Junk Break: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{SkillText|FreeTraining}} | {{SkillText|FreeTraining}} | ||
{{Damage | |||
|dmg1=652 | |||
|pvp_dmg1=163 | |||
|awk_dmg1=579 | |||
|pvp_awk_dmg1=144 | |||
|hits1=20 | |||
|awk_hits1=35 | |||
|hits_useful1=34 | |||
|awk_hits_useful1=58 | |||
|useful_penalty=0.6 | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{#var: total_damage}} | ||
| {{#var: total_damage_useful}} | |||
| {{#var: total_damage_awk}} | |||
| {{#var: total_damage_awk_useful}} | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| | | {{#var: total_damage_pvp}} | ||
| {{#var: total_damage_useful_pvp}} | |||
| {{#var: total_damage_awk_pvp}} | |||
| {{#var: total_damage_awk_useful_pvp}} | |||
|} | |} | ||
<br> | <br> |
Revision as of 16:45, 3 April 2022
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File:Junk Break.PNG | [Special Active: Bravery] Casts a large drilling machine to pulverize the enemies. |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Nemesis | 35 |
Skill Information
Mode | Drilling Attack (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Awakening | Normal | Awakening | |||
Normal | ||||||
PvE | 543% | 482% | 20 | 35 | 300 MP | 22 Seconds |
PvP | 135% | 120% | ||||
[Enhanced] | ||||||
PvE | 652% | 579% | 20 | 35 | 300 MP | 22 Seconds |
PvP | 163% | 144% |
Skill Traits
Critical Junk Break | Useful Junk Break | |||
---|---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Max Hits | |
Normal | Awakening | |||
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | Max Hits increased Damage decreased to 60% |
34 | 58 |
Total Damage
: Damage values may not be reflected in Free Training.
Lua error in ...ribunto/includes/Engines/LuaCommon/lualib/mwInit.lua at line 23: bad argument #1 to 'old_ipairs' (table expected, got nil).
Mode | Regular | |||
---|---|---|---|---|
Normal | Awakened | |||
Normal | Useful | Normal | Useful | |
PvE | ||||
PvP |
Related Skills
Reinforced Nasod Weapons |
Tips and Details
- You are free to move a very short while after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
- The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side.
- While awakened, the Useful trait does not provide enough additional hits to counteract its steep damage decrease effectively, so the skill does more damage without it.
- The damage difference is very small however, so the additional hits can still be useful for gaining more MP and Awakening Charge.
- The skill is affected by the Free Training hit count error:
- By default, it will deal 21 hits instead of 20.
- In Awakening Mode, it will deal 32 hits instead of 35.
- With Useful, it will deal 35 hits instead of 34.
- With Useful in Awakening Mode, it will deal 62 hits instead of 58.
Trivia
- An older version of this skill is used by Code: Q-Proto_00 alongside an older version of Generate Black Hole when summoned by an Exclusive Summon Card.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/06/2009 | 11/23/2011 |
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03/29/2012 | - |
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12/13/2012 | - |
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03/27/2014 | - |
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11/06/2014 | 04/29/2015 |
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04/20/2015 | - |
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08/20/2015 | 01/27/2016 |
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04/07/2016 | - |
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01/25/2017 | 02/08/2017 |
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03/30/2017 | 04/12/2017 |
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04/27/2017 | 05/10/2017 |
|
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
|
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08/23/2018 | 09/06/2018 |
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07/18/2019 | - |
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08/01/2019 | 08/14/2019 |
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03/12/2020 | 04/08/2020 |
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05/27/2021 | 06/23/2021 |
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Alternative Names