Add

From Elwiki
Tracer
Full Name
Add
Class
Tracer
Weapon
Nasod Dynamos, Electricity Redirection
Age
16 (Base) > 18 (1st Job) > 19 (2nd Job)
Voice Actors
정재헌 Jeong Jae-heon
Release Date
19 December 2013
June 25, 2014
25 June 2014
File:Flag-tw.png 3 July 2014
File:Europeanunion.png 16 July 2014
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.

Special Ability

Main Article: Dynamo Point System
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.

Background

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King.

First Job Advancement

Add is required to be Lv15 to begin his first class advancement.

Tracer

  1. Defeat Boss: William in 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus in 2-3 on hard or higher.
  3. Talk to the alchemist Echo in Elder.
  4. Collect Cleaning Tools from Little Soldier in 2-5.

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer or an Arc Tracer.

Click job names below to see what must be done after advancing to Tracers.
Psychic Tracer Arc Tracer

Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage Dungeon Modifier
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

Physical Damage 100%
Physical Damage 135%
Physical Damage 50% x2
Physical Damage 135%

1.25
1.25
1.25 x2
1.25

Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

Physical Damage 100%
Physical Damage 135%
Physical Damage 50% x2
Physical Damage 150%

1.25
1.25
1.25 x2
1.25

Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

Physical Damage 100%
Physical Damage 135%
Magical Damage 135% x2
Magical Damage 135%

1.25
1.25
1 x2
1

The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
  • 12/26/2013 KR: Command speed becomes slightly faster.

Magical Damage 175%
Magical Damage 175%
Magical Damage 225%

1
1
1

~ Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

Magical Damage 175%
Magical Damage 175%
Physical Damage 50% x2
Magical Damage 135% x2~9
Magical Damage 50%

1
1
1.25 x2
1 x2~9
1

Uses dynamos to create a high frequency which continuously damages targets.


Physical Damage 100%


1.25

Jumps and twirls dynamos around him, knocking down targets.


Magical Damage 70% x3


1 x3

Pushes targets forward with a frequency hit and lifts targets, then blast them away.


Physical Damage 50% x4
Magical Damage 200%
Physical Damage 400%


1.25 x4
1
1.25

Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.


Magical Damage 150%
Physical Damage 200%
Physical Damage 400%


1
1.25
1.25

Triple particle blasts in the air without knocking down.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
  • 14 May 2014 KR: Ability to activate DP combos removed.


Magical Damage 120%
Magical Damage 120%
Magical Damage 120%


1
1
1

[HOLD] Single frequency hit that let Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.


Magical Damage 70% x3
Magical Damage 175.6%~350%


1
1


Air Float

Add while afloat.

By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.


Air Dash

Add's flight.

Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.

In order to use Air Dash:

  • Dash off a platform
  • Dash after using Air Float
  • Jump, then dash
  • Dash and press twice.


By pressing again while 'flying', Add can execute another forward jump, providing more coverage.


Skills


Videos


Theme


Gallery



Trivia

  • Like Elesis, Add is not actually part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
    • However, in Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
  • For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory.
    • According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection.
  • Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect.
  • Unlike the other characters, Add is mentally unstable due to witnessing the death of his family and spending his childhood in isolation.
  • Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one.
  • Add chases after Wally after finding traces of Nasods in Wally's Castle. He manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven.
    • After Cargo Airship, Add partners up with Wally in order to search for the Altera Core.
      • But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
        • Although, technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
    • It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core.
  • Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
  • Add is the first male character to have naturally higher magical attack rather than physical.
  • According to game developers, Add is conceptually designed to be a pair character to Eve, who is the most popular character in Elsword.
    • This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve.
    • Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
  • Add has been linked many times, by fans of both the game and the To Aru franchise, to the character Accelerator.
  • Add likes sweet foods, especially chocolate.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
  • Add loathes getting his clothes dirty.
  • Add also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest.
  • Add's birthday is January 2nd.
  • Add has AB-Type Blood.



Characters