Carpet Bombing: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
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*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of this wave.
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*Chung can move after firing the flare.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
**As even the largest enemies in the game have gaps between segments of their hitbox, such as the initial [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]], there is currently no enemy in the game that can actually take full damage from this skill.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets.
*The additional wave can consume [[Mobile Shelling]]'s enhanced cannonballs, with that wave's damage increasing accordingly based on the amount consumed.
*With correct positioning and timing it is possible to get almost all damage to connect against [[Dragon Nest: Abyss|Ancient Bone Dragon]] before it even finishes landing.
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== Trivia ==
*The '''Submunition''' inside the missiles are actually primed disfrozen canisters, like the one used for [[Chaos Cannon]].
**The NA server mistakenly calls this '''Guided Missiles''', even though they are not missiles and do not home in at all.
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Revision as of 22:28, 21 April 2022

[Special Active: Bravery]
Request artillery support from Hamel's Artillery Bombardment unit.
Cannonball Consumption
  • Additional artillery wave if used with 6 cannonballs (1 wave max)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Tactical Trooper 35


Skill Information

Mode Damage (Magical) Max Hits Cannonball Consumption MP Usage Cooldown
Explosion Guided Missiles Hits per Wave Waves Default Extra
Explosion Guided Missiles Default Extra
Normal
PvE 1805% 689% 9 27 2 0 ~ 1 0 6 300 MP 22 Seconds
PvP 584% 223%
[Enhanced]
PvE 2162% 827% 9 27 2 0 ~ 1 0 6 300 MP 22 Seconds
PvP 701% 268%


Skill Traits

Critical Carpet Bombing Heavy Carpet Bombing
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MP Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular Modified Warhead/Mobile Shelling 6 Enhanced Cannonballs
Normal Heavy Normal Heavy
Per Wave Max Per Wave Max Per Wave Last Wave Max Per Wave Last Wave Max
Average Max Average Max Average Max Average Max Average Max Average Max
PvE ~3,308% 22,329% 66,987% ~4,763.52% 32,153.76% 96,461.28% ~3,969.6% 26,794.8% ~5,160.48% 34,833.24% 88,422.84% ~5,716.22% 38,584.51% ~7,431.09% 50,159.87% 127,328.89%
PvP ~1,072% 7,236% 21,708% ~1,543.68% 10,419.84% 31,259.52% ~1,286.4% 8,683.2% ~1,672.32% 11,288.16% 28,654.56% ~1,852.42% 12,503.81% ~2,408.14% 16,254.95% 41,262.57%
  • Average assuming roughly 4 hits per wave.
  • Assumes the player has a minimum of 6 cannonballs to trigger the third wave.
  • All damage assumes each missiles had split apart.


Related Skills

Modified Warhead Reload Mastery Mobile Shelling


Tips and Details

  • You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
  • The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the Submunition contained inside, spreading them across a wide area in front. The pattern in which the Submunition falls out of the missiles is entirely consistent between casts.
    • On average, most enemies on the same height as you will be hit by 3 to 6 Submunition explosions. Larger enemies will naturally take vastly more damage.
    • Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as Interdimensional Colossus.
    • As even the largest enemies in the game have gaps between segments of their hitbox, such as the initial Iserlohn Core fight and the final Colossus Plegas, there is currently no enemy in the game that can actually take full damage from this skill.
  • The additional wave can consume Mobile Shelling's enhanced cannonballs, with that wave's damage increasing accordingly based on the amount consumed.


Trivia

  • The Submunition inside the missiles are actually primed disfrozen canisters, like the one used for Chaos Cannon.
    • The NA server mistakenly calls this Guided Missiles, even though they are not missiles and do not home in at all.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Carpet Bombing added.
07/10/2014 -
  • Bombs will descend through all platforms.
  • Third bombing wave if six cannonballs are used.
11/06/2014 04/29/2015
  • Damage decreased.
06/18/2015 -
  • Fixed the error where the enemies cannot recover MP when hit.
07/09/2015 -
  • Fixed error where skills appearing at bottom of the Perkisas's Ruins when using it at certain points.
08/20/2015 01/27/2016
10/29/2015 03/16/2016
  • MP recovery structure adjusted.
01/25/2017 02/08/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
11/02/2017 -
  • Fixed issue where is not affected by "Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +10% (5 Stacks)" effect.
04/05/2018 04/18/2018
  • Damage decreased.
08/01/2019 08/28/2019
  • Casting speed increased.
  • Fixed skill effects not appearing when used consecutively.
03/17/2019 -
  • Casting speed increased by 66%.
03/24/2022
  • Casting speed decreased by 20%.


Alternative Names

Server Name Translation
South Korea 카펫 바밍 Carpet Bombing
Japan カーペットボミング Carpet Bombing
China (Simplified Chinese) 地毯式轰炸 Carpet Bombing
Germany Flächenbombardement Surface Bombing
Spain Bombardeo Intenso Intense Bombing
France Tapis de bombes Bomb Carpet
Italy Bombardamento a Tappeto Carpet Bombing
Poland Nalot Dywanowy Carpet Raid
Brazil Bombardeio Aéreo Aerial Bombing


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