image:ATCombo1.png]] | ||
| | | | ||
'''Electron Quake ( | '''Electron Quake (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 100% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? Phy. Damage<br> | ||
{{CZ}} | {{CZ}} ? x2 + ? Phy. Damage | ||
| | |||
(Slam) 1.25<br> | |||
{{CZ}} ?<br> | |||
{{CZ}} ?<br> | |||
{{CZ}} ?<br> | |||
|- | |- | ||
| [[Image:ATCombo2.png]] | | [[Image:ATCombo2.png]] | ||
| | | | ||
'''Electron | '''Electron Detonation (Nasod Armor Combo)''' | ||
Add will blink towards the target and slam | Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. | ||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
(Slam) | (Slam) 100% Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage<br> | ||
{{CX}} | {{CX}} ? Phy. Damage | ||
| | |||
<br> | |||
(Slam) 1.25<br> | |||
{{CX}} ?<br> | |||
{{CX}} ?<br> | |||
{{CX}} ?<br> | |||
|- | |- | ||
| [[Image:ATCombo3.png]] | | [[Image:ATCombo3.png]] | ||
Line 93: | Line 105: | ||
'''Retreating Backstab''' | '''Retreating Backstab''' | ||
After Add rushes forward with his dynamos, he can either | After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX). | ||
*These combos can be used to activate Nasod Armor combos. | |||
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX. | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} 50% Phy. Damage x4<br> | {{CZ}} 50% Phy. Damage x4<br> | ||
{{CX}} | '''EITHER'''<br> | ||
{{CX}} | {{CX}} 150% Mag. Damage<br> | ||
{{CX}} | {{CX}} 200% Phy. Damage<br> | ||
{{CX}} 400% Phy. Damage<br> | |||
'''OR'''<br> | |||
{{CL}}{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 175% Mag. Damage<br> | |||
{{CX}} 225% Mag. Damage | |||
| | |||
{{CDR}}<br> | |||
{{CZ}} 1.25 x4<br> | |||
'''EITHER'''<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1.25<br> | |||
{{CX}} 1.25<br> | |||
'''OR'''<br> | |||
{{CL}}{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1 | |||
|} | |} | ||
<br> | <br> | ||
== <font color="FF7F50">Dynamo Factory</font> == | |||
[[File:Summon.gif|290x216px|thumb|Drone Summoning]] | |||
[[File:Switch.gif|290x216px|thumb|Install Switching]] | |||
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory. | |||
*By using 30 DP (0 while in Dynamo Configuration mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone. | |||
*He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode). | |||
**Switching installations is only available at 2nd job advancement. | |||
*Creating the drone or switching installations will damage targets. | |||
*When switching installations, all other installations will receive a cooldown time of 3 seconds. | |||
*When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point. | |||
*Different installations will change the drone appearance. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! colspan="5" | Dynamo Factory Drone | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! rowspan="2" | Damage<br>(Physical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |||
! Normal !! In DP Mode | |||
|- | |||
| 120% || 30 Seconds || 30 DP || 0 DP || 3 Seconds | |||
|} | |||
=== Updates === | |||
*03/20/2014 KR | |||
**Activation/Switching DP cost changed from 50 to 30 | |||
**Summon cooldown time decreased from 5 seconds to 3 seconds. | |||
**Added shockwave hit from Activation to Transition as well. | |||
<br><br><br><br><br> | |||
== Compétences == | == Compétences == |
Revision as of 12:07, 9 November 2014
Maître de l'IA | |
---|---|
File:ATPortrait.png | |
Nom | Add |
Spécialisation | Maître de l'IA |
Arme(s) | Nasod Dynamos, Electricity Redirection, Nasod Armor, Cube Drones |
Arbre de classe | Add > Maître de l'IA > Machiavel |
Date de sortie | March 13, 2014 |
Statistiques | Template:CharStats FR |
“ | Dynamo, mode combat !
|
” |
Maître de l'IA
Specialty
Arc Tracer is able to create a Dynamo Factory Mode drone to aid him in battle. The drones created will have a mind of their own, allowing Add to fight with ease with the support of his drones. Even without the help of his drones, he is able to use mechanical weaponary to deal with his enemies.
Background
“Tch, gathering El energy is so annoying.. it’s such a chore..!”
Add was researching El energy, but gathering El energy for the research was too troublesome.
“I should fix up my Dynamo so it can do all the annoying tasks for me.”
While looking into how he could transform his trusty Dynamo into intelligent energy gatherer, Add hears an interesting news from Elder village’s alchemist, Echo. It was the existence of schematics for higher tier technology which let you command your tools as if they were your minions.
“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I’m not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?”
Add started researching the schematic together with Echo … and finally, although there were some unknown variables, but they finally completed the technology. The new transformation technology now made it possible for Add’s Dynamos move systematically. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.
First Class Advancement
Add is required to be Lv15 to begin his first class advancement.
Add can decide between advancing as a Arc Tracer .
After completing the Tracers quest, Add may proceed to do the following quest to obtain Arc Tracer :
Arc Tracer
- Collect 4 drops from Bats in 2-2 on any difficulty.
- It would be easiest to just run 2-2 on Easy mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
- These drops are relatively easy to obtain in only a few runs.
- Collect 1 drop from Nasod Banthus in 2-3 on any difficulty.
- Collect 1 drop from Wally No. 8 on Hard Mode (☆☆) or above.
- Clear 2-5 on Very Hard (☆☆☆) 2 times.
At Lv35, a Arc Tracer can advance into a Mastermind.
Arbre de compétences
- Skill Traits unlocked at Level 40.
- Final Enhanced Skill unlocked upon advancing to 2nd job class.
Combos additionnels
Image | Description NOTE: Nasod Armor combos are applicable only when Add is in Dynamo Configuration Mode. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen here. |
Damage NOTE: Damage is calculated without Level 1 Nasod Armor Mode - Transform nor Awakening. |
Dungeon Modifier |
---|---|---|---|
File:ATCombo1.png |
Electron Quake (Nasod Armor Combo) Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. |
(After base combo) |
|
File:ATCombo2.png |
Electron Detonation (Nasod Armor Combo) Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. |
(After base combo) |
|
File:ATCombo3.png |
Retreating Backstab After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
|
|
Dynamo Factory
Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.
- By using 30 DP (0 while in Dynamo Configuration mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
- He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode).
- Switching installations is only available at 2nd job advancement.
- Creating the drone or switching installations will damage targets.
- When switching installations, all other installations will receive a cooldown time of 3 seconds.
- When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point.
- Different installations will change the drone appearance.
Dynamo Factory Drone | ||||
---|---|---|---|---|
Damage (Physical) |
Duration | DP Usage | Cooldown | |
Normal | In DP Mode | |||
120% | 30 Seconds | 30 DP | 0 DP | 3 Seconds |
Updates
- 03/20/2014 KR
- Activation/Switching DP cost changed from 50 to 30
- Summon cooldown time decreased from 5 seconds to 3 seconds.
- Added shockwave hit from Activation to Transition as well.
Compétences
Galerie
-
Arc Tracer's Portrait.
-
Silhouette of Arc Tracer release at 02/18/2014.
-
Arc Tracer's Idle Pose and Job Avatar
-
DP mode pose for Arc Tracer and his advancements.
Anecdotes
- Arc Tracer is conceptually similar to Code: Architecture. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
- He also has an increased dependence on other entities to assist him combat.
- Arc Tracer design seems to based on cats, as shown his front coat pockets having triangle flaps on top of them to show as cat ears. The regular 'on' symbol that Add sports on his coat back pocket also have 2 triangles to show as cat ears.
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