Energy Needles: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Level Required !! Electric Spear (Magical) !! | ! rowspan=2 | Level Required !! rowspan=2 | Electric Spear (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Hits Per Electric Spear !! Number of Electric Spears | |||
|- | |- | ||
| align="left" | 45 || 97% → | | align="left" | 45 || 97% → 65% → 33% || rowspan=2 | 1~5 || rowspan=2 | 19 || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 116% → 78% → 40% | | align="left" | [Enhanced] || 116% → 78% → 40% | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Energy Needles''' does not | *Despite the tooltip saying this skill fires 20 needles, it actually only fires 19 in total. | ||
*The damage of the spears will decay in intervals as they travel. Each interval will deal 2, 1, and 2 hits, respectively, on most medium sized targets, assuming they are the only target and the skill was used at a slight distance away from point blank. | |||
**As a result, '''[Enhanced] Energy Needles''' can deal an average total of {{formatnum:{{#expr: (116*2 + 78 + 40*2)*19}}}}% ({{formatnum:{{#expr: 46*2 + 25 + 16*2}}}}% in PvP)% Magical Damage on one enemy without any Force Fields. | |||
** | *While '''Energy Needles''' does not create its own force field, the spears can react to fields summoned by other sources. | ||
**When the skill passes through any field, it will no longer have damage decay, making all the fields vastly increase total damage dealt. | |||
**This skill does not suffer from reduced damage in '''Reactive''' mode, making that field essentially just remove the damage decay at no other benefit or penalty. | |||
**In '''Fusion''' mode, the damage is only reduced to 50% instead of 25%, essentially obsoleting '''Spectrum''' mode as there are no further differences between the two. | |||
**One of the easiest methods of ensuring most if not all needles are affected by a field is by holding [[Sweep Rolling]]. | |||
*If all hits are affected by <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, '''[Enhanced] Energy Needles''' can deal an average total of up to <font color="red">{{formatnum:{{#expr: (116*1.2*5)*19}}}}% ({{formatnum:{{#expr: (46*1.2*5)*19}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: (116*0.45*3*5)*19}}}}% ({{formatnum:{{#expr: (46*0.45*3*5)*19}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: (116*5)*19}}}}% ({{formatnum:{{#expr: (46*5)*19}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: (116*0.5*3*5)*19}}}}% ({{formatnum:{{#expr: (46*0.5*3*5)*19}}}}% in PvP)</font> Magical Damage. | |||
*[[Transcendence]] buff only increases the damage of the first needle fired. | *[[Transcendence]] buff only increases the damage of the first needle fired. | ||
*Any electric needles created will gain the effects of [[Code: Recovery - Breaker]] only if the buff is in effect. | *Any electric needles created will gain the effects of [[Code: Recovery - Breaker]] only if the buff is in effect. | ||
**Using [[Code: Recovery - Breaker]] after casting '''Energy Needles''' will affect the newly created electric needles. | **Using [[Code: Recovery - Breaker]] after casting '''Energy Needles''' will affect the newly created electric needles. | ||
**If the buff expires while there are still electric needles being created, newly created electric needles will not gain the buff effects. | **If the buff expires while there are still electric needles being created, newly created electric needles will not gain the buff effects. | ||
<br> | <br> | ||
Revision as of 11:16, 30 June 2019
File:BSSActive1.png | [Special Active: Strength] Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage. |
Force Field Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Battle Seraph | 45 |
Skill Information
PvE
Level Required | Electric Spear (Magical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Hits Per Electric Spear | Number of Electric Spears | ||||
45 | 97% → 65% → 33% | 1~5 | 19 | 180 MP | 13 Seconds |
[Enhanced] | 116% → 78% → 40% |
PvP
Level Required | Electric Spear (Magical) |
---|---|
45 | 38% → 13% |
[Enhanced] | 46% → 16% |
Skill Traits
Evil Energy Needles | Empowered Energy Needles |
---|---|
Attribute Effect | Attribute Effect |
Skill will burn 2 MP per hit | Damage increased to 120% |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CBSTrans5.png | Cheat Code: Electro Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall. |
File:CSPassive.png | Overload |
Tips and Details
- Despite the tooltip saying this skill fires 20 needles, it actually only fires 19 in total.
- The damage of the spears will decay in intervals as they travel. Each interval will deal 2, 1, and 2 hits, respectively, on most medium sized targets, assuming they are the only target and the skill was used at a slight distance away from point blank.
- As a result, [Enhanced] Energy Needles can deal an average total of 7,410% (149% in PvP)% Magical Damage on one enemy without any Force Fields.
- While Energy Needles does not create its own force field, the spears can react to fields summoned by other sources.
- When the skill passes through any field, it will no longer have damage decay, making all the fields vastly increase total damage dealt.
- This skill does not suffer from reduced damage in Reactive mode, making that field essentially just remove the damage decay at no other benefit or penalty.
- In Fusion mode, the damage is only reduced to 50% instead of 25%, essentially obsoleting Spectrum mode as there are no further differences between the two.
- One of the easiest methods of ensuring most if not all needles are affected by a field is by holding Sweep Rolling.
- If all hits are affected by Amplify / Spectrum / Reactive / Fusion respectively, [Enhanced] Energy Needles can deal an average total of up to 13,224% (5,244% in PvP) / 14,877% (5,899.5% in PvP) / 11,020% (4,370% in PvP) / 16,530% (6,555% in PvP) Magical Damage.
- Transcendence buff only increases the damage of the first needle fired.
- Any electric needles created will gain the effects of Code: Recovery - Breaker only if the buff is in effect.
- Using Code: Recovery - Breaker after casting Energy Needles will affect the newly created electric needles.
- If the buff expires while there are still electric needles being created, newly created electric needles will not gain the buff effects.
Old Version
- In the past, Energy Needles did not have homing properties or damage decay.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/20/2015 | - |
▲ Duration increased. ▲ Projectiles home-in and once they hit one target they seek the next target. ▼ MP Cost increased to 200 MP. ▼ Hitstun removed. | |
03/10/2016 | - |
| |
04/21/2016 | 05/18/2016 |
▲ MP Usage decreased. | |
01/25/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Number of Electric Spears increased. ▼ Damage decreased. | |
06/29/2017 | - |
| |
07/13/2017 | 07/26/2017 |
| |
07/27/2017 | - |
▲ Damage increased. ▼ Number of needles decreased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/14/2018 | 06/27/2018 |
▲ Damage increased. | |
01/17/2019 | 02/20/2019 |
▲ Casting speed increased. ▲ Invincibility frames increased.
|
Alternative Names