Resurrection (Ara): Difference between revisions
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__NOTOC__{{Languages|Resurrection}} | :''For the gameplay mechanic of reviving oneself, see [[Resurrection]]'' | ||
__NOTOC__{{Languages|Resurrection (Ara)}}{{DISPLAYTITLE:Resurrection}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | ||
|- | |||
! Class | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | | [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}} | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0 | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | When HP reaches 0 | ||
|- | |- | ||
! | ! Energy Usage !! HP Recovery !! Additional HP Recovery<br>per extra Energy !! {{se|178|Resurrection||sd}}<br>(Resurrection Reactivation Cooldown) | ||
|- | |||
| colspan="6" | {{PvE}} | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds | | align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 5% || 1% || rowspan=4 | 120 Seconds | ||
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| align="left" | 4 || 99 || 20% || 4% | | align="left" | 4 || 99 || 20% || 4% | ||
|- | |- | ||
| align="left" | 1 || 60 || 1% || 0.5% | | colspan="6" | {{PvP}} | ||
|- | |||
| align="left" | 1 || 60 || rowspan=4 | All<br>(Minimum: 5) || 1% || 0.5% || rowspan=4 | 120 Seconds | |||
|- | |- | ||
| align="left" | 2 || 62 || 2% || 1% | | align="left" | 2 || 62 || 2% || 1% | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 08/13/2013 || 02/05/2014 || colspan=2 align="left" | | | 08/13/2013 || rowspan=2 | 02/05/2014 || colspan=2 align="left" | | ||
*'''Resurrection''' added. | *'''Resurrection''' added. | ||
|- | |- | ||
| 08/22/2013 | | 08/22/2013 || colspan=2 align="left" | | ||
*{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}} | *{{buff|When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.}} | ||
*Fixed problem where the debuff and activation only could be seen by the player | *Fixed problem where the debuff and activation only could be seen by the player | ||
*Fixed so debuff cool down applies even when using resurrection stone. | *Fixed so debuff cool down applies even when using resurrection stone. | ||
|- | |- | ||
| 11/07/2013 || | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}} | *{{buff|Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).}} | ||
*{{buff|Now the cooldown decreases as you level the skill.}} | *{{buff|Now the cooldown decreases as you level the skill.}} | ||
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*Fixed tool tip error showing shorter cooldown time than intended. | *Fixed tool tip error showing shorter cooldown time than intended. | ||
|- | |- | ||
| 05/15/2014 || | | 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | ||
*{{buff|Hp Regain increased.}} | *{{buff|Hp Regain increased.}} | ||
*{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
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*{{buff|Recovery amount per spirit increased.}} | *{{buff|Recovery amount per spirit increased.}} | ||
*{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}} | *{{buff|Upon activation, forces knockdown and removes all debuffs (including Power Stun).}} | ||
*{{nerf| | *{{nerf|Energy required to use increased to 5.}} | ||
|- | |- | ||
| 09/10/2015 || - || colspan=2 align="left" | | | 09/10/2015 || - || colspan=2 align="left" | | ||
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*{{nerf|Default Recovery decreased from 10% to 4%.}} | *{{nerf|Default Recovery decreased from 10% to 4%.}} | ||
*{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}} | *{{nerf|Extra HP Recovery per extra Spirit Power decreased from 4% to 2%.}} | ||
|- | |||
| 10/22/2020 || 11/04/2020 || colspan=2 align="left" | | |||
*Fixed being able to remove [[Status Effects|Time Sickness]] debuff after being resurrected. | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Yama Raja}} | |||
{{ |
Latest revision as of 15:54, 2 August 2023
- For the gameplay mechanic of reviving oneself, see Resurrection
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Yama Raja | 60 | Expert Training Skill Quest |
Skill Information
Skill Level | Level Required | When HP reaches 0 | |||
---|---|---|---|---|---|
Energy Usage | HP Recovery | Additional HP Recovery per extra Energy |
Self DebuffResurrectionSelf DebuffResurrection (Resurrection Reactivation Cooldown) | ||
PvE | |||||
1 | 60 | All (Minimum: 5) |
5% | 1% | 120 Seconds |
2 | 62 | 10% | 2% | ||
3 | 73 | 15% | 3% | ||
4 | 99 | 20% | 4% | ||
PvP | |||||
1 | 60 | All (Minimum: 5) |
1% | 0.5% | 120 Seconds |
2 | 62 | 2% | 1% | ||
3 | 73 | 3% | 1.5% | ||
4 | 99 | 4% | 2% |
Tips and Details
- The damage from the last killing hit will carry over to the HP regenerated.
- If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
- There's a bug of this passive where if you killed by very strong single hit against any Raid Boss, you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
- This passive can activate if you are killed by El Shard enchanted weapons, but it won't activate from other damage-over-time statuses such as Frostbite or Burning.
- Similar to Flexible Movement, you will not be knocked down if Resurrection activates from a skill that inflicts Stun.
- All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
Trivia
- Resurrection's Chinese name, 回光返照, means Supernatural Power, and is a reference to an old Chinese proverb relating the setting of the sun to supernatural power.
- It can also mean a momentary recovery of consciousness just before death.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/13/2013 | 02/05/2014 |
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08/22/2013 |
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11/07/2013 | 02/12/2014 |
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03/13/2014 | - |
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05/15/2014 | 09/17/2014 |
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02/05/2015 | - |
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07/09/2015 | - |
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08/06/2015 | 01/13/2016 |
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09/03/2015 | 02/17/2016 |
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09/10/2015 | - |
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09/17/2015 | - |
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02/04/2016 | 03/16/2016 |
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02/04/2016 | 05/18/2016 |
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10/13/2016 | 11/23/2016 |
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04/19/2018 | 05/16/2018 |
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10/22/2020 | 11/04/2020 |
|
Alternative Names
Yama Raja - Skills
Hyper Active
Secret Art
Special Active
Active
Passive