Detoxication/ModA: Difference between revisions

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| {{Force|DissemblerSkill4.png}}
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| {{SkillType|SA|S}}<br>{{SkillType|M}}
| {{SkillType|SA|S}}<br>{{SkillType|M}}There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br />
 
Create an energy field that increases Active, Special Active Skill damage for party members within range.
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|{{SkillText|DP Recovery|40}}
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|{{SkillText|Over Treatment}}
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<br>
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!Class!!Level Required
!Class!! Level Required
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|[[Overmind]]||99
|[[Overmind]]||99
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!Mode !!Damage (Physical)
! rowspan="2" |Mode !! rowspan="2" |Damage (Physical)
!Max Hits!!MP Usage!!Cooldown
! colspan="2" |{{Se|899|2=Detoxication|4=pb}}
! rowspan="2" | Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
|-
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| colspan="5" |'''Normal'''
!All Skill Damage Increase
!Duration
|-
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|'''{{PvE}}'''||-%
|'''{{PvE}}'''||3118%
| rowspan="2" | -|| rowspan="2" |300 MP || rowspan="2" |180 Seconds
|18%
| rowspan="2" |12 Seconds
| rowspan="2" | -|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
|-
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|'''{{PvP}}'''||-%
|'''{{PvP}}'''||742%
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|9%
| colspan="5" |'''[Enhanced]'''
|-
|'''{{PvE}}'''||-%
| rowspan="2" | -|| rowspan="2" |300 MP|| rowspan="2" |180 Seconds
|-
|'''{{PvP}}'''||-%
|}
|}
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==[[Skill Traits]]==
==[[Skill Traits]]==
{{Traits|Add|Detoxication|Gigantic, Reversed}}
{{Traits|Add|Detoxication|Gigantic, Reversed
}}
<br>
<br>


== Extra Information ==
==Extra Information==
===Total Damage===
===Total Damage===
{{Damage
{{Damage|true|Add
| true
| Add
| dmg = 0
| dmg = 0
| pvp_dmg = 0
| pvp_dmg = 0
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{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
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! colspan="2" |Date!! colspan="2" |Changes
! colspan="2" |Date!! colspan="2" |Changes  
|-
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!KR!!NA!! PvE!!PvP
!KR!! NA!!PvE!!PvP
|-
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|10/27/2022||-|| colspan="2" align="left" |
|10/27/2022||-|| colspan="2" align="left" |
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== Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}     
|Color={{ColorSel|CharLight|Add}}     

Revision as of 10:37, 24 November 2022

  • English
[Special Active: Strength]

[Mod]
There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.

Create an energy field that increases Active, Special Active Skill damage for party members within range.

DP Recovery Skill
  • Recover 40 DP when the skill is used
  • DP is not recovered while in Dynamo Configuration Mode (Awakening)
Over Treatment
  • Allies affected by the buff will inflict 1 stack of
    Party Debuff
    .
  • Can only be removed with Immunity.


Requirements

Class Level Required
Overmind 99


Skill Information

Mode Damage (Physical)  Party BuffDetoxicationParty BuffDetoxication Max Hits MP Usage Cooldown
All Skill Damage Increase Duration
PvE 3118% 18% 12 Seconds - 200 MP 15 Seconds
PvP 742% 9%


Skill Traits

Gigantic DetoxicationReversed Detoxication
Attribute EffectAttribute EffectMP UsageCooldown
Skill size increased to 120%MP Usage decreased to 60%
Cooldown increased to 150%
- MP- Seconds


Extra Information

Total Damage

ModeBase
PvEN/A
PvPN/A


Template:ForceDifference

Tips and Details



Trivia



Updates

Date Changes
KR NA PvE PvP
10/27/2022 -
  • Detoxication added.
11/10/2022 -
  • All Skill Damage Increase increased.


Alternative Names

Server Name Translation
South Korea ??? Detoxication