El Affected Paradigm: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:El Affected Paradigm.png]] | ||
| {{SkillType|Passive}} | | {{SkillType|Passive}} Decrease Master Skill Cooldown. Cooldown decrease additionally in proportion to Combat Power. | ||
|- | |||
| | |||
| {{color|#4eb55e|Master Skill Cooldown Decrease effect will apply up to max 35%.|b=1}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| Any 3rd Job Master Class || 99 || {{SkillText|SkillQuest|Item}} | | Any [[Master Class|3rd Job Master Class]] || 99 || {{SkillText|SkillQuest|Item}} | ||
|} | |} | ||
<br> | <br> | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:{{ColorSel|Misc}}" | ||
! Rarity !! Master Skill Cooldown Decrease !! Additional Decrease<br>(Per 300,000 Combat Power) !! Max | ! rowspan=2 | Rarity !! rowspan=2 | Master Skill Cooldown Decrease !! colspan=2 | Additional Decrease<br>(Per 300,000 Combat Power) | ||
|- style="background:{{ColorSel|Misc}}" | |||
! Amount !! Max | |||
|- | |- | ||
| align="left" | Rare || 4% || rowspan=3 | 1% || 4% | | align="left" | Rare || 4% || rowspan=3 | 1% || 4% | ||
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|- | |- | ||
| align="left" | Unique || 10% || 10% | | align="left" | Unique || 10% || 10% | ||
|} | |||
=== Master Skill Cooldown Decrease Scaling === | |||
{{#vardefine: scaling_base_rare |4 }} | |||
{{#vardefine: scaling_base_elite |7 }} | |||
{{#vardefine: scaling_base_unique |10 }} | |||
{{#vardefine: scaling_per |1 }} | |||
{{#vardefine: scaling_max_rare |8 }} | |||
{{#vardefine: scaling_max_elite |14 }} | |||
{{#vardefine: scaling_max_unique |20 }} | |||
{{#vardefine: scaling_cp |300000}} | |||
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base_unique}}) / {{#var:scaling_per}} }} }} | |||
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }} | |||
{{#vardefine: scaling_max_cp | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}} }} }} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Misc}}" | |||
! rowspan=2 | Combat Power !! colspan=3 | Master Skill Cooldown Decrease | |||
|- | |||
|- style="background:{{ColorSel|Misc}}" | |||
! Rare !! Elite !! Unique | |||
{{#vardefine: i | 1 }} | |||
{{#while: | |||
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }} | |||
| <nowiki /> | |||
{{!}}- | |||
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }} | |||
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base_rare}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base_elite}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base_unique}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }} | |||
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare }}}} | }} | |||
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite }}}} | }} | |||
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique }}}} | }} | |||
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}} | |||
{{!}}{{!}}{{#var:scaling_rare}}% | |||
{{!}}{{!}}{{#var:scaling_elite}}% | |||
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }} | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
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== Alternative Names == | == Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
| | |Color={{ColorSel|Misc}} | ||
|KR=엘이 스친 시간 |KRName= Time Brushed by El | |KR=엘이 스친 시간 |KRName= Time Brushed by El | ||
|DE=Von EL geprägte Zeit |DEName=El Shaped Time | |DE=Von EL geprägte Zeit |DEName=El Shaped Time |
Latest revision as of 05:01, 13 October 2024
[Passive] Decrease Master Skill Cooldown. Cooldown decrease additionally in proportion to Combat Power. | |
Master Skill Cooldown Decrease effect will apply up to max 35%. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Any 3rd Job Master Class | 99 | El Affected Paradigm Item |
Skill Information
Rarity | Master Skill Cooldown Decrease | Additional Decrease (Per 300,000 Combat Power) | |
---|---|---|---|
Amount | Max | ||
Rare | 4% | 1% | 4% |
Elite | 7% | 7% | |
Unique | 10% | 10% |
Master Skill Cooldown Decrease Scaling
Combat Power | Master Skill Cooldown Decrease | ||
---|---|---|---|
Rare | Elite | Unique
| |
300,000 | 5% | 8% | 11% |
600,000 | 6% | 9% | 12% |
900,000 | 7% | 10% | 13% |
1,200,000 | 8% | 11% | 14% |
1,500,000 | 8% | 12% | 15% |
1,800,000 | 8% | 13% | 16% |
2,100,000 | 8% | 14% | 17% |
2,400,000 | 8% | 14% | 18% |
2,700,000 | 8% | 14% | 19% |
3,000,000 | 8% | 14% | 20% |
Alternative Names
Force Active
Force Passive
Force Active
Force Passive