Spectrum Dynamics: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! Skill Level !! Level Required !! Command Beam / Electron Range Increase !! Special Active Cooldown Reduction<br>(When Force Fields are Active)
! Skill Level !! Level Required !! Command Beam / Electron Ball<br> Range Increase !! Special Active Skill Cooldown Decrease<br>(When Force Fields are Active)
|-
|-
| colspan="6" | {{PvE}}
| colspan="6" | {{PvE}}
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 50% ||  
| align="left" | 1 || 15 || rowspan=4 | 50% || 4%
|-
|-
| align="left" | 2 || 31 ||  
| align="left" | 2 || 31 || 6%
|-
|-
| align="left" | 3 || 39 ||  
| align="left" | 3 || 39 || 8%
|-
|-
| align="left" | 4 || 83 || 10%
| align="left" | 4 || 83 || 10%
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| colspan="6" | {{PvP}}
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 50% ||
| align="left" | 1 || 15 || rowspan=4 | 50% || 2%
|-
|-
| align="left" | 2 || 31 ||  
| align="left" | 2 || 31 || 3%
|-
|-
| align="left" | 3 || 39 ||  
| align="left" | 3 || 39 || 4%
|-
|-
| align="left" | 4 || 83 || 5%
| align="left" | 4 || 83 || 5%
|}
|}
=== <font color="blue">Spectrum Mode</font> ===
 
=== {{color|blue|Spectrum Mode}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! colspan=2 | {{se|029|Force Field}}
! colspan=2 | {{se|029|Force Field}}
|-
|-
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== Tips and Details ==
== Tips and Details ==
*Due to <font color="blue">Spectrum Mode</font> splitting the affected attack into 3, it is typically more effective for clearing than the comparatively small size benefit from <font color="red">Amplify Mode</font>. It will also often do more damage than said mode when used up close to enemies.
*Due to {{color|blue|Spectrum Mode}} splitting the affected attack into 3, it is typically more effective for clearing than the comparatively small size benefit from {{color|red|Amplify Mode}}. It will also often do more damage than said mode when used up close to enemies.
**For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode.
**For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode.
<br>
<br>
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*{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}}
*{{nerf|[[Giga Stream]] and [[Linear Divider]] are changed not to be affected by the Range Increase effect.}}
|-
|-
| 05/11/2023 || - || colspan=2 align="left"|  
| 05/11/2023 || 06/07/2023 || colspan=2 align="left"|  
* Electron/Beam Skills '''Range Increase''' changed to apply to the skills by default.
* Electron/Beam Skills '''Range Increase''' changed to apply to the skills by default.
* The range increase now only affects Electron/Beam Commands.
* The range increase now only affects Electron/Beam Commands.

Latest revision as of 00:14, 2 April 2024


[Passive]
All skills' physical damage will be converted to magical damage.

Increases the range of certain Electron/Beam commands and activates Spectrum Mode to allow use of Force Field.

Additional Force Field: Spectrum (Spectrum)


When Force Field is activated, Special Active Cooldown is decreased.


Requirements

Class Level Required
Code: Electra 15


Skill Information

Skill Level Level Required Command Beam / Electron Ball
Range Increase
Special Active Skill Cooldown Decrease
(When Force Fields are Active)
PvE
1 15 50% 4%
2 31 6%
3 39 8%
4 83 10%
PvP
1 15 50% 2%
2 31 3%
3 39 4%
4 83 5%

Spectrum Mode

 Self BuffForce FieldSelf BuffForce Field
Affected Command Damage Additional Effect
x0.45
  • Splits Beam / Electron attacks into 3.


Affected Commands

Eve Code: Electra Code: Battle Seraph Code: Sariel


Tips and Details

  • Due to Spectrum Mode splitting the affected attack into 3, it is typically more effective for clearing than the comparatively small size benefit from Amplify Mode. It will also often do more damage than said mode when used up close to enemies.
    • For commands, the effective damage increase is around 35%, though this varies for skills due to their unique damage values depending on the current mode.


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Spectrum Dynamics added.
06/20/2019 07/17/2019
  • Added physical to magical conversion effect.
03/30/2023 04/26/2023
05/11/2023 06/07/2023
  • Electron/Beam Skills Range Increase changed to apply to the skills by default.
  • The range increase now only affects Electron/Beam Commands.
  • Special Active Cooldown Decrease when Force Fields are Active added.


Alternative Names

Server Name Translation
South Korea 분광 역학 Spectrum Dynamics
Japan スペクトラムダイナミクス Spectrum Dynamics
China (Simplified Chinese) 分光力学 Spectrumics
Germany Spektraldynamik Spectrum Dynamics
Spain Dinámica espectral Spectrum Dynamics
France Dynamique spectrale Spectrum Dynamics
Italy Dinamica Spettrale Spectrum Dynamics
Poland Spektralna Dynamika Spectrum Dynamics
United Kingdom Spectral Dynamics
Brazil Dinâmica de Espectros Spectrum Dynamics