Siege Shelling: Difference between revisions

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__NOTOC__{{Languages|Siege Shelling}}
__NOTOC__{{Languages|Siege Shelling}}
<div style="float: right;">{{#ev:youtube|Qs-KCEBEf9k|300}}</div>
{{#ev:youtube|Qs-KCEBEf9k|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SiegeShelling.png]]
| [[File:SiegeShelling.png]]
| '''[Active]''' Siege Mode Stance
| {{SkillType|A}} Siege Mode Stance
|-
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
|
*{{CZ}} key: Melee Cannon Attack (Ends Skill)
|
*{{CX}} - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
*{{CZ}} - Melee Cannon Attack (ends the skill)
|-
|-
|
|
Line 17: Line 14:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Chung|Guardian]] || 10 || 74 || 14 || 21
! Class !! Level Required
|-
| [[Chung]] || 10
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="3" | Character Level !!  colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:{{ColorSel|CharLight|Chung}}"
! Initial !! Final
|-
|-
| align="left" | 10 || 219% || 516% || 645% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 30% || rowspan="2" | 20 MP || rowspan="2" | 5 Seconds
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
|-
|-
| align="left" | [Enhanced] 74 || 262% || 619% || 774%
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
|-
! Normal !! Final !! Chance !! Amount
|-
| colspan=16 | '''Normal'''
|-
| {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 190% || 190% || 113% || 154%
|-
| colspan=16 | '''[Enhanced]'''
|-
| {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 229% || 229% || 136% || 185%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Scare Chase|Enhanced, Persistent||5}}
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=6 {{!}} Enhanced Siege Shelling !! colspan=3 {{!}} Persistent Siege Shelling
 
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=4 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
{{Damage
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=420, 637
! Strike !! Initial !! Final !! Critical Rate !! KD Reduction
|pvp_dmg=136, 229
{{!}}-
|hits=0, 1
{{!}} 14 {{!}}{{!}} rowspan=2 {{!}} {{SkillText|Enhanced|80}} {{!}}{{!}} 175.2% {{!}}{{!}} 412.8% {{!}}{{!}} 516% {{!}}{{!}} rowspan=2 {{!}} 100% {{!}}{{!}} rowspan=2 {{!}} 21 {{!}}{{!}} rowspan=2 {{!}} {{SkillText|Persistent|10}} {{!}}{{!}} rowspan=2 {{!}} -80 KD
|hits_max=6, 1
{{!}}-
|enhanced=true
{{!}} [Enhanced] 74 {{!}}{{!}} 211.2% {{!}}{{!}} 495.2% {{!}}{{!}} 619.2%
|prefix=zfinish
{{!}}}
}}
 
{{Damage
|dmg=420*1.17, 637
|pvp_dmg=136*1.17, 229
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|prefix=zfinishcent
}}
 
{{Damage
|dmg=420, 573
|pvp_dmg=136, 185
|hits=0, 1
|hits_max=6, 1
|enhanced=true
|passive1=Modified Warhead
|prefix=xfinish
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]])
|-
! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait)
|-
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-
| {{PvE}}  
| {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}}
| {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}}
|-
| {{PvP}}  
| {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}}
| {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}}
|}
*Does not account for splash damage.
*Does not include '''Cannon Hit'''.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]].
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
TTTrans4.png; Awakened Will: Tactical Trooper;
CenturionPassive1.png; Kinetic Bombardment;
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Chung will enter [[Freiturnier#Heavy_Stance|Heavy Stance]] while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits.
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
***The missile can deal splash damage when attacking targets that are grouped together.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target, such as [[City in the Sky|Eltrion's]] hands.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
**At level 20, targets can receive about 5800% Magical Damage when if they receive splash damage.
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
**The distance explosion has a lingering hitbox.
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]].
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance at a rate of 1MP per second.
*None of the hits of this skill will grant you any MP, including for your Pet.
*Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking.
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
**This will also mean that this skill will not generate MP for your Pet.
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]].
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
<br>
<br>


== Updates ==
== Trivia ==
*03/29/2012 KR
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
**Decreased height range by 45°.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
*07/04/2013 KR
<br>
**Chance to not consume cannonballs added.
 
*07/10/2014 KR
== Old Version ==
**Fires tangible projectiles.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Range increased and angles changed.
|-
**Damage increased.
! width="300px" | Video
**Skill note effect doubled from 15% to 30%.
! Description
*07/17/2014 KR
|-
**Range error fixed.
|{{#ev:youtube|-TBqO-6-Ggk|300}}
**PvP damage decreased.
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
*04/20/2015 KR
|}
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
<br>
*08/20/2015 KR
 
**Initial casting motion speed increased.
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 08/04/2012 || colspan=2 align="left" |
*'''Siege Shelling''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{nerf|Decreased height range by 45°.}}
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{buff|Chance to not consume cannonballs added.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|Range increased and angles changed.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*Fires tangible projectiles.
|-
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" |
*Range error fixed.
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|Initial casting motion speed increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' KD reduction decreased.}}
|-
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |
*Fixed issue where Reload is not affected by Skill Trait.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Reload''' and '''Strike''' damage increased.}}
*{{nerf|'''Shot''' damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=고정 포격    |KRName=Siege Shelling
|KR=고정 포격    |KRName=Siege Shelling
|FR=Cible fixe |FRName=Fixed target
|FR=Cible fixe |FRName=Target Lock
|UK=Target Lock
|UK=Target Lock
|JP=砲撃モード|JPName=Shelling Mode
|JP=砲撃モード|JPName=Shelling Mode
|CN=固定炮击 |CNName=Fixed Shelling
|DE=Festes Ziel |DEName=Target Lock
|ES=Objetivo fijado |ESName=Target Lock
|IT=Bersaglio Fisso |ITName=Target Lock
|PL=Stały Cel |PLName=Fixed Target
|BR=Bombardeio |BRName=Bombing
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
[[Category: Active Skills]]

Revision as of 15:37, 27 May 2024

[Active]
Siege Mode Stance
  • key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
  • key: Melee Cannon Attack (Ends Skill)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Chung 10


Skill Information

Mode Damage Aim Range Range Increase Max Input Count Cannonball Reload MP Usage Cooldown
Unlisted
Cannon Hit
(Physical)
Cannon Attack
(Physical)
Cannonball Blast (Magical) Upward Downward Depth Initial Per Input Initial Standby
Normal Final Chance Amount
Normal
PvE 529% 529% 350% 476% ~50° ~30° ~60° 37% 7 1 30% 1 20 MP 2 MP per second 5 Seconds
PvP 190% 190% 113% 154%
[Enhanced]
PvE 637% 637% 420% 573% ~50° ~30° ~60° 37% 7 1 30% 1 20 MP 2 MP per second 5 Seconds
PvP 229% 229% 136% 185%


Skill Traits

Enhanced Scare ChasePersistent Scare Chase
Attribute EffectAttribute Effect
Critical Hit Rate increased to 100%
Damage decreased to 80%
Skill will reduce 5 KD per hit


Total Damage

Mode Base Modified Warhead (Centurion)
Normal Enhanced (Trait) Normal Enhanced (Trait)
Finish Finish Finish Finish Finish Finish Finish Finish
PvE 637% ~ 3,157% 573% ~ 3,093% 509.6% ~ 2,525.6% 458.4% ~ 2,474.4% 637% ~ 3,585.4% 704.79% ~ 3,804.39% 509.6% ~ 2,868.32% 563.83% ~ 3,043.51%
PvP 229% ~ 1,045% 185% ~ 1,001% 183.2% ~ 836% 148% ~ 800.8% 229% ~ 1,183.72% 206.28% ~ 1,116.12% 183.2% ~ 946.98% 165.02% ~ 892.89%
  • Does not account for splash damage.
  • Does not include Cannon Hit.
  • Damage ranges from 0 to 6 non-final inputs.
  • Centurion's total damage becomes indefinite with Awakened Will: Tactical Trooper.


Related Skills

Fatal Phantom

Centurion


Tips and Details

  • Unlike Scare Chase, the unlisted Cannon Hit is affected by this skill's [Final Enhanced] effect, always dealing the same damage as the Cannon Attack would. Likewise, it is also affected by both skill traits.
  • Chung will enter Heavy Stance upon triggering either the or finishing attack.
  • The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
    • As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
      • Some wider enemies, like Chaos Leviathan, can be consistently hit by both explosions without requiring any particular spacing.
  • It is typically better to finish the skill with the input, as it provides you with longer Heavy Stance frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final missile on most paths, except for Centurion.
  • The skill's Range Increase is based on the range of a cannonball fired by a command such as .
  • By having enough Movement Speed, it is possible to catch after the final shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper Reload.
  • The skill can easily be looped on itself indefinitely in Berserk mode, either by spacing out the shots or with the help of Intense Showtime.
  • None of the hits of this skill will grant you any MP, including for your Pet.
  • Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make Chung back up slightly, potentially interrupting the skill.


Trivia

  • The skill's chance to reload cannonballs was originally part of the Advanced Siege Shelling passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
  • Siege Shelling was originally planned to have a different casting animation, as seen in Shelling Guardian's Promo Trailer, where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.


Old Version

Video Description
Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to Aiming Shot.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 08/04/2012
  • Siege Shelling added.
03/29/2012 -
  • Decreased height range by 45°.
07/04/2013 07/04/2013
  • Chance to not consume cannonballs added.
07/10/2014 -
  • Range increased and angles changed.
  • Damage increased.
  • Skill note effect doubled from 15% to 30%.
  • Fires tangible projectiles.
07/17/2014 -
  • Range error fixed.
  • None
  • Damage decreased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/20/2015 01/27/2016
  • Initial casting motion speed increased.
04/21/2016 05/18/2016
  • Persistent KD reduction decreased.
08/11/2016 09/28/2016
  • Fixed issue where Reload is not affected by Skill Trait.
12/29/2016 01/11/2017
  • Reload and Strike damage increased.
  • Shot damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage decreased.


Alternative Names

Server Name Translation
South Korea 고정 포격 Siege Shelling
Japan 砲撃モード Shelling Mode
China (Simplified Chinese) 固定炮击 Fixed Shelling
Germany Festes Ziel Target Lock
Spain Objetivo fijado Target Lock
France Cible fixe Target Lock
Italy Bersaglio Fisso Target Lock
Poland Stały Cel Fixed Target
United Kingdom Target Lock
Brazil Bombardeio Bombing