Soul Collector: Difference between revisions
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*Cooldown of 1 second, up to 5 stacks | *Cooldown of 1 second, up to 5 stacks | ||
*The collected souls can be used for 'Trigger'-type skills. | *The collected souls can be used for 'Trigger'-type skills. | ||
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<br> | |||
== Requirements == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align:center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Class !! Master !! Level Required !! SP Cost Per Level | |||
|- | |||
| [[Royal Guard]] || Lv. 20 || 15 || 3 | |||
|} | |} | ||
<br> | <br> |
Revision as of 09:05, 13 September 2015
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Royal Guard | Lv. 20 | 15 | 3 |
Skill Information
Skill Level | Level Required | Magic Bullet Strengthening | ||
---|---|---|---|---|
Damage Increase | Range Increase | Penetration Increase | ||
1 | 15 | 10% | +5 | +0 |
2 | 11.5% | +6 | ||
3 | 16 | 13% | +7 | |
4 | 19 | 14.5% | +8 | |
5 | 22 | 16% | +9 | |
6 | 25 | 17.5% | +10 | |
7 | 28 | 19% | +11 | |
8 | 31 | 20.5% | +12 | |
9 | 34 | 22% | +13 | |
10 | 37 | 23.5% | +14 | |
11 | 40 | 25% | +15 | +1 |
12 | 43 | 26.5% | +16 | |
13 | 46 | 28% | +17 | |
14 | 49 | 29.5% | +18 | |
15 | 52 | 31% | +19 | |
16 | 55 | 32.5% | +20 | |
17 | 58 | 34% | +21 | |
18 | 61 | 35.5% | +22 | |
19 | 64 | 37% | +23 | |
20 (M) | 67 | 38.5% | +24 |
Tips and Details
- Souls specifically strengthen Trigger - Soul Eruption, Trigger - Soul Surge, Spectral Spear, and Swift Smash and will be consumed when casting any of these skills.
- Trigger - Soul Surge will not consume souls if it is used with the Skill Note.
- With the Skill Note, Eschaton will also be able to consume souls.
- Souls are required for specific effects of the passives Tribute and Spiritual Enhancement.
- One way to gather souls quickly is to use the combo, which can generate 5 souls when carefully fired at one target.
Trivia
- Collected souls will appear as floating blue orbs around Lu/Ciel.
Updates
- 02/12/2015 KR
- Fixed problem where Ciel's dash jump ZX grenades exploded twice.
- Soul collection hit count lowered to 5.
- Soul collection cooldown lowered to 1 second.
- 02/26/2015 KR
- Fixed problem where penetration increase effect wasn't being applied for Fantasy Impromptu - 1st Movement's Accelerando.
Alternative Names