- Average damage is tested on small (e.g., Lowe) to medium targets (e.g., Wooden Doll) with realistic positioning.
- Maximum damage for large-hitbox skills may be unattainable in-game and is estimated.
- Timed buffs are included only if they alter skill function or appear in the tooltip; permanent boosts are always included.
Heavy Field: Difference between revisions
From Elwiki
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|rmqlVnz-xVE|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:TTTrans6.png]] | | [[File:TTTrans6.png]] | ||
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in Super Armor status. Releasing the skill key will launch a missile that generates | | {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in {{se||Super Armor}} status. Releasing the skill key will launch a missile that generates {{se|341|Heavy Field||ed}} on the chosen location. Enemies will be able to see where you are aiming. | ||
|- | |- | ||
| | | | ||
Line 16: | Line 15: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Tactical Trooper]] : Transcendent || 95 | | [[Tactical Trooper]]: Transcendent || 95 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
| | ! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=2 | {{se|341|Heavy Field||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Magical Damage Received Increase {{Stat|M|RD}} !! Duration | |||
! | |||
|- | |- | ||
| ''' | | colspan="6" | '''Normal''' | ||
|- | |- | ||
| '''{{PvP}} | | {{PvE}} || 7247% || 14% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |||
| {{PvP}} || 2348% || 7% | |||
|- | |||
| colspan="6" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 7247% || 14% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 2348% || 7% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Heavy Field|Gigantic, Heavy|130|cd=22}} | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Chung | ||
|dmg=7247 | |||
|pvp_dmg=2348 | |||
| | |heavy=true | ||
}} | |||
| | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
Reload.png; Reload Mastery; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]]. | *{{se|341|Heavy Field|tt=no}} additionally prevents enemies from dashing or jumping. | ||
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected. | *Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, [[Heavy Field]] will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]]. | ||
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire | *Unlike [[Tactical Field]] which buffs the players standing in the field, [[Heavy Field]] debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected. | ||
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the '''Artillery Strike''' skills which will immediately fire. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*'''Heavy Field''' added. | *'''Heavy Field''' added. | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 11/16/2016 || - || colspan=2 align="left" | | | 11/16/2016 || - || colspan=2 align="left" | | ||
Line 105: | Line 84: | ||
|- | |- | ||
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 09/28/2017 || - || align="left" | | | 09/28/2017 || - || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || align="left" | | | 04/05/2018 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Invincibility frames added while aiming.}} | *{{buff|Invincibility frames added while aiming.}} | ||
*{{nerf|Movement Speed/Action Speed Decrease effect removed.}} | *{{nerf|Movement Speed/Action Speed Decrease effect removed.}} | ||
|- | |- | ||
| 08/14/2019 || - || colspan=2 align="left" | | | 08/14/2019 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|Damage Increase decreased.}} | *{{nerf|Damage Increase decreased.}} | ||
|- | |- | ||
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" | | | 03/12/2020 || 04/08/2020 || colspan=2 align="left" | | ||
*{{nerf|Damage Increase decreased.}} | *{{nerf|Damage Increase decreased.}} | ||
|- | |||
| 01/18/2024 || 01/31/2024 || colspan=2 align="left" | | |||
*{{buff|{{se|341|Heavy Field|tt=no}} '''Received Damage Increase''' increased.}} | |||
|- | |||
| 02/27/2025 || 03/26/2025 || colspan=2 align="left" | | |||
*{{nerf|{{se|341|Heavy Field|tt=no}} '''Received Damage Increase''' removed.}} | |||
*{{buff|{{se|341|Heavy Field|tt=no}} '''Magical Damage Received Increase''' added.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Tactical Trooper}} | |||
{{ |
Latest revision as of 11:12, 26 March 2025
![]() |
[Special Active: Bravery] Hold down the skill key and use arrow keys to select a target area while in ![]() ![]() |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper: Transcendent | 95 |
Skill Information
Mode | Field (Magical) | ![]() |
MP Usage | Cooldown | |
---|---|---|---|---|---|
Magical Damage Received Increase This effect is multiplicative to your current stats. (Received Damage effect is additive to the All Damage multiplier.) M |
Duration | ||||
Normal | |||||
PvE | 7247% | 14% | 10 Seconds | 300 MP | 22 Seconds |
PvP | 2348% | 7% | |||
[Enhanced] | |||||
PvE | 7247% | 14% | 10 Seconds | 240 MP | 22 Seconds |
PvP | 2348% | 7% |
Skill Traits
Gigantic Heavy Field | Heavy Heavy Field | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Skill size increased to 130% | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 7,247% | 10,435.68% |
PvP | 2,348% | 3,381.12% |
Related Skills
Tips and Details
Heavy FieldHeavy Field additionally prevents enemies from dashing or jumping.
- Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.
- Unlike Tactical Field which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
- Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
| |
11/16/2016 | - |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
09/28/2017 | - |
|
|
02/22/2018 | 04/18/2018 |
| |
04/05/2018 |
|
| |
08/01/2019 | 08/28/2019 |
| |
08/14/2019 | - |
| |
03/12/2020 | 04/08/2020 |
| |
01/18/2024 | 01/31/2024 |
| |
02/27/2025 | 03/26/2025 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
헤비 필드 | Heavy Field |
![]() |
ヘビーフィールド | Heavy Field |
![]() |
超重领域 | Heavy Field |
![]() |
Schwerefeld | Gravity Field |
![]() |
Campo gravitatorio | Gravity Field |
![]() |
Champ de pesanteur | Gravity Field |
![]() |
Campo gravitazionale | Gravity Field |
![]() |
Pole Ciężkości | Gravity Field |
![]() |
Gravity Field | |
![]() |
Campo Pesado | Heavy Field |
Tactical Trooper - Skills
Hyper Active
Special Active
Active
Passive