Linear Divider: Difference between revisions
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| 07/04/2013 || - || colspan=2 align="left" | | | 07/04/2013 || - || colspan=2 align="left" | | ||
{{buff|Range increased greatly.}} | *{{buff|Range increased greatly.}} | ||
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| 11/07/2013 || - || colspan=2 align="left" | | | 11/07/2013 || - || colspan=2 align="left" | | ||
{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}} | *{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}} | ||
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| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | *{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | ||
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| 08/20/2015 || - || colspan=2 align="left" | | | 08/20/2015 || - || colspan=2 align="left" | | ||
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| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{buff|"Regenerating (1)" attribute effect increased.}} | *{{buff|"Regenerating (1)" attribute effect increased.}} | ||
*"Ruthless" attribute changed to "Light". | *"Ruthless" attribute changed to "Light". | ||
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| 01/25/2017 || - || colspan=2 align="left" | | | 01/25/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | | 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 02/22/2018 || - || align="left" | | | 02/22/2018 || - || align="left" | | ||
{{buff|Awakening damage increased.}} | *{{buff|Awakening damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | | 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | ||
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| 08/14/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/14/2019 || 08/28/2019 || colspan=2 align="left" | | ||
{{buff|Cooldown decreased.}} | *{{buff|Cooldown decreased.}} | ||
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Revision as of 03:58, 20 February 2020
File:Linear Divider.png | [Special Active: Bravery] Create a large force field and fire a pair of connected beams. If the beam passes through the pentagon shaped force field, it deals twice the damage and increases in its width. |
Multi-Force Field Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Battle Seraph | 35 |
Skill Information
PvE
Level Required | Beam (Magical) | Max Hits | MP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Awakening | Normal | Amplify | Spectrum | Reactive | Fusion | |||||
Behind Field | After Field | Behind Field | After Field | ||||||||
35 | 97% | 194% | 131% | 262% | 26 | 78 | 44 | 132 | 300 MP | 22 Seconds | |
[Enhanced] | 116% | 232% | 157% | 314% |
PvP
Level Required | Beam (Magical) | |||
---|---|---|---|---|
Normal | Awakening | |||
Behind Field | After Field | Behind Field | After Field | |
35 | 31.5% | 63% | 42% | 84% |
[Enhanced] | 38% | 76% | 50.5% | 101% |
Skill Traits
Light Linear Divider | Heavy Linear Divider | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Heavy | |||||||||||||||||||
Normal | Awakened | Normal | Awakened | |||||||||||||||||
Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | |
PvE | 6,032% | 7,238.4% | 8,143.2% | 5,614.4% | 7,656% | 8,164% | 9,796.8% | 11,021.4% | 7,598.8% | 10,362% | 8,686.08% | 10,423.3% | 11,726.21% | 8,084.74% | 11,024.64% | 11,756.16% | 14,107.39% | 15,870.82% | 10,942.27% | 14,921.28% |
PvP | 1,976% | 2,371.2% | 2,667.6% | 1,839.2% | 2,508% | 2,626% | 3,151.2% | 3,545.1% | 2,444.2% | 3,333% | 2,845.44% | 3,414.53% | 3,841.34% | 2,648.45% | 3,611.52% | 3,781.44% | 4,537.73% | 5,104.94% | 3,519.65% | 4,799.52% |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- Each beam deals damage separately, so an enemy must be hit by both to take the maximum amount of hits.
- Non-super armor enemies are pushed significantly by this skill, which may cause a loss of hits, especially in the case of Spectrum mode.
- The skill's final hit will launch enemies, though in Reactive and Fusion mode the homing hits have a chance of catching the enemy again by themselves.
- As this skill generates its own force field, you can change the trajectory of the beam with the up and down keys without El Crystal Spectrum.
- The force field counts for Ultra Optical Investigation's Critical Rate and Maximize bonuses (and they will apply even to the beam prior to the field), but not for Code: Recovery - Breaker.
- The force field will have no effect on any other skills such as Energy Needles.
- Since force fields from El Crystal Spectrum appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away to deal the most damage.
- When using Reactive or Fusion mode, if an enemy is between the large field and you, they will typically take 4 additional pre-field damage hits, and rarely one or more of these 4 additional hits will cause more homing projectiles to show up, raising the max hit count to 48 / 136 respectively. Using the skill point blank during these modes is thus entirely beneficial.
- For some reason, in either of these modes, standing with your back to an enemy causes the pre-field beam to deal damage to the enemy directly behind you as if it's already passed through the Reactive/Fusion field, dealing 22/66 additional hits. These hits are relatively weak, as they do not gain the large field's bonus from the skill itself. The most damage this skill can do using this trick is 18,651.6% (5,999.4% in PvP) Magical Damage while Awakened, with the Heavy trait and in Fusion mode, making it significantly better than Spectrum mode for single targets.
- The beams are about 40 degrees apart before moving inward. By comparison, Spectrum mode Giga Stream's top and bottom beams are about 20 degrees apart.
- This skill can be used for both clearing and bossing with Code: Battle Seraph's Code: Recovery - Breaker along with force fields like El Crystal Spectrum or Energetic Heart respectively.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
07/04/2013 | - |
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11/07/2013 | - |
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04/20/2015 | - |
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08/20/2015 | - |
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10/29/2015 | 03/16/2016 |
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06/30/2016 | - |
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01/25/2017 | - |
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04/27/2017 | - |
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08/24/2017 | 09/13/2017 |
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02/22/2018 | - |
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04/05/2018 | 04/18/2018 |
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01/17/2019 | 02/20/2019 |
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08/14/2019 | 08/28/2019 |
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Alternative Names