Detoxication/ModA: Difference between revisions
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m (Bluhen moved page Detoxification/ModA to Detoxication/ModA over redirect) |
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| {{Force|DissemblerSkill4.png}} | | {{Force|DissemblerSkill4.png}} | ||
| {{SkillType|SA|S}}<br>{{SkillType|M}} | | {{SkillType|SA|S}}<br>{{SkillType|M}}There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.<br /> | ||
Create an energy field that increases Active, Special Active Skill damage for party members within range. | |||
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| | | | ||
| | |{{SkillText|DP Recovery|40}} | ||
|- | |- | ||
| | | | ||
| | |{{SkillText|Over Treatment}} | ||
|} | |} | ||
<br> | <br> | ||
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|- | |- | ||
!Class!!Level Required | !Class!! Level Required | ||
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|[[Overmind]]||99 | |[[Overmind]]||99 | ||
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{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Mode !!Damage (Physical) | ! rowspan="2" |Mode !! rowspan="2" |Damage (Physical) | ||
!Max Hits!!MP Usage!!Cooldown | ! colspan="2" |{{Se|899|2=Detoxication|4=pb}} | ||
! rowspan="2" | Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | |||
|- | |- | ||
!All Skill Damage Increase | |||
!Duration | |||
|- | |- | ||
|'''{{PvE}}'''|| | |'''{{PvE}}'''||3118% | ||
| rowspan="2" | -|| rowspan="2" | | |18% | ||
| rowspan="2" |12 Seconds | |||
| rowspan="2" | -|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds | |||
|- | |- | ||
|'''{{PvP}}'''|| | |'''{{PvP}}'''||742% | ||
| | |9% | ||
|} | |} | ||
<br> | <br> | ||
==[[Skill Traits]]== | ==[[Skill Traits]]== | ||
{{Traits|Add|Detoxication|Gigantic, Reversed}} | {{Traits|Add|Detoxication|Gigantic, Reversed | ||
}} | |||
<br> | <br> | ||
== Extra Information == | ==Extra Information== | ||
===Total Damage=== | ===Total Damage=== | ||
{{Damage | {{Damage|true|Add | ||
| true | |||
| Add | |||
| dmg = 0 | | dmg = 0 | ||
| pvp_dmg = 0 | | pvp_dmg = 0 | ||
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|- | |- | ||
! colspan="2" |Date!! colspan="2" |Changes | ! colspan="2" |Date!! colspan="2" |Changes | ||
|- | |- | ||
!KR!!NA!! PvE!!PvP | !KR!! NA!!PvE!!PvP | ||
|- | |- | ||
|10/27/2022||-|| colspan="2" align="left" | | |10/27/2022||-|| colspan="2" align="left" | | ||
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<br> | <br> | ||
== Alternative Names == | ==Alternative Names== | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} |
Revision as of 10:37, 24 November 2022
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
| |
Over Treatment
|
Requirements
Class | Level Required |
---|---|
Overmind | 99 |
Skill Information
Mode | Damage (Physical) | Party BuffDetoxicationParty BuffDetoxication | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
All Skill Damage Increase | Duration | |||||
PvE | 3118% | 18% | 12 Seconds | - | 200 MP | 15 Seconds |
PvP | 742% | 9% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | - MP | - Seconds |
Extra Information
Total Damage
Mode | Base |
---|---|
PvE | N/A |
PvP | N/A |
Tips and Details
Trivia
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | - |
| |
11/10/2022 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Detoxication |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive