Arc Tracer: Difference between revisions
Shironsaki (talk | contribs) |
|||
Line 135: | Line 135: | ||
[[File:Switch.gif|290x216px|thumb|Install Switching]] | [[File:Switch.gif|290x216px|thumb|Install Switching]] | ||
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory. | '''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory. | ||
*By using 30 DP (0 while in | *By using 30 DP (0 while in DP mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone. | ||
*He is also able to switch between installations at the expense of another 30 DP (0 while in | *He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode). | ||
**Switching installations is only available at 2nd job advancement. | **Switching installations is only available at 2nd job advancement. | ||
*Creating the drone or switching installations will damage targets. | *Creating the drone or switching installations will damage targets. | ||
Line 148: | Line 148: | ||
! colspan="5" | Dynamo Factory Drone | ! colspan="5" | Dynamo Factory Drone | ||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! rowspan="2" | Damage | ! rowspan="2" | Damage (Magical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSelNA|CharLight|Add}}" | |- style="background:{{ColorSelNA|CharLight|Add}}" | ||
! Normal !! In DP Mode | ! Normal !! In DP Mode | ||
|- | |- | ||
| | | 300% || 30 Seconds || 30 DP || 0 DP || 3 Seconds | ||
|} | |} | ||
=== Updates === | === Updates === |
Revision as of 01:40, 4 November 2014
“ | Kahahaha! This is it! It's perfection!
|
” |
Arc Tracer
Specialty
Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through Dynamo Factory. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks.
Background
“Tch, gathering El energy is so annoying.. it's such a chore..!”
Add continues his research on El energy, but gathering samples proved to be too troublesome.
“I should fix up my Dynamos so it can do all the annoying tasks for me.”
While looking into how he could transform his trusty Dynamos into intelligent energy gatherers, Add hears interesting news from the Elder village alchemist, Echo. There were schematics for higher tier technology which let a person command their tools as if they were minions.
“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I'm not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?” Echo said to Add.
Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add's Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.
First Class Advancement
After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
Arc Tracer can also be obtained by using the Cash Shop item: Arc Harddisk.
Arc Tracer
- Collect 4 drops from Bats in 2-2 on any difficulty.
- It would be easiest to just run 2-2 on Normal mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
- These drops are relatively easy to obtain in only a few runs.
- Collect 1 drop from Nasod Banthus in 2-3 on any difficulty.
- Collect 1 drop from Wally No. 8 on Hard Mode (☆☆) or above.
- Clear 2-5 on Very Hard (☆☆☆) 2 times.
At Lv35, a Arc Tracer can advance into a Mastermind.
Skill Tree
- Skill Traits unlocked at Level 40.
- Final Enhanced Skill unlocked upon advancing to 2nd job class.
Additional Combos
Image | Description NOTE: Nasod Armor combos are applicable only when Add is in Dynamo Configuration Mode. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen here. |
Damage NOTE: Damage is calculated without Level 1 Nasod Armor Mode - Transform nor Awakening. |
Dungeon Modifier |
---|---|---|---|
File:ATCombo1.png |
Electron Quake (Nasod Armor Combo) Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. |
(After base combo) |
|
File:ATCombo2.png |
Electron Detonation (Nasod Armor Combo) Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. |
(After base combo) |
|
File:ATCombo3.png |
Retreating Backstab After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
|
|
Dynamo Factory
Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.
- By using 30 DP (0 while in DP mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
- He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
- Switching installations is only available at 2nd job advancement.
- Creating the drone or switching installations will damage targets.
- When switching installations, all other installations will receive a cooldown time of 3 seconds.
- When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point.
- Different installations will change the drone appearance.
Dynamo Factory Drone | ||||
---|---|---|---|---|
Damage (Magical) | Duration | DP Usage | Cooldown | |
Normal | In DP Mode | |||
300% | 30 Seconds | 30 DP | 0 DP | 3 Seconds |
Updates
- 03/20/2014 KR
- Activation/Switching DP cost changed from 50 to 30
- Summon cooldown time decreased from 5 seconds to 3 seconds.
- Added shockwave hit from Activation to Transition as well.
Skills
Gallery
-
Arc Tracer's Portrait.
-
Silhouette of Arc Tracer release at 02/18/2014.
-
Arc Tracer's Idle Pose and Job Avatar
-
DP mode pose for Arc Tracer and his advancements.
Trivia
- Arc Tracer is conceptually similar to Code: Architecture. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
- He also has an increased dependence on other entities to assist him combat.
- Arc Tracer design seems to based on cats, as shown his front coat pockets having triangle flaps on top of them to show as cat ears. The regular 'on' symbol that Add sports on his coat back pocket also have 2 triangles to show as cat ears.
Physical Sword Knight |
Magical Magic Knight |
Physical Sheath Knight |
Magical Root Knight |
Lord Knight |
Rune Slayer |
Infinity Sword |
Sacred Templar |
Knight Emperor |
Rune Master |
Immortal |
Genesis |
Magical High Magician |
Magical Dark Magician |
Physical Battle Magician |
Physical Wiz Magician |
Elemental Master |
Void Princess |
Dimension Witch |
Mystic Alchemist |
Aether Sage |
Oz Sorcerer |
Metamorphy |
Lord Azoth |
Physical Combat Ranger |
Magical Sniping Ranger |
Physical Trapping Ranger |
Magical Poetic Ranger |
Wind Sneaker |
Grand Archer |
Night Watcher |
Tale Spinner |
Anemos |
Daybreaker |
Twilight |
Prophetess |
Physical Sword Taker |
Magical Over Taker |
Magical Weapon Taker |
Physical Venom Taker |
Blade Master |
Reckless Fist |
Veteran Commander |
Mutant Reaper |
Furious Blade |
Rage Hearts |
Nova Imperator |
Revenant |
Physical Fury Guardian |
Magical Shooting Guardian |
Magical Shelling Guardian |
Physical Cor Guardian |
Iron Paladin |
Deadly Chaser |
Tactical Trooper |
Divine Phanes |
Comet Crusader |
Fatal Phantom |
Centurion |
Dius Aer |
Physical Little Hsien |
Magical Little Devil |
Physical Little Specter |
Magical Little Helper |
Sakra Devanam |
Yama Raja |
Asura |
Marici |
Apsara |
Devi |
Shakti |
Surya |
Physical Saber Knight |
Magical Pyro Knight |
Physical Dark Knight |
Magical Soar Knight |
Grand Master |
Blazing Heart |
Crimson Avenger |
Patrona |
Empire Sword |
Flame Lord |
Bloody Queen |
Adrestia |
Magical Psychic Tracer |
Physical Arc Tracer |
Magical Time Tracer |
Physical Affect Tracer |
Lunatic Psyker |
Mastermind |
Diabolic Esper |
Dissembler |
Doom Bringer |
Dominator |
Mad Paradox |
Overmind |
Physical Chiliarch |
Magical Royal Guard |
Physical Diabla |
Magical Emptiness |
Dreadlord |
Noblesse |
Demonio |
Turbids |
Catastrophe |
Innocent |
Diangelion |
Demersio |
Physical Heavy Barrel |
Physical Bloodia |
Magical Valkyrie |
Magical Metal Heart |
Storm Trooper |
Crimson Rose |
Freyja |
Optimus |
Tempest Burster |
Black Massacre |
Minerva |
Prime Operator |
Physical Lofty: Executor |
Magical Lofty: Anpassen |
Magical Lofty: Wanderer |
Physical Lofty: Schreier |
Arme Thaumaturgy |
Erbluhen Emotion |
Apostasia |
Schatz Reprise |
Richter |
Bluhen |
Herrscher |
Opferung |
Physical Sparky Child |
Magical Twinkle Child |
Physical Rusty Child |
Magical Rough Child |
Rumble Pumn |
Shining Romantica |
Daydreamer |
Punky Poppet |
Eternity Winner |
Radiant Soul |
Nisha Labyrinth |
Twins Picaro |
Physical Second Revenger |
Magical Second Selection |
Physical Second Grief |
Magical Second Dejection |
Silent Shadow |
Stellar Caster |
Pale Pilgrim |
Hazy Delusion |
Liberator |
Celestia |
Nyx Pieta |
Morpheus |
Physical Poten Finder |
Physical Fortune Finder |
Magical Path Finder |
Magical Trick Finder |
Mighty Miner |
Greedy Wonder |
Rima Clavis |
Cynical Sneer |
Gembliss |
Avarice |
Achlys |
Mischief |