L2-2

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L2-2.png

Road to Lord's Keep

Road to Lord's Keep. Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
Description
Short cut to Lord's Keep. It's a narrow path next to a cliff where dokkaebis appear.
L2-2Large.png
Recommended Level
39-48
Required Combat Power
5600
Dungeon Layout
File:L2-2Map.png
Mobs
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Monster Image Monster Description Monster Moves
Dunno.png Wood Hammer Dokkaebi - A spirit wielding a small wooden mallet.
  • Whack: Hit targets with their wooden hammer.

Note:

  • This monster will have no collision while they're standing still or moving.
  • They will have collision when attacking or being attacked.
Dunno.png Twiggy Dokkaebi - A spirit wearing a straw hat and cape.
  • Roll: Roll forwards doing continuous damage in complete super armor.
  • Flash: The spirit can surround itself in a burst of light which stuns players.
Dunno.png Lord's Keep Spearman - A soldier who wields a spear and shield.
  • Block: The soldier are able defend against oncoming attack with their shield.
  • Charge Stab: Charge forwards then stab. The charge will not deal damage and the stab does multiple hits.
  • Triple Stab: Stab three times.
Dunno.png Lord's Keep Crossbowmen - A soldier who wields a crossbow.
  • Double Shot: Ready his crossbow and fire two arrows.
  • Power Shot: Ready his crossbow and charge one powerful arrow.
Dunno.png Lord's Keep Swordsman - A large soldier wielding a large sword.
  • Slash: Perform an overhead slash.
  • Power Slash: Raise their sword in the air and perform a more powerful slash.
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Obstacles
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Obstacles Image Obstacles Description
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

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Boss
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Monster Image Boss Description Boss Moves
Dunno.png Lord's Keep Guard Captain - The captain of the lord's guard and defender of the gate. He fights using his flail.
  • Strike: The captain will smash the area in front of him with his flail.
  • Flail Spin: Spin his flail while he walks forwards.
  • Black Hole Vortex: Stand in place and swing his flail creating a rift in space. Players will be sucked in while he does continuous damage. At the end he'll perform a horizontal swing which will span across one of the two elevations.

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Dialogue
  • Guard Captain: You cannot enter without permission from the lord. Leave!
BGM
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Dungeon

li_labydom6_01

Boss

li_labydom6_boss_01

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Gallery
Trivia
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Alternative Names
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Server Name Translation
Korean Flag.png South Korea 성으로 향하는 길 Road to the Castle
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Dungeons
Hunting Fields