Sweep Rolling: Difference between revisions

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{{buff|Initial triangle size increased.}}
*{{buff|Initial triangle size increased.}}
{{buff|Initial attack increased.}}
*{{buff|Initial attack increased.}}
{{buff|Damage boost from charging increased.}}
*{{buff|Damage boost from charging increased.}}
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{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
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{{buff|Damage increased.}}
*{{buff|Damage increased.}}
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| 04/27/2017 || - || align="left" |  
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
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{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
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{{buff|Damage increased.}}
*{{buff|Damage increased.}}
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| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
{{buff|Hit count increased.}}
*{{buff|Hit count increased.}}
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
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Revision as of 04:10, 20 February 2020

File:SweepRolling.png [Special Active: Strength]
Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Electra 15


Skill Information

PvE

Level Required Triangle Damage (Magical) Max Hits Duration MP Usage Cooldown
Charged Uncharged
Normal Amplify Spectrum Reactive Fusion
15 265% → 345% 23 28 29 81 (26 Per triangle) 35 93 5 Seconds 200 MP 14 Seconds
[Enhanced] 318% → 413%

PvP

Level Required Triangle Damage (Magical)
15 86% → 112%
[Enhanced] 103% → 133%


Skill Traits

Critical Sweep Rolling Regenerating (1) Sweep Rolling
Attribute Effect MP Usage Attribute Effect MP Recovery
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP 50% chance of regaining 50% of the MP Usage 100 MP


Total Damage

Mode Regular
Uncharged Charged
Normal Amplify Spectrum Reactive Fusion
PvE 10,044% 12,129.6% 13,526.55% 7,386.8% 9,177.75% 8,158.77%
PvP 3,244% 3,918.6% 4,369.8% 2,385.8% 2,964% 2,642.62%


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum File:CSPassive.png Overload


Tips and Details

  • When charged, this skill will receive an average damage increase of ~1.05% per hit.
  • When released, Sweep Rolling will jump to maximum charge damage after the 16th hit interval and continue to deal around 12 maximum charge hits without force field.
    • When released immediately in Amplify/Spectrum/Reactive/Fusion Mode, the skill will do 29/81/35/93 hits instead of 28, with 3 hits being normal damage, 15/45/16/45 hits of uncharged damage with force field's bonus, and 11/33/16/45 hits of max charge damage with force field's bonus.
  • Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
    • Eve cannot be hit for a short moment when she releases the triangle.
    • The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
    • When using Code: Recovery - Breaker however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
  • When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing Energy Needles with a field.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
  • If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Sweep Rolling added.
06/27/2013 -
  • Renamed Sweep Rolling - Over Charge.
11/07/2013 -
  • Initial triangle size increased.
  • Initial attack increased.
  • Damage boost from charging increased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/20/2015 -
  • Renamed Sweep Rolling.
01/12/2017 -
  • Damage increased.
04/27/2017 -
  • Damage increased.
  • Damage decreased.
06/29/2017 -
  • Fixed issue where Damage Modifier not work in Reactive Mode.
04/05/2018 04/18/2018
  • Damage increased.
09/11/2019 09/25/2019
  • Casting speed increased.
  • Hit count increased.
  • Duration decreased.
  • Damage decreased.
  • Absorbing trait changed to Critical.
09/26/2019 10/23/2019
  • Hit that knocks down applied later during the skill.


Alternative Names

Server Name Translation
South Korea 스위프 롤링 Sweep Rolling
Japan スイープローリング Sweep Rolling
China (Simplified Chinese) 翻滚扫描 Sweep Rolling
North America Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
Germany Elektronenschraube Electron Screw
Spain Hélice de electrones Electron Helix
France Vrille d'électrons Electron Spin
Italy Vite di Elettroni Electron Spin
Poland Elektro-Śruba Electro Screw
Brazil Circuito Giratório Spinning Circuit


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