- Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
- Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
- Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
Sharp Fall: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Rena | |Character=Rena | ||
}} | }} | ||
{{#ev:youtube|c1OYgtZOnco|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:WindSneakerSkill4.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair) | ||
|- | |- | ||
| | | | ||
Line 19: | Line 18: | ||
== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
Line 29: | Line 28: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
| | ! Fall !! Shock Wave !! Normal !! Awakening | ||
| | |- | ||
| colspan="8" | '''Normal''' | |||
= | |- | ||
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | |||
| | |- | ||
| {{PvP}} || 230% || 905% | |||
|- | |- | ||
| colspan="8" | '''[Enhanced]''' | |||
|- | |||
|- | |- | ||
| | | {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 230% || 905% → 1597% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}} | |||
<br> | |||
| | == Total Damage == | ||
{{Damage|true|Rena | |||
|dmg=650, 2559 | |||
|pvp_dmg=230, 905 | |||
| | |dmg_max=i, 4514 | ||
| | |pvp_dmg_max=i, 1597 | ||
|awk_dmg=i, i*1.35 | |||
|pvp_awk_dmg=i, i*1.35 | |||
|awk_dmg_max=i, i*1.35 | |||
|pvp_awk_dmg_max=i, i*1.35 | |||
|empowered=true | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation. | |||
* | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | |||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" | | |||
*'''Sharp Fall''' added. | |||
|- | |||
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | |||
*Moved from [[Combat Ranger]] to [[Wind Sneaker]]. | |||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | *{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | ||
{{nerf|Unable to hit the enemies above or below the platform.}} | *{{nerf|Unable to hit the enemies above or below the platform.}} | ||
|- | |- | ||
| 07/23/2015 || | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
{{buff|X-axis Range increased.}} | *{{buff|X-axis Range increased.}} | ||
|- | |- | ||
| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
{{buff|Shockwave range increased.}} | *{{buff|Shockwave range increased.}} | ||
{{buff|Falling speed increased.}} | *{{buff|Falling speed increased.}} | ||
{{buff|Invincible while falling.}} | *{{buff|Invincible while falling.}} | ||
*Fixed skill tooltip error. | *Fixed skill tooltip error. | ||
|- | |- | ||
Line 106: | Line 104: | ||
*Fixed Enhanced attribute not working. | *Fixed Enhanced attribute not working. | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 02/22/2018 || | | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" | | ||
{{buff|[Enhanced] damage increase limit removed.}} | *{{buff|[Enhanced] damage increase limit removed.}} | ||
{{buff|Fall damage increased.}} | *{{buff|Fall damage increased.}} | ||
{{nerf|Shock Wave damage decreased.}} | *{{nerf|Shock Wave damage decreased.}} | ||
|- | |- | ||
| 02/23/2018 | | 02/23/2018 || colspan=2 align="left" | | ||
{{buff|Fall damage increased.}} | *{{buff|Fall damage increased.}} | ||
{{buff|Shock Wave damage increased.}} | *{{buff|Shock Wave damage increased.}} | ||
|- | |- | ||
| 04/05 | | 04/05/2018 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
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|ES=Caída brutal |ESName=Brutal Fall | |ES=Caída brutal |ESName=Brutal Fall | ||
|PL=Mocny Upadek |PLName=Strong Fall | |PL=Mocny Upadek |PLName=Strong Fall | ||
|TW=地動之舞 |TWName=Dance of the Earth | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Wind Sneaker}} | |||
{{ |
Latest revision as of 21:32, 11 March 2025
![]() |
[Special Active: Strength] Quickly fall down from the air to create a shockwave. The target inflicted with shockwave is ![]() Damage of shockwave increased and duration of ![]() (Can only be activated midair) |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Wind Sneaker | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Shockwave Damage Increase (During Awakening Mode) |
![]() |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Fall | Shock Wave | Normal | Awakening | ||||
Normal | |||||||
PvE | 650% | 2559% | 35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
PvP | 230% | 905% | |||||
[Enhanced] | |||||||
PvE | 650% | 2559% → 4514% | 35% (Est.) | 2 Seconds | 3 Seconds | 200 MP | 13 Seconds |
PvP | 230% | 905% → 1597% |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Regular | Awakening Mode | |||
Normal | Empowered | Normal | Empowered | |
PvE | 3,209% ~ 5,164% | 3,850.8% ~ 6,196.8% | 4,104.65% ~ 6,743.9% | 4,925.58% ~ 8,092.68% |
PvP | 1,135% ~ 1,827% | 1,362% ~ 2,192.4% | 1,451.75% ~ 2,385.95% | 1,742.1% ~ 2,863.14% |
Tips and Details
- The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
- With [Enhanced], the height required to do maximum damage is equal to just under the apex of Rena's standard double jump, and thus attainable in every situation.
- The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
- This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/06/2009 | 05/04/2011 |
| |
06/27/2013 | 11/06/2013 |
| |
04/20/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
07/30/2015 | - |
| |
01/14/2016 | - |
| |
04/27/2017 | 05/10/2017 |
| |
02/22/2018 | 04/18/2018 |
| |
02/23/2018 |
| ||
04/05/2018 |
|
|
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
샤프 폴 | Sharp Fall |
![]() |
シャープフォール | Sharp Fall |
![]() |
地動之舞 | Dance of the Earth |
![]() |
强力践踏 | Strong Stomp |
![]() |
Harter Fall | Sharp Fall |
![]() |
Caída brutal | Brutal Fall |
![]() |
Saut brutal | Brutal Leap |
![]() |
Colpo dell'Onda Esplosiva | Explosive Wave Strike |
![]() |
Mocny Upadek | Strong Fall |
![]() |
Queda Brutal | Brutal Fall |
Wind Sneaker - Skills