Charge!

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[Passive]
Leave a [Knight's Mark] on the enemy attacked.
When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 seconds)
Knight's Mark will not explode by party member's attack against monsters with debuff immunity.

If there’s an enemy with [Knight’s Mark] nearby, receive a Damage Reduction increase buff and gain  Self BuffCharge!Self BuffCharge! stacks when using skills affected by Chivalry.
Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.


Requirements

Class Level Required
Empire Sword 99


Skill Information

Mode Knight's Mark  Self BuffCharge!Self BuffCharge!
(When Near Target with Knight's Mark)
 Self BuffCharge!Self BuffCharge!
(Upon Chivalry-affected Skill Use)
 Self BuffCharge!Self BuffCharge!
(Upon Reaching 5  Self BuffCharge!Self BuffCharge! Stacks)
Mark Explosion (Physical) Reactivation Cooldown
Reapplication Cooldown
Damage Reduction Stat Increase
This effect is multiplicative
to your current stats. 
M
Duration Stack Gain Max Stacks Active / Special Active Skill Cooldown Speed Increase Duration
PvE 1748% 3 seconds 5 Seconds 15% 10 Seconds 1 5 3 Seconds
PvP 699% 7.5% 1.5×


Tips and Details

Knight's Mark appearance
  • Knight's Mark can be applied by anything that hits enemies, even thrown items or potion effects.
    • While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
  • The Knight's Mark has an indefinite duration and will only expire when triggered, or when the target dies.
  • You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.
    • In a party, if an enemy is under the effects of Pandemonium, Moonlight Rhapsody, or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
  • The  Charge!Charge! (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
  • The stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.


Trivia

  • Each of the 3 buffs granted by this skill use the same buff name, Charge!.


Updates

Date Changes
KR NA PvE PvP
07/04/2019 07/31/2019
  • Charge! added.
09/11/2019 09/25/2019
  • Charge! buff effect added.
    • Receive [Charge!] when detecting enemies with [Knight's Mark].
    • When 5 [Charge!] stacks are achieved, Cooldown accelerates by 2x for a certain time.
09/26/2019 10/23/2019
  • Charge! buff stacking interval time increased.
  • Charge! buff duration decreased.
03/30/2023 04/26/2023
  • [Knight's Mark] also applies to debuff immune targets.
  • [Knight's Mark] Reactivation Cooldown decreased.
03/27/2025 04/23/2025
  •  Charge! (Stack)Charge! (Stack) requirements changed from "when near enemy with Knight's Mark" to "on Chivalry-affected skill use".
  • None
  •  Charge!Charge! Active / Special Active Skill Cooldown Speed Increase decreased.


Alternative Names

Server Name Translation
South Korea 전진! Charge!
Germany Vorwärts! Forwards!
Spain ¡Adelante! Forwards!
France En avant ! Forwards!
Italy Avanti! Forwards!
Poland Naprzód! Forwards!
United Kingdom Forwards!