Checkmate/Stage 4: Difference between revisions

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{{MasterSkillTabs  
{{MasterSkillTabs  
|Character=Rose
|Character=Rose
|Skill=Checkmate
}}
}}
<div style="float: right;">{{#ev:youtube|pyFUPGtti48|400||||start=11}}</div>
{{#ev:youtube|pyFUPGtti48|400|right|||start=11}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan="3" | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|-
! rowspan=2 | Explosion !! rowspan=2 | Vacuum Grenade !! rowspan=2 | Last Explosion !! colspan=2 | Grenades !! rowspan=2 | Vacuum Grenade !! rowspan=2 | Last Explosion
! rowspan="2" | Explosion !! rowspan="2" | Vacuum Grenade !! rowspan="2" | Last Explosion !! colspan="2" | Explosion !! rowspan="2" | Vacuum Grenade !! rowspan="2" | Last Explosion
|-
|-
! Hits per Grenade !! Number of Grenades
! Per Grenade !! Grenade Count
|-
|-
| '''{{PvE}}''' || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
| {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
|-
|-
| '''{{PvP}}''' || 525% || 46% || 87%
| {{PvP}} || 525% || 46% || 87%
|}
|}
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<br>
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=3530, 313, 593
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=525, 46, 87
|-
|hits=4*7, 8, 10
! colspan=2 | Grenades !! rowspan=2 | Vacuum Grenade/Last Explosion !! rowspan=2 | Max
}}
|-
! Per Grenade !! Max
|-
| {{PvE}}
| {{formatnum:{{#expr: 3530*4}}}}% || {{formatnum:{{#expr: 3530*4*7}}}}% || {{formatnum:{{#expr: 313*8 + 593*10}}}}% || {{formatnum:{{#expr: 3530*4*7 + 313*8 + 593*10}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 525*4}}}}% || {{formatnum:{{#expr: 525*4*7}}}}% || {{formatnum:{{#expr: 46*8 + 87*10}}}}% || {{formatnum:{{#expr: 525*4*7 + 46*8 + 87*10}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}* (See Tips and Details)
| {{Check|P}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed.
*Only your initial casting animation will be affected by Action Speed. The skill itself will always be cast at the same speed.
*If used right before stage transition, this skill will transfer to the next map.
*Despite its tornado-like appearance, the '''Last Explosion''' does not have a black hole effect. Enemies will only be pulled in by '''Vacuum Grenade''' even if they move into the range of which they would be pulled in afterwards.
**For some reason, grenades will appear stacked on each other, much like [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]] when it hits a medium-sized enemy.
*If used right before a stage transition, this skill will transfer to the next map.
***Also, while still transferring, the position of explosions and '''Vacuum Grenade''' does not change, so they will appear out of place, often in the Z-axis.
**For some reason, grenades will appear stacked on each other, much like {{mod|G-96 Pressure Grenade|1}} when it hits a medium-sized enemy.
***While still transferring, the position of explosions and '''Vacuum Grenade''' does not change, so they will appear out of place, often in the Z-axis.
**When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual.
**When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual.
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== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{MasterLanguages|Minerva}}
|Color={{ColorSel|CharLight|Rose}}
|KR=체크메이트|KRName=Checkmate
|ES=Jaque mate |ESName=Checkmate
|PL= Szach mat |PLName=Checkmate
}}
<br>
<br>
{{SkillNav - Minerva}}
{{SkillNav - Minerva}}

Latest revision as of 19:08, 20 April 2024

  • English
[Master Skill Stage 4]
Throw bombs that cause powerful explosions. Then, throw a vacuum grenade that pulls in nearby enemies.
The condensed atmosphere from the vacuum grenade will immediately rage, sweeping nearby enemies.
Master Skill is unaffected by skill enhance effects except Master-only effects.


Requirements

Class Level Required Skill Requirement
Minerva : Master Class 99 Master Skill Stage 4 Quest


Skill Information

Mode Damage (Magical) Max Hits MP Usage Cooldown
Explosion Vacuum Grenade Last Explosion Explosion Vacuum Grenade Last Explosion
Per Grenade Grenade Count
PvE 3530% 313% 593% 4 7 8 10 400 MP 49 Seconds
PvP 525% 46% 87%


Extra Information

Total Damage

ModeBase
PvE107,274%
PvP15,938%

Miscellaneous

Affected By Action Speed
* (See Tips and Details)


Tips and Details

  • Only your initial casting animation will be affected by Action Speed. The skill itself will always be cast at the same speed.
  • Despite its tornado-like appearance, the Last Explosion does not have a black hole effect. Enemies will only be pulled in by Vacuum Grenade even if they move into the range of which they would be pulled in afterwards.
  • If used right before a stage transition, this skill will transfer to the next map.
    • For some reason, grenades will appear stacked on each other, much like [Mod] G-96 Pressure Grenade when it hits a medium-sized enemy.
      • While still transferring, the position of explosions and Vacuum Grenade does not change, so they will appear out of place, often in the Z-axis.
    • When Vacuum Grenade finishes casting, Last Explosion will be cast around your character as usual.


Trivia


Updates

Date Changes
KR NA PvE PvP
01/16/2020 02/12/2020
  • Checkmate added.
02/27/2020 03/25/2020
  • Damage increased.
  • Explosion Damage increased.
  • Vacuum Grenade Damage increased.


Alternative Names

Server Name Translation
South Korea 체크메이트 Checkmate
Japan チェックメイト Checkmate
Spain Jaque mate Checkmate
Poland Szach mat Checkmate