Mortar: Difference between revisions

From Elwiki
(NA Chung balance.)
No edit summary
(142 intermediate revisions by 16 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Mortar}}
{{Languages|Automatic Mortar}}
{{#ev:youtube|dANqjXU24Gs|400|right}}
<div style="float: right;">{{#ev:youtube|Zc5es-R09g0|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:AutoMortar.png]]
| [[File:AutoMortar.png]]
| '''[Active]''' Chung summons a mortar which fires bombs at targets. Whenever a target is near Chung, it is marked with a reticle and the mortar fires a bomb that drops at the marked location.
| {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons.
|-
|
| {{SkillText|True|Cooldown|5}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:#99CCFF"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Tactical Trooper]] || Lv. 20 || 50             || 4                || [[Wonder Wall]]     
! Class !! Level Required
|-
| [[Tactical Trooper]] || 50
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Number of Bombs !! rowspan="2" | MP Usage !!rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Mortar Installation !! Shelling
|-
|-
| align="left"| 1 || rowspan=2 | 50 || 63% || 250% || rowspan=8 | 4 (8 in dungeons) || rowspan=8 | 30 MP || rowspan=8 | 7 Seconds 
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Max Mortars !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left"| 2 || 65% || 261%
! Hits Per Bullet !! Bullet Count
|-
|-
| align="left"| 3 || 53 || 68% || 273%
| colspan="7" | '''Normal'''
|-
|-
| align="left"| 4 || 57 || 71% || 284%
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left"| 5 || 61 || 74% || 295%  
| {{PvP}} || 326%
|-
|-
| align="left"| 6 || 65 || 77% || 306%
| colspan="7" | '''[Enhanced]'''
|-
|-
| align="left"| 7 || 69 || 79% || 318%
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| align="left"| 8 || 73 || 82% || 329%
| {{PvP}} || 326%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Mortar|Heavy, Critical|cd=22|cd_enhanced=17|mp=300|mp2=110}}
<br>
== Total Damage ==
{{Damage
|true|Chung
|dmg=1395
|pvp_dmg=326
|avg_hits=2*5
|heavy=true
|no_max=true
}}
*Does not account for splash damage.
*Does not account for multiple installations.
*Average assumes 2 hits per bullet.
<br>
== Related Skills ==
{{SkillTable|
Reload.png; Reload Mastery;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[image:MortarColor.png|right|thumb|White for Allies or Yours, Black for Enemies]]
*The mortar is considered an entity rather than an object, so mobs will target it. It is invincible in dungeons.
*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to '''Chung''' within a certain range. 
*With this skill, it is possible to use [[Mark of Commander|Commander's Mark]] in a combo that foes would escape otherwise.
*The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
*The bombs cannot trigger [[Elements|attributes]] nor other special effects.
**Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*Casting this skill multiple times in [[Free Training]] can cause your game to crash.
*Contrary to other summons, '''Mortar''' is affected by buffs that change the caster's size, such as Blue [[Mystic Flask]] or [[Natal Chart]]'s Mystical Effect.
<br>
 
== Gallery ==
<gallery widths=150px heights=150px>
MortarColor.png|White for Allies or Yours, Black for Enemies
EchoBeacon.png|Beacon in the shape of Echo's head.
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
[[image:EchoBeacon.png|right|thumb|Beacon in the shape of Echo's head.]]
*After NA [[The_Evolution/2_-_Skill_Tree_Reorganization|Evolution 2]], this skill's name was shortened from '''Mortar Fire''' to '''Mortar.'''
**The mortar itself is still named Mortar Fire.
*The marking beacon represents Echo's head.  
*The marking beacon represents Echo's head.  
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
*The shaft of the mortar has the same design as the top half of '''Tactical Trooper''''s Destroyer.
<br><br><br><br><br><br>
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
<br>


== Updates ==
== Old Version ==
*11/07/2013 KR
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Bomb count increased by 1 and doubled in dungeons and fields.
|-
*07/10/2014 KR
! width="300px" | Video
**Multiple mortars can be set in PvP.
! Description
**Changed to be invincible in dungeons.
|-
**Damage increased.
|{{#ev:youtube|Zc5es-R09g0|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Mortar''' was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 09/06/2012 || 10/02/2013 || colspan=2 align="left" |
*'''Mortar''' added.
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|Bomb count increased by 5.}}
| align="left" |
*{{buff|Bomb count increased by 1.}}
|-
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| align="left" |
*{{buff|Changed to be invincible.}}
| align="left" |
*{{buff|Multiple mortars can be set.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{nerf|Mortar Installation is unable to hit the enemies below the platform.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed Skill Ring effect not working after first hits.
|-
| 07/28/2016 || - || colspan=2 align="left" |
*Skill Trait error fixed.
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where cannot proc Elements.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Bullet damage increased.}}
*{{nerf|Mortar damage decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|Bullet damage increased.}}
|-
| 08/01/2019 ||  || colspan=2 align="left" |
*Skill feature changed.
**Changed from '''Flexibility''' to '''Bravery''' skill.
|-
| 08/14/2019 || - || colspan=2 align="left" |
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
*{{buff|Maximum Installations increased from 2 to 3.}}
|-
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|}
<br>
<br>


<tabber>
== Alternative Names ==
NA=
{{AlternateLanguages
{{TTSkills}}
|Color={{ColorSel|CharLight|Chung}}
|-|
|KR=박격포    |KRName=Automatic Mortar
KR=
|NA=Mortar Fire (before the Skill Tree Revamp)
{{TTSkillsKR}}
|FR=Mortier automatique |FRName=Automatic Mortar
</tabber>
|JP=追撃砲 |JPName=Chase Artillery
|CN=自动发射器 |CNName=Automatic Launcher
|DE=Automatischer Mörser |DEName=Automatic Mortar
|IT=Mortaio Automatico |ITName=Automatic Mortar
|BR=Morteiro Automático |BRName=Automatic Mortar
|PL=Automatyczny Moździerz |PLName=Automatic Mortar
|UK=Automatic Mortar
|ES=Mortero automático |ESName=Automatic Mortar
}}
<br>
{{SkillNav - Tactical Trooper}}

Revision as of 02:38, 4 September 2023

[Special Active: Bravery]
Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Tactical Trooper 50


Skill Information

Mode Bullet (Magical) Max Hits Max Mortars MP Usage Cooldown
Hits Per Bullet Bullet Count
Normal
PvE 1395% Indefinite 5 3 300 MP 22 Seconds
PvP 326%
[Enhanced]
PvE 1395% Indefinite 5 3 300 MP 17 Seconds
PvP 326%


Skill Traits

Heavy MortarCritical Mortar
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds
Final Enhanced Skill
20.4 Seconds
MP Usage increased to 110%
Skill will ignore 50% defense (25% defense in PvP)
330 MP


Total Damage

ModeAverage
NormalHeavy
PvE13,950%20,088%
PvP3,260%4,694.4%
  • Does not account for splash damage.
  • Does not account for multiple installations.
  • Average assumes 2 hits per bullet.


Related Skills


Tips and Details

  • The mortar appears to be black on the enemy team to prevent confusion.
  • The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to Chung within a certain range.
  • The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, Giant Training Monkey will take 3 hits, while Interdimensional Colossus will take 8 hits.
    • Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
  • Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
  • There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
  • Casting this skill multiple times in Free Training can cause your game to crash.
  • Contrary to other summons, Mortar is affected by buffs that change the caster's size, such as Blue Mystic Flask or Natal Chart's Mystical Effect.


Gallery


Trivia

  • The marking beacon represents Echo's head.
  • The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
  • The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.


Old Version

Video Description
Between its initial release and the 08/01/2019 KR Patch, Mortar was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact.


Updates

Date Changes
KR NA PvE PvP
09/06/2012 10/02/2013
  • Mortar added.
11/07/2013 02/12/2014
  • Bomb count increased by 5.
  • Bomb count increased by 1.
07/10/2014 -
  • Damage increased.
  • Changed to be invincible.
  • Multiple mortars can be set.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • Mortar Installation is unable to hit the enemies below the platform.
02/18/2016 -
  • Fixed Skill Ring effect not working after first hits.
07/28/2016 -
  • Skill Trait error fixed.
12/01/2016 01/11/2017
  • Fixed issue where cannot proc Elements.
04/27/2017 05/10/2017
  • Damage decreased.
04/05/2018 04/18/2018
  • Bullet damage increased.
  • Mortar damage decreased.
06/14/2018 06/27/2018
  • Bullet damage increased.
08/01/2019
  • Skill feature changed.
    • Changed from Flexibility to Bravery skill.
08/14/2019 -
  • Maximum Installations decreased from 3 to 2.
  • Damage decreased.
03/25/2021 04/28/2021
  • Maximum Installations increased from 2 to 3.
03/17/2022 04/13/2022
  • Damage increased.
  • Damage decreased.


Alternative Names

Server Name Translation
South Korea 박격포 Automatic Mortar
Japan 追撃砲 Chase Artillery
China (Simplified Chinese) 自动发射器 Automatic Launcher
North America Mortar Fire (before the Skill Tree Revamp)
Germany Automatischer Mörser Automatic Mortar
Spain Mortero automático Automatic Mortar
France Mortier automatique Automatic Mortar
Italy Mortaio Automatico Automatic Mortar
Poland Automatyczny Moździerz Automatic Mortar
United Kingdom Automatic Mortar
Brazil Morteiro Automático Automatic Mortar