Mega Electron Ball: Flash

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[Active]
Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)
The size of the electron ball will increase according to the time charged. (Charges to maximum in 0.5 seconds, charge can be maintained for 5 seconds)
If there are any summoned units, they will cast Mega Electron Ball as well.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.

Force Field Skill

  • Skill reacts to Force Fields.

Final Enhanced Skill

  • 25% chance to fire 2 Electron Balls.


Requirements

Class Level Required
Code: Electra 25


Skill Information

PvE

Level Required Damage (Magical) Additional Electron Ball
Chance
Charge MP Usage Cooldown
Shock Explosion Size Charge Time
25 342% 1067% N/A 150% ~ 225% 0.5 Seconds 50 MP 6 Seconds
[Enhanced] 25%

PvP

Level Required Damage (Magical)
Shock Explosion
25 137% 426%
[Enhanced]


Skill Traits

Empowered Mega Electron Ball Regenerating (2) Mega Electron Ball
Attribute Effect Attribute Effect Cooldown
Damage increased to 120% 50% chance of lowering cooldown to 40% 2.4 Seconds


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum


Tips and Details

  • Compared to Mega Electron Ball : Overpower and Mega Electron Ball : Justice, this skill charges in half the time and travels much faster, but it has lower damage than a charged Overpower and slightly less range than a charged Justice.
    • Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields.
  • Since this path's only summoned unit is Dimension Link - Century, the maximum amount of electron balls that can be fired is 2, or 4 with [Enhanced].
    • The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
    • The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
  • With no field / Amplify / Spectrum / Reactive / Fusion respectively, each Electron Ball fired by [Enhanced] Mega Electron Ball : Flash can deal up to 1,409% (563% in PvP) / 1,690.8% (675.6% in PvP) / 1,902.15% (760.05% in PvP) / 1,549.9% (619.3% in PvP) / 2,113.5% (844.5% in PvP) Magical Damage.
    • With the Empowered trait, each can deal up to 1,690.8% (675.6% in PvP) / 2,028.96% (810.72% in PvP) / 2,282.58% (912.06% in PvP) / 1,859.88% (743.16% in PvP) / 2,536.2% (1,013.4% in PvP) Magical Damage.
  • The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
    • Like normal Electron Balls, Mega Electron Ball : Flash also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
    • Due to its larger size, Mega Electron Ball : Flash's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like Evacuation! from Blade Master as well, however.
  • You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
  • The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
    • Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
  • The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.


Alternative Names

Server Name Translation
South Korea 메가 일렉트론볼 : 플래쉬 Mega Electron Ball : Flash



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