Ereda Island/Season 2: Difference between revisions

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*[[5-6|Altar of Dedication]] must be completed once
*[[5-6|Altar of Dedication]] must be completed once
*Accessible from dungeon maps between Feita and Sander
*Accessible from dungeon maps between Feita and Lanox
*Waiting time for entry needs at least 6 ~ 8 people to be queuing.  
*Waiting time for entry needs at least 6 ~ 8 people to be queuing.  
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Revision as of 02:55, 6 December 2015

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Ereda Island (Season 2)

A new PvP dungeon based mode!
Description
A place where the 'Red Knights' of Velder and 'Guardian Knights' of Hamel fight till their heart's content.

It was said that they both compete to promote unity and development, but in actual fact they compete because of the hidden artifacts in the island and both kingdoms fight for it. The island battle was hidden with a mysterious force but now the mysterious land known as Ereda Island has appeared in the eyes of everyone.

A strategic battle mode where you win by destroying Guardian Tower quicker than your opponents.
Recommended Level
40 - 70
Appropriate Item Level
30
Map Layout
Entry Requirements
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  • Altar of Dedication must be completed once
  • Accessible from dungeon maps between Feita and Lanox
  • Waiting time for entry needs at least 6 ~ 8 people to be queuing.
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Gameplay Guide
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Each Team will start from the camp and pass through 5 checkpoints. A Team who breaks the Guardian Tower located in the final checkpoint will win the game.

  • 1st Checkpoint: Teams must break the Sealed Device to move to the next checkpoint. The team who breaks the Sealed Device first will receive additional rewards whether they win or lose.
  • 2nd and 4th Checkpoint: Random Battle – Defeat the monsters to open the portal to the next checkpoint. Monster types and patterns vary according to the party's average rank.
  • 3rd and 5th Checkpoint: Random Movement – Overcome the stage's obstacles, and reach the portal to advance to the next checkpoint. One of three possible stage maps will appear randomly, and each map can only appear once in each dungeon instance.
  • Final Checkpoint: The team which deals the most damage to the Guardian Tower wins.
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Map Mechanics
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DO NOTE: Elements, stats (e.g Attack Speed, critical, additional damage), and special effects from armor/weapon will be void during the game. However you can't change skills in-game.

Get the opportunity to improve your abilities each time you pass through a checkpoint.
Strengthen the Stat, Skill, or Resource ability of your choice up to 5 times by mouse click or pressing the Number Key (1~3). If a player does not select within 10 seconds, then a random ability will be strengthened.
Strengthened ability takes effect only in the current dungeon run.

Stat Enhancement Skill Enhancement Resource Increase
Enhances character's awakening ability.


Strengthened for 30 seconds when awakened.

Attack/Defense Increase: 10%

Critical Increase: 20%

All Speed Increase: 5%

Increase character's skill level.


Cooldown time of all skills will be reset.

Character's skill level will be reset.



Enhances MP, awakening and other related resources.


HP/MP 100% Recovery.

Natural MP recovery: +4

MP Gained when hit: 20%

Awakening Time/Duration: 10%

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Velder Team
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Image Description Moves
Velder Swordsman - A warrior who fights for Velder, use swift and simple slash attacks to damage players.

-Can do a simple 2 slash attack that can knockdown players.

Velder Mage - A magician who fights for Velder, uses various fire blast attacks to damage players.

-Can fire a fireball that explode contact which can burn and push players back.

Velder Charger - A lancer who fights for Velder, uses mid-range technique to push players back.

-Can perform piercing attacks that can knock player back and down.

Velder Defender - A defender who fights for Velder, uses defensive move to prevent players from breaking through.

-Can guards against attacks to lower damage and can counter, launching the players away.

Velder Siege Tower - A large tower that serves to block enemy forces from advancing. It can charge forward and deal damage if players get too close. It also periodically fires a cannon blast.

-Charge! : The tower charge ahead, dealing heavy hits to players, pushing them back.

-Cannon Blast : The tower fires a cannonball, dealing heavy damage to players in front of it, launching them up.

Vern - The swordsman of Velder's Chief Gatekeepers.

-Sword Combo: Vern swings his sword three times, with the third strike knocking down.

-Charged Swing: Vern charges his sword in a state of super armor, then launches a single, powerful attack.

-Burn Geyser: A smaller version of Elsword's Triple Geyser skill. Vern will jump up before using this skill.

Cain - The mage of Velder's Chief Gatekeepers.

-Fire Blast: Cain swings her staff, releasing a blast of fire that quickly travels forward.

-Flame Eruption: Cain summons a meteor from the sky to rain down onto players then erupts on the ground which hits players multiple times, then knocks down.

-Gust Storm: An exact copy of Aisha's Gust Storm, however it has a longer activation time and deal less hits, during which Cain gains invincibility and slowly floats into the air.

Lard - The defender of Velder's Chief Gatekeepers.

-Shield Bash: Lard bashes players with his shield three times, the last hit knocking his victim(s) away.

-Shield Blast: Lard unleashes a blast of fire from his shield, pushing the players back.

-Defensive slam: Lard hits the ground with his shield, causing a small quake which knocks any nearby players away from him.

Vanessa - The spearman of Velder's Chief Gatekeepers.

-Spear Swing: Vanessa swings her spear a few times in super armor, knocking down.

-Spinning Cut: Vanessa spins around, hitting anyone who goes near her with her spear, also KDs.

-Energy Burst: Vanessa gains super armor and slams her spear into the ground, causing a large, red burst of energy, which launches players unfortunate enough to get hit by it.

? - Velder's barrier generator, destroy it first to gain extra reward as well as continue the fight.

- If Hamel's team destroy this first, they will receive 30% bonus EXP and a few more medals.

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Hamel Team
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Image Description Moves


Hamel Mage - A magician who fights for Hamel, and uses various ice blast attacks to attack players.



'


Hamel Siege Tower - A large tower that serves to block enemy forces from advancing. It can charge forward and deal damage if players get too close. It also periodically fires a cannon blast.


Sig - The swordsman of Hamel's Chief Gatekeepers.

-Sword Combo: Sig swings his sword three times, with the third strike knocking down.

-Charged Swing: Sig charges his sword in a state of super armor, then launches a single, powerful attack.

-Ice Geyser: An ice version of Elsword's Triple Geyser skill.

Leon - The mage of Hamel's Chief Gatekeepers.

-Ice Blast: Leon swings her staff, releasing a blast of ice that quickly travels forward.

-Frost Eruption: Leon summons an eruption of ice which hits players multiple times, then knocks down.

-Ice Storm: An exact copy of Aisha's Ice Storm, however it has a longer activation time, during which Leon gains invincibility and slowly floats into the air.

Net - The defender of Hamel's Chief Gatekeepers.

-Shield Bash: Net bashes players with his shield three times, the last hit knocking his victim(s) away.

-Shield Blast: Net unleashes a blast of ice from his shield.

-Defensive slam: Net hits the ground with his shield, causing a small quake which knocks any nearby players away from him.

Lexter - The spearman of Hamel's Chief Gatekeepers.

-Spear Swing: Lexter swings her spear a few times in super armor, knocking down.

-Spinning Cut: Lexter spins around, hitting anyone who goes near her with her spear, also KDs.

-Energy Burst: Lexter gains super armor and slams her spear into the ground, causing a large blue burst of energy, which launches players unfortunate enough to get hit by it.

?


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Ereda Mobs
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Image Description Moves
Lantern Fly - This shining sphere of light tries to rush at you with its nimble body!
Puppet Stone (Fake) -
Puppet Stone (Real) -
Mantares - This is one of the two spiders that you will encounter. It will attack by spewing acid from their mouth that will poison you while hitting you multiple times.
Mantaray - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their claws.
Glitter Rock Thrower - A Glitter who throws rocks down from high places. (immobile)
??? -

-Monkey Roll: He will roar madly, then start to roll for a distance.

??? -
Fire Nasod: Ignis - The fire Nasod who uses fire blasts from his cannon to heat up any opponent.

-Combo Duo: Ignis attacks you with his long arms, knocking you down.
-Fire Blast: Ignis raises his cannon and launches a flamethrower out of it, heavily damaging any player who gets hit, also burning them. The initial arm motion for Fire Blast will now push you into harms way.
-Meteor Shower! Ignis raises his arm and summons flaming meteors falling throughout the stage, burning any player who gets hit.
-Dimension Link Guardian - Fire! His strongest move. Igni uses his cannons to release a huge shockwave of energy that fills the length of the entire stage. Ignis's shockwave is red.
Note:
-Has a stoic threshold of ?? hits.

Water Nasod: Leviathan - The water Nasod who summons ice that can slow down any opponent.

-Combo Duo: Leviathan attacks you with his long arms, knocking you down.
-Ice Floor: Leviathan sends out his arm and summons up three oncoming spikes of ice that come up from the floor, heavily damaging any player who gets hit as well as freezing them, which slows down the victim.
-Blizzard Shower! Leviathan raises his arm and summons showers of freezing ice falling throughout the stage, freezing any player who gets hit.
-Dimension Link Guardian - Water! His strongest move. Leviathan uses his cannons to release a huge shockwave of energy that fills the length of the entire stage. Leviathan's shockwave is blue.
Note:
-Has a stoic threshold of ?? hits.

Barrier Machine-fire- - Ignis seems to have a barrier around himself making him impervious to damage! Destroy this machine to make him vulnerable.
Barrier Machine-water- - Leviathan seems to have a barrier around himself making him impervious to damage! Destroy this machine to make him vulnerable.
Magmanta

-Cripple Cut: Magmanta rises up into the air and crashes into the ground near the player. Can be avoided by waiting in one spot until the monster sign appears above the player's head, and moving quickly out of range.

  • Magmanta itself can not harm you. Only the impact of the ground can. Therefore it is dodgeable if you are in mid-air by roughly two and a half platforms above the impact zone.

-Lunge: Magmanta will pull back slightly then jump forwards trying to crush anything in front of it.
-Leg Slash: Magmanta will slash you two times with its front legs. It can be interrupted, as it will only super-armor on second slash.
-Quake Smash: Magmanta lifts its front legs and smashes hard into the ground in front of it. Afterwards, rocks will fall from the ceiling and can damage you and Magmanta as well.
-Acid Spray: Magmanta will spray poison at you, which will damage and poison you.
-Bug Bite: Magmanta will lean towards you and will try to bite you in an attempt to damage you.
-Pheromone: After reducing Magmanta's health to less than 1/4, it will begin releasing red smoke.
Notes:
-Has a stoic threshold of 60 hits, but any targets that are near him will not be knocked away.

Rash Vegar Trock - An evolved version of Vegar Trock that goes into stoic more frequently.
Rash Oba Trock - An evolved version of Oba Trock that goes into stoic more frequently.
Nasod Inspector - After the Secret Dungeon Reorganization, all robot based monsters are much smaller, including the Nasod Inspector. The Nasod Inspector is the gargantuan blue robot boss found in Wally's Underground Laboratory.

Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
Cannon Fire: The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
Cannon Slam: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution.
Cannon Slam II: The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself.
Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
Defense Mode: The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health.
System Crash: When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.

Taranvash of Light - Possessing the ancient power of light.... Taranvash was the faithful watchdog who defended Hamel, but went insane due to the overwhelming forces of the El.

-Swipe: Swipes at you twice.
-Teleport Attack: Teleports up and swipes at you with its tail, this is very fast and deals damage almost on par with its Tora Laser.
-Reflective Aura: Cloaks itself in a reflective aura. All Arrows, Electron Balls, Fireballs, or Magic Balls will be reflected.
-Charge: Charges at you.
-Rising Bubbles: Summons bubbles from the ground that traps you. Induces Frostbite when they burst.
-Tora Laser: Concentrates its energy on the tip of its tail and releases it in a massive horizontal laser beam. Does substantial damage to the player.

Guardian Tower - At the center of the battlefield is a large tower that possesses the power of El. Whichever team manages to deal the most damage to it, wins. The tower isn't going to be destroyed so easily, however!

Energy Blast The Guardian Tower releases a blast that does heavy damage.

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Obstacle
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Obstacles Image Obstacles Description
Conveyor Belt - Moving floor panels that automatically move anything standing on it whichever direction it travels.
Demoniac Cannon - You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.
Launch Pad - Jumping on this platform will propel you into the air at a given direction.
Mirror of Light - Throughout the stage various Mirrors of Lights will be found in certain location.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
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Rank
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You can acquire Battlefield ranking by Winning/Losing in Ereda Island(E ~ SSS Rank).

Ereda Rank

Conquest page added in Boards > [Ranking]

In Conquest, there is a highest rank called the "Star Rank".

Rank Detail
Awarded weekly to top 100 ranks.
Star Rank characters can use 1 week timed title called the "Absolute of Ereda".

Maximum and Minimum Ranks per level range.

Added so it can match against characters with similar skill and abilities.

Character Level Available Battlefield Rank
Lv. 1 ~ Lv. 40 ~
Lv. 41 ~ Lv. 50 ~
Lv. 51 ~ Lv. 60 ~
Lv. 61 ~ Lv. 69 ~
Lv. 70 ~
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BGM
Ereda Island - pve_stage01
Gallery

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous