Fatality: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Fatality
}}
}}
<div style="float: right;">{{#ev:youtube|hUDVEIS4Rng|300}}</div>
{{#ev:youtube|hUDVEIS4Rng|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Fatality.png]]  
| [[File:Fatality.png]]  
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
| {{SkillType|SA|S}} Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 15
| [[Trapping Ranger]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Penetrating Slash (Physical) !! colspan=2 | Damage Odds (Estimated) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Critical Hit !! Normal !! Critical Hit
! Normal !! Critical !! Normal !! Critical
|-
| colspan="7" | '''Normal'''
|-  
|-  
| align="left" | 15 || rowspan=2 | 4121% || rowspan=2 | 6182% || 70% || 30% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 4121% || 6182% || rowspan=2 | 75% || rowspan=2 | 25% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | [Enhanced] || 50% || 50%
| {{PvP}} || 1570% || 2355%
|}
|-
 
| colspan="7" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Penetrating Slash (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Critical
|-  
|-  
| align="left" | 15 || rowspan=2 | 1570% || rowspan=2 | 2355%
| {{PvE}} || 4121% || 6182% || rowspan=2 | 45% || rowspan=2 | 55% || rowspan=2 | 180 MP || rowspan=2 | 13 Seconds
|-  
|-  
| align="left" | [Enhanced]
| {{PvP}} || 1570% || 2355%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Fatality|Empowered, Critical|mp=180}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! Empowered Fatality !! colspan=2 | Critical Fatality
 
|- style="background:{{ColorSel|CharLight|Rena}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=4121
! MP Usage
|pvp_dmg=1570
|-
|awk_dmg=6182
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 216 MP
|pvp_awk_dmg=2355
|}
|awk_alias=Fatality, Critical Hit
|empowered=true
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
NWPassive2.png; Calculated Strike;
| width="40" | [[Image:NWPassive2.png]]
Twilight - Passive 2.png; Soul Memory;
| width="150" align="center" | [[Calculated Strike]]
}}
| width="40" | [[File:Twilight - Passive 2.png]]
| align="center" width="150" |  [[Soul Memory]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
{{#ev:youtube|5kgw3h6jt98|300|right}}
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Critical hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Successful Critical Hit Icon}}.
*A successful Critical Hit is indicated by {{tt|'''!!'''|[[File:Critical!.png]]<br>Successful Critical Hit Icon}}.
*If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
**If [[Predator]] procs, the hit will be indicated by {{tt|'''Double !!'''|[[File:DoubleCritical!.png]]<br>Successful double Critical Hit Icon}}.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
*If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*Fatality can hit close enemies behind Rena.
*This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.  
*[[Fatality]] can hit close enemies behind '''Rena'''.
*Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|PH1ij1kTMl0|300}}
|Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
*Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.
|}
<br>
<br>


== Trivia ==
== Trivia ==
*'''Fatality''' has the fastest activation speed of any other Strength skill with almost no delay.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*'''Fatality''' is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
**However, in the Japanese Version, there is voice dubbing.
**However, in the Japanese Version, there is voice dubbing.
*In the past, the skill's success rates were based on skill level.   
*In the past, the skill's success rates were based on skill level.   
**Counter-intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
**Counter-intuitively, as this skill was ranked, '''Rena''' would fail increasingly often and the odds of making a Fatal blow would drop.
<br>
<br>


== Old Version ==
==Updates==
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
*In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage.
|-
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Fatality''' added.
|-
|-
| 01/05/2012 || - || colspan=2 align="left" |  
| 01/05/2012 || - || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/30/2012 || - || colspan=2 align="left" |  
| 07/30/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |  
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" |  
{{buff|Failure Damage removed.}}
*{{buff|Failure Damage removed.}}
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Basic damage is removed and will do either normal or fatal damage.}}
*{{buff|Weak damage is removed.}}
{{buff|Fatal damage is increased.}}
*{{buff|Fatal damage is increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Unable to hit the enemies below the platform.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Can be activated in mid-air.}}
*{{buff|Can be activated in mid-air.}}
{{buff|Critical chance is increased by 10%.}}
*{{buff|Critical chance is increased by 10%.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage Largely Increased.}}
*{{buff|Damage Largely Increased.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{buff|MP Usage decreased.}}
*{{buff|MP Usage decreased.}}
{{buff|Range increased.}}
*{{buff|Range increased.}}
{{buff|Hitbox increased.}}
*{{buff|Hitbox increased.}}
*"'''Regenerating (1)'''" attribute changed to "'''Critical'''".
*'''Regenerating (1)''' trait changed to '''Critical'''.
*Change location of "'''Critical'''" and "'''Empowered'''".
*Change location of "'''Critical'''" and "'''Empowered'''".
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
{{buff|Last hit doesn't knock down and pushes targets away.}}
*{{buff|Last hit doesn't knock down and pushes targets away.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}

Latest revision as of 19:34, 23 March 2024

[Special Active: Strength]
Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated midair)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • Increased chance of critical hit.


Requirements

Class Level Required
Trapping Ranger 15


Skill Information

Mode Penetrating Slash (Physical) Damage Odds MP Usage Cooldown
Normal Critical Hit Normal Critical Hit
Normal
PvE 4121% 6182% 75% 25% 180 MP 13 Seconds
PvP 1570% 2355%
[Enhanced]
PvE 4121% 6182% 45% 55% 180 MP 13 Seconds
PvP 1570% 2355%


Skill Traits

Empowered FatalityCritical Fatality
Attribute EffectAttribute EffectMP Usage
Damage increased to 120%MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
216 MP


Total Damage

ModeBase
RegularCritical Hit
NormalEmpoweredNormalEmpowered
PvE4,121%4,945.2%6,182%7,418.4%
PvP1,570%1,884%2,355%2,826%


Related Skills


Tips and Details

  • Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
  • A successful Critical Hit is indicated by

    Successful Critical Hit Icon
    !!
    .
    • If Predator procs, the hit will be indicated by

      Successful double Critical Hit Icon
      Double !!
      .
  • If the target jumps and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
  • This skill gives back decent MP. A fatal or normal hit will recover 16 MP per mob.
  • Fatality can hit close enemies behind Rena.
  • Although not mentioned anywhere in the tooltip, you can still fail to deal damage with this skill like in the past at a very low chance.


Old Version

Video Description
Between its initial release and the 07/03/2013 KR Patch, the skill had a chance of failure, resulting in Rena tripping as she slashes through an opponent, only dealing 1 damage.
  • Before 05/29/2014 KR Patch, there was a chance of the skill doing below average damage.


Trivia

  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
    • However, in the Japanese Version, there is voice dubbing.
  • In the past, the skill's success rates were based on skill level.
    • Counter-intuitively, as this skill was ranked, Rena would fail increasingly often and the odds of making a Fatal blow would drop.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Fatality added.
01/05/2012 -
  • Damage decreased.
07/30/2012 -
  • Damage increased.
07/03/2013 11/24/2013
  • Failure Damage removed.
  • Damage decreased.
05/29/2014 09/17/2014
  • Weak damage is removed.
  • Fatal damage is increased.
04/20/2015 -
  • Unable to hit the enemies below the platform.
07/23/2015 12/16/2015
  • Can be activated in mid-air.
  • Critical chance is increased by 10%.
07/30/2015 -
  • Damage Largely Increased.
04/21/2016 05/18/2016
  • MP Usage decreased.
  • Range increased.
  • Hitbox increased.
  • Regenerating (1) trait changed to Critical.
  • Change location of "Critical" and "Empowered".
06/30/2016 07/13/2016
  • Last hit doesn't knock down and pushes targets away.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 페이탈리티 Fatality
Japan フェイタリティ Fatality
Taiwan (Traditional Chinese) 致命狂襲 Fatal Strike
China (Simplified Chinese) 致命狂袭 Fatal Strike
Germany Verhängnis Fatality
Spain Perdición Perdition
France Fatalité Fatality
Poland Fatum Fate
Brazil Corte Fatal Fatal Cut