Mega Electron Ball : Overpower

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Mega Electronball Overpower.png [Active] Shoot an Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated in midair)
Depending on the charge time, the Electron Ball's size will increase. At max charge, the enemy hit will be stunned.
(A max charge time of 1 sec., can be maintained for 5 sec.)
Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • 25% chance to fire 2 Electron Balls.


Requirements

Class Level Required
Code: Exotic 25


Skill Information

PvE

Level Required Damage (Magical) Additional Electron
Ball Chance
Charge MP Usage Cooldown
Shock Explosion Size Stun Duration Charge Time Hold Duration
25 342% → 410% 1067% → 1280% N/A 150% → 225% 1 Second 1 Second 5 Seconds 50 MP 6 Seconds
[Enhanced] 25%

PvP

Level Required Damage (Magical)
Shock Explosion
25 137% → 164% 426% → 511%
[Enhanced]


Skill Traits

Empowered Mega Electron Ball : Overpower Regenerating (2) Mega Electron Ball : Overpower
Attribute Effect Attribute Effect Cooldown
Damage increased to 120% 50% chance of lowering cooldown to 40% 2.4 Seconds


Total Damage

Mode Regular
Normal Empowered
Normal Two Electron Balls Normal Two Electron Balls
PvE 1,690% 3,380% 2,028% 4,056%
PvP 675% 1,350% 810% 1,620%


Tips and Details

  • Compared to Mega Electron Ball : Justice and Mega Electron Ball : Flash, this skill has more raw damage and is capable of inflicting stun, but it has less range than a charged Justice and travels slower and has less range than Flash.
    • The stun makes this a helpful tool to carry in PvP, as it is one of the few stun attacks this path has.
  • Since this path's only summoned unit is Dimension Link - Century, the maximum amount of electron balls that can be fired is 2, or 4 with [Enhanced].
    • The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
    • Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
  • The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
    • Like normal Electron Balls, Mega Electron Ball : Overpower also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
    • Due to its larger size, Mega Electron Ball : Overpower's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
  • You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
  • The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
    • Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
  • The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.


Alternative Names

Server Name Translation
Korean Flag.png South Korea 메가 일렉트론볼 : 오버파워 Mega Electron Ball : Overpower



Code: Exotic Skills
Special Active
Queen's Throne.PNG Queen's Throne     Explosion Impact.PNG Explosion Impact     Hornet Sting.PNG Hornet Sting     Queen's Decision.png Queen's Verdict     Generate Blackhole.PNG Generate Black Hole
Active
Metal Dust.PNG Metal Dust Aura     Mega Electronball Overpower.png Mega Electron Ball : Overpower
Passive
Elegant Steps.PNG Graceful Step     SI Concenofenergy.PNG Concentration Aura