Mortar: Difference between revisions
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__NOTOC__ | __NOTOC__{{Languages|Mortar}} | ||
{{Languages| | {{#ev:youtube|dANqjXU24Gs|400|right}} | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:AutoMortar.png]] | ||
| | | {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons. | ||
|- | |||
| | |||
| {{SkillText|True|Cooldown|5}} | |||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |- | ||
| [[Tactical Trooper]] | ! Class !! Level Required | ||
|- | |||
| [[Tactical Trooper]] || 50 | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Max Mortars !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
! Hits Per Bullet !! Bullet Count | |||
|- | |- | ||
| | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 326% | ||
|- | |- | ||
| | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 326% | ||
|} | |} | ||
<br> | |||
== [[Skill Traits]] == | |||
{{Traits|Chung|Mortar|Heavy, Critical|cd=22|cd_enhanced=17|mp=300|mp2=110}} | |||
<br> | |||
== Total Damage == | |||
{{Damage | |||
|true|Chung | |||
|dmg=1395 | |||
|pvp_dmg=326 | |||
|avg_hits=2*5 | |||
|heavy=true | |||
|no_max=true | |||
}} | |||
*Does not account for splash damage. | |||
*Does not account for multiple installations. | |||
*Average assumes 2 hits per bullet. | |||
<br> | |||
== Related Skills == | |||
{{SkillTable| | |||
Reload.png; Reload Mastery; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The mortar appears to be black on the enemy team to prevent confusion. | *The mortar appears to be black on the enemy team to prevent confusion. | ||
*The distance between the mortar and the target does not matter. | *The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to '''Chung''' within a certain range. | ||
* | *The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits. | ||
* | **Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground. | ||
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies. | |||
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much. | |||
*Casting this skill multiple times in [[Free Training]] can cause your game to crash. | |||
*Contrary to other summons, '''Mortar''' is affected by buffs that change the caster's size, such as Blue [[Mystic Flask]] or [[Natal Chart]]'s Mystical Effect. | |||
<br> | |||
== Gallery == | |||
<gallery widths=150px heights=150px> | |||
MortarColor.png|White for Allies or Yours, Black for Enemies | |||
EchoBeacon.png|Beacon in the shape of Echo's head. | |||
</Gallery> | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*The marking beacon represents Echo's head. | *The marking beacon represents Echo's head. | ||
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer. | *The shaft of the mortar has the same design as the top half of '''Tactical Trooper''''s Destroyer. | ||
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired. | |||
<br> | |||
== Updates == | == Old Version == | ||
*11/07/2013 | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
**Bomb count increased by 1 | |- | ||
! width="300px" | Video | |||
**Multiple mortars can be set | ! Description | ||
**Changed to | |- | ||
**Damage increased. | |{{#ev:youtube|Zc5es-R09g0|300}} | ||
|Between its initial release and the 08/01/2019 KR Patch, '''Mortar''' was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact. | |||
|} | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 09/06/2012 || 10/02/2013 || colspan=2 align="left" | | |||
*'''Mortar''' added. | |||
|- | |||
| 11/07/2013 || 02/12/2014 || align="left" | | |||
*{{buff|Bomb count increased by 5.}} | |||
| align="left" | | |||
*{{buff|Bomb count increased by 1.}} | |||
|- | |||
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|Changed to be invincible.}} | |||
| align="left" | | |||
*{{buff|Multiple mortars can be set.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
*{{nerf|Mortar Installation is unable to hit the enemies below the platform.}} | |||
|- | |||
| 02/18/2016 || - || colspan=2 align="left" | | |||
*Fixed Skill Ring effect not working after first hits. | |||
|- | |||
| 07/28/2016 || - || colspan=2 align="left" | | |||
*Skill Trait error fixed. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*Fixed issue where cannot proc Elements. | |||
|- | |||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{buff|Bullet damage increased.}} | |||
*{{nerf|Mortar damage decreased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
*{{buff|Bullet damage increased.}} | |||
|- | |||
| 08/01/2019 || || colspan=2 align="left" | | |||
*Skill feature changed. | |||
**Changed from '''Flexibility''' to '''Bravery''' skill. | |||
|- | |||
| 08/14/2019 || - || colspan=2 align="left" | | |||
*{{nerf|Maximum Installations decreased from 3 to 2.}} | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" | | |||
*{{buff|Maximum Installations increased from 2 to 3.}} | |||
|- | |||
| 03/17/2022 || 04/13/2022 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|} | |||
<br> | <br> | ||
== Alternative Names == | |||
{{AlternateLanguages | |||
{{ | |Color={{ColorSel|CharLight|Chung}} | ||
| | |KR=박격포 |KRName=Automatic Mortar | ||
|NA=Mortar Fire (before the Skill Tree Revamp) | |||
|FR=Mortier automatique |FRName=Automatic Mortar | |||
< | |JP=追撃砲 |JPName=Chase Artillery | ||
|CN=自动发射器 |CNName=Automatic Launcher | |||
|DE=Automatischer Mörser |DEName=Automatic Mortar | |||
|IT=Mortaio Automatico |ITName=Automatic Mortar | |||
|BR=Morteiro Automático |BRName=Automatic Mortar | |||
|PL=Automatyczny Moździerz |PLName=Automatic Mortar | |||
|UK=Automatic Mortar | |||
|ES=Mortero automático |ESName=Automatic Mortar | |||
}} | |||
<br> | |||
{{SkillNav - Tactical Trooper}} |
Revision as of 02:38, 4 September 2023
[Special Active: Bravery] Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 50 |
Skill Information
Mode | Bullet (Magical) | Max Hits | Max Mortars | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Hits Per Bullet | Bullet Count | |||||
Normal | ||||||
PvE | 1395% | Indefinite | 5 | 3 | 300 MP | 22 Seconds |
PvP | 326% | |||||
[Enhanced] | ||||||
PvE | 1395% | Indefinite | 5 | 3 | 300 MP | 17 Seconds |
PvP | 326% |
Skill Traits
Heavy Mortar | Critical Mortar | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds Final Enhanced Skill 20.4 Seconds | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) | 330 MP |
Total Damage
Mode | Average | |
---|---|---|
Normal | Heavy | |
PvE | 13,950% | 20,088% |
PvP | 3,260% | 4,694.4% |
- Does not account for splash damage.
- Does not account for multiple installations.
- Average assumes 2 hits per bullet.
Related Skills
Tips and Details
- The mortar appears to be black on the enemy team to prevent confusion.
- The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to Chung within a certain range.
- The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, Giant Training Monkey will take 3 hits, while Interdimensional Colossus will take 8 hits.
- Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
- Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
- There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
- Casting this skill multiple times in Free Training can cause your game to crash.
- Contrary to other summons, Mortar is affected by buffs that change the caster's size, such as Blue Mystic Flask or Natal Chart's Mystical Effect.
Gallery
-
White for Allies or Yours, Black for Enemies
-
Beacon in the shape of Echo's head.
Trivia
- The marking beacon represents Echo's head.
- The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
- The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
Old Version
Video | Description |
---|---|
Between its initial release and the 08/01/2019 KR Patch, Mortar was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/06/2012 | 10/02/2013 |
| |
11/07/2013 | 02/12/2014 |
|
|
07/10/2014 | - |
| |
|
| ||
04/20/2015 | - |
| |
02/18/2016 | - |
| |
07/28/2016 | - |
| |
12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
08/01/2019 |
| ||
08/14/2019 | - |
| |
03/25/2021 | 04/28/2021 |
| |
03/17/2022 | 04/13/2022 |
|
|
Alternative Names
Tactical Trooper - Skills
Hyper Active
Special Active
Active
Passive