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{{Infobox_character |name=Rena |color=#00FF00 |image=[[Image:Combat Ranger.png|300px]] |class=Combat Ranger |weapon=Bow |tree=[[Rena]] > [[Combat Ranger]] > [[Wind Sneaker]]|AN=[[File:flag-kr.png]] 컴뱃 레인저<br>[[File:flag-us.png]] Combat Ranger<br>[[File:flag-gb.png]] Battle Markswoman<br>[[File:flag-jp.png]] コンバットレンジャー}}
{{Languages|Combat Ranger}}
{{Infobox_character  
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}
|image=[[File:Portrait - Combat Ranger.png|center|225px]]  
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger  
|weapon=Bow
|ability=Wind Control
|age=Unknown
|race=Elf
|ESP=Movement Speed Increase
|tree=<dfn>{{</dfn>
{{Class Tree|
| 1-0=[[File:Icon - Rena.png|40px|link=Rena]]
| 1-1=[[File:Icon - Combat Ranger.png|40px|link=Combat Ranger]]
| 1-2=[[File:Icon - Wind Sneaker.png|40px|link=Wind Sneaker]]
| 1-3=[[File:Icon - Anemos.png|40px|link=Anemos]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
{{CharStats
| Speed=2
| Range=1
| Difficulty=2
| Damage=P
}}}}
<center>{{quotation|Shall we get started?}}</center>
<br>
 
= [[File:Icon - Combat Ranger.png]] Combat Ranger =
 
'''[A ranger that focuses on close combat and kicks]'''
=== Background ===
{{Background
|NA=
As a close combat specialist, Combat Ranger focuses more on close-combat skills, using her bow for support.


<center>{{quotation|Elders, Guide me!}}</center>
She blocks enemy movements with long-ranged attacks, then destroys them with elegantly delivered kicks.
|KR=
활과 마법을 잘 쓴다고 알려진 엘프족이지만 엘프 전사의 소양으로써 근접전투 기술을 연마하기도 한다. 그리고 이런 격투 기술을 활보다 힘써 갈고 닦는 전사들이 등장하게 되었다.


<br>
컴뱃 레인저로 불리는 이들은 원거리 공격으로 상대의 움직임을 봉쇄하고 우아한 움직임으로써 적을 격퇴하는 무술을 구사한다. 활만 사용한다고 만만하게 보았다가는 잠시 후 묵직하게 꽂히는 전사의 발차기를 경험하게 될 것이다.
==Combat Ranger==
|KRT=
=== Speciality ===
Although the elves are known to use bows and magic well, they also hone their close-combat skills as an elf warrior. And the warriors who honed these fighting skills harder than bows appeared.
The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.


Called Combat Rangers, they use a martial art that blocks the opponent's movement with a ranged attack and repels the enemy with elegant movements. If you take it easy with only using a bow, you will experience a warrior's kick that sticks heavily after a while.
}}
<br>
<br>
=== Background ===
As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a [[Combat Ranger]].


<br>
== First Class Advancement ==
== <br>First Class Advancement ==
Completing the following advancement quest or using the Item Mall item: '''Combat Ranger's Spirit''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
[[File:cs.png|thumb|'''Combat Ranger''' can also be obtained by using the Cash Shop item: '''Combat Ranger's Spirit''']]
{{JobChange|1st|Rena|Combat Ranger
[[Rena]] is required to be Lv15 to begin her first class advancement. <br>
| <!-- [Quest 1 Description] --> As she battled more and more, Rena realizes how useful close-range combat is. Rena thinks back to the techniques she learned just because she thought it was required of her as an Elf. The wind blowing through Bethma Valley felt strangely familiar.
After completing the Ranger quest chain, [[Rena]] can decide between advancing as [[Sniping Ranger]], [[Combat Ranger]], or [[Trapping Ranger]].<br>


=== Combat Ranger ===
| <!-- [Quest 2 Description] --> It seems Bethma's situation is serious. First they must calm the Lizardman and try to talk. It is much easier to take down enemies without harming them using kicks than arrows. Feel the wind surrounding your body and take down Lizardman warriors.
#Talk to [[Elder#Town NPCs|Ruichel]] in [[Elder]]
#Eliminate 8 Big Soldiers and 8 Little Soldiers in [[2-5]] on any difficulty.<br>
#Clear [[2-5]] on Hard or Higher within 10 minutes.<br>
#Clear [[2-5]] on Very Hard with B rank or higher.<br>


<br> At Lv35, a [[Combat Ranger]] can advance into a [[Wind Sneaker]].  
| <!-- [Quest 3 Description] --> Feeling the wind surround her body as her hits directly come into contact with her enemies felt fascinating. Though there were warriors back at the village who trained in close-range combat, she always assumed it wasn't a path for her. Is there anyway to hone this technique?<br>Perhaps Stella would know as someone who served for Velder Kingdom.


| <!-- [Quest 4 Description] -->The martial arts she learned from Stella allowed her to use more precise techniques. Every time she extends her legs the wind surrounding her pushes her softly, or sometimes sharply.<br>She is now prepared. It's time to deliver heavy blows to enemies who dodges arrows and closes in.
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can advance into a [[Wind Sneaker]].
<br>
<br>


=== Skill Tree ===
{{clearfix}}
<tabber>
== Skill Tree ==
NA=
{{:Skill Tree: Combat Ranger}}
{{:Skill Tree: Combat Ranger}}
|-|
{{SkillNav - Combat Ranger}}
 
<br>
KR=
{{:Skill_Tree: Combat Ranger KR}}
</tabber>


== Additional Combos  ==
{{clearfix}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
== Additional Commands ==
{{SkillText|Combo|Power Shot}}
{{SkillText|Combo|1}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="45%" |Description
! width="20%" |Damage
! width="25%" |Damage
|-
|-
|[[Image:Cr1.png]]  
| [[File:Combo - Combat Ranger 1.png|520px]]  
| '''Triple Kick'''
|
After dashing and jumping, Rena does three kicks mid-air.
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
|  
|
{{CDR}}{{CU}} <br>
{{CUU}}<br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 182% Phy. Damage<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 50% x4 Phy. Damage<br>
{{CZ}} 160% Phy. Damage
|-
| [[File:Combo - Combat Ranger 2.png|520px]]
|
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
|
{{CDR}}<br>
{{CZ}} 173% Phy. Damage <br>
{{CZ}} 209% Phy. Damage <br>
{{CZ}} 228% Phy. Damage
|-
|-
|[[Image:Cr2.png]]  
| [[File:Combo - Combat Ranger 3.png|520px]]  
| '''Windmill'''
|
Double jumping, Rena stomps down into the ground and does a wide windmill that<br>
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
launches all enemies into the air.
|
|  
{{CX}} 261% Mag. Damage<br>
{{CU}}{{CU}} <br>
{{CX}} 295% Mag. Damage<br>
{{CZ}} 220% Phy. Damage <br>
{{CZ}} 290% Phy. Damage<br>
{{CZ}} 120% Phy. Damage
{{CZ}} 296% Phy. Damage<br>
{{CZ}} 393% Phy. Damage
|-
|-
|[[Image:Cr3.png]]  
|[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| '''Double Slide'''
An upgrade of her normal dash attack, Rena has the ability to dash once more. <br>
Her first dash can also be cancelled for an '''Active''' or '''Special Active'''.
|
|
{{CDR}}<br>
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
{{CZ}} 130% Phy. Damage <br>
|
{{CZ}} 160% Phy. Damage <br>
{{CDRU}} <br>
{{CZ}} 200% Phy. Damage
{{CZ}} 188% Phy. Damage <br>
{{CZ}} 201% Phy. Damage <br>
{{CZ}} 302% Phy. Damage
|}
|}
 
=== Updates ===
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
 
|-
== Skills  ==
! colspan=2 | Date !! rowspan=2 | Changes
<tabber>
|-
|-|
! KR !! NA
NA=
|-
{| width="100%" class="FCK__ShowTableBorders" style="border: medium none transparent; background: none repeat scroll 0% 0% transparent;"
| 02/01/2014 || 08/13/2014 || align="left" |
*{{buff|Modified {{CUU}}{{CZ}}{{CIO|Z}} and {{CUU}}{{CX}}{{CIO|Z}} to create a whirlwind that pulls enemies to you.}}
|-
| 07/23/2015 || 12/16/2015 || align="left" |
*{{buff|Added new {{CX}}{{CX}}{{CZ}}{{CZ}}{{CZ}} combo.}}
|-
|-
| valign="top" |  
| 06/20/2019 || 07/17/2019 || align="left" |
=== Special Active  ===
*{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}}
 
*{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}}
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning_Kick.png]]
| align="center" width="150" | [[Spinning Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| align="center" width="150" | [[Crescent Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK_HO.png]]
| align="center" width="150" | [[Sharp Fall]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| align="center" width="150" | [[Dive Kick Bombing ]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| align="center" width="150" | [[Violent Attack]] [[Image:lock.gif|lock.gif]]
|}
|}
<br>


| valign="top" |
== Gallery ==
 
:''Full Gallery: [[Rena/Gallery]]
=== Active  ===
{{:Combat Ranger/Artwork}}
 
{{:Combat Ranger/Misc}}
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect_Kick.png‎]]
| align="center" width="150" | [[Reflective Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Low_Kick.PNG]]
| align="center" width="150" | [[Low Kick]] [[Image:lock.gif|lock.gif]]
|}
 
| valign="top" |
 
=== Buff  ===
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]
| align="center" width="150" | [[Magic Adrenaline]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STactive3.png]]
| align="center" width="150" | [[Power Adrenaline]]
|}
 
| valign="top" |
=== Passive  ===
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Intermediate Magic Training.PNG]]
| align="center" width="150" | [[Intermediate Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STPassive2.png]]
| align="center" width="150" | [[Intermediate Strength Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Agility.png]]
| align="center" width="150" | [[Agility]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Fighting_Spirit.png]]
| align="center" width="150" | [[Fighter Spirit]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Swift_Kicks.png]]
| align="center" width="150" | [[Swift Kicks]]
|}
 
|}


== Trivia ==
*While in Bethma, Rena was trained by [[Stella]] to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
<br>
<br>
|-|
KR=
{| width="100%" style="background: transparent; border: transparent"
|-
| valign="top" |
=== Special Actives ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning_Kick.png]]
| align="center" width="150" | [[Spinning Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| align="center" width="150" | [[Crescent Kick]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| align="center" width="150" | [[Dive Kick Bombing ]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| align="center" width="150" | [[Violent Attack]] [[Image:lock.gif|lock.gif]]
|}
<br>
| valign="top" |
=== Actives ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Low_Kick.PNG]]
| align="center" width="150" | [[Low Kick]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Middle Kick.png]]
| align="center" width="150" | [[Middle Kick]] [[Image:lock.gif|lock.gif]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Reflect_Kick.png]]
| align="center" width="150" | [[Reflective Kick]]
|}
| valign="top" |
=== Passive ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:RPassive3.png]]
| width="150" align="center" | [[Basic Strength Training]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Swift_Kicks.png]]
| align="center" width="150" | [[Swift Kicks]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Nimble.png]]
| align="center" width="150" | [[Nimble]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:New Agility.png]]
| align="center" width="150" | [[Agility]]
|}
|}


</tabber>
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=컴뱃 레인저 |KRName=Combat Ranger
|JP=コンバットレンジャー |JPName=Combat Ranger
|TW=衝鋒者 |TWName=Charger
|CN=冲锋者 |CNName=Charger
|FR=Guerrière archère |FRName=Archer Warrior
|DE=Kriegsschützin |DEName=War Markswoman
|IT=Arciera Guerriera |ITName=Archer Warrior
|PL=Strzelec Bojowy |PLName=Battle Markswoman
|ES=Tiradora de guerra |ESName=War Markswoman
|UK=Battle Markswoman
|BR=Arqueira de Combate |BRName=Combat Archer
}}


{{Characters}}
{{Characters}}

Latest revision as of 01:32, 27 May 2024

Combat Ranger
Full Name
Rena Erindel
Class
Combat Ranger
Weapon
Bow
Extra Abilities
Wind Control
Age
Unknown
Race
Elf
Movement Speed Increase
Class Tree
{{

}}
Release Date
20 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Average
Range
Short
Difficulty
Normal
Physical
Shall we get started?


Combat Ranger

[A ranger that focuses on close combat and kicks]

Background

  • In-game Version
  • Nexon Version

As a close combat specialist, Combat Ranger focuses more on close-combat skills, using her bow for support.

She blocks enemy movements with long-ranged attacks, then destroys them with elegantly delivered kicks.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Combat Ranger's Spirit will change your job to Combat Ranger.

Combat Ranger
Combat Ranger 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Combat Ranger class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

As she battled more and more, Rena realizes how useful close-range combat is. Rena thinks back to the techniques she learned just because she thought it was required of her as an Elf. The wind blowing through Bethma Valley felt strangely familiar.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 1/4
Description

It seems Bethma's situation is serious. First they must calm the Lizardman and try to talk. It is much easier to take down enemies without harming them using kicks than arrows. Feel the wind surrounding your body and take down Lizardman warriors.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 2/4
Description

Feeling the wind surround her body as her hits directly come into contact with her enemies felt fascinating. Though there were warriors back at the village who trained in close-range combat, she always assumed it wasn't a path for her. Is there anyway to hone this technique?
Perhaps Stella would know as someone who served for Velder Kingdom.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 3/4
Description

The martial arts she learned from Stella allowed her to use more precise techniques. Every time she extends her legs the wind surrounding her pushes her softly, or sometimes sharply.
She is now prepared. It's time to deliver heavy blows to enemies who dodges arrows and closes in.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Combat Ranger can advance into a Wind Sneaker.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.




Additional Commands

 : Arrow damage is calculated before Power Shot.
 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

After doing the standard combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.


182% Phy. Damage
50% x4 Phy. Damage

After doing the standard combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.


173% Phy. Damage
209% Phy. Damage
228% Phy. Damage

After doing the standard or combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.

261% Mag. Damage
295% Mag. Damage
290% Phy. Damage
296% Phy. Damage
393% Phy. Damage

After doing the standard combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in Super Armor.


188% Phy. Damage
201% Phy. Damage
302% Phy. Damage

Updates

Date Changes
KR NA
02/01/2014 08/13/2014
  • Modified and to create a whirlwind that pulls enemies to you.
07/23/2015 12/16/2015
  • Added new combo.
06/20/2019 07/17/2019
  • forward movement reduced but launches enemies.
  • Super Armor added and does not launch.
  • combo removed.


Gallery

Full Gallery: Rena/Gallery

Artwork

Miscellaneous


Trivia

  • While in Bethma, Rena was trained by Stella to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
  • Before her model was revamped, Combat Ranger's hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.


Alternative Names

Server Name Translation
South Korea 컴뱃 레인저 Combat Ranger
Japan コンバットレンジャー Combat Ranger
Taiwan (Traditional Chinese) 衝鋒者 Charger
China (Simplified Chinese) 冲锋者 Charger
Germany Kriegsschützin War Markswoman
Spain Tiradora de guerra War Markswoman
France Guerrière archère Archer Warrior
Italy Arciera Guerriera Archer Warrior
Poland Strzelec Bojowy Battle Markswoman
United Kingdom Battle Markswoman
Brazil Arqueira de Combate Combat Archer


Characters