Blood Boil: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
Shironsaki (talk | contribs) |
||
(22 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<includeonly> | |||
{{#arraydefine:Blood Boil|1.2, 1.2}} | |||
</includeonly><noinclude> | |||
__NOTOC__{{Languages|Blood Boil}} | __NOTOC__{{Languages|Blood Boil}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DoomBringerPassive1.png]] | | [[File:DoomBringerPassive1.png]] | ||
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. | | {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. | ||
|- | |- | ||
| | | | ||
| Direct Attack Enhancement | | {{color|#FFCC00|Direct Attack Enhancement|b=1}} | ||
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | *[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | ||
*[[Psion Rush]]: Last hit range increase by 1.2 times. | *[[Psion Rush]]: Last hit range increase by 1.2 times. | ||
*[[Supersonic]]: | *[[Supersonic]]: Damage increase by 1.2 times. | ||
|- | |- | ||
| | | | ||
| Energy Pathway Overload | | {{color|#FFCC00|Energy Pathway Overload|b=1}} | ||
*All Speed, All Attribute Activation Chance Increase. | *All Speed, All Attribute Activation Chance Increase. | ||
*Does not consume DP when Nasod Armor Barrier is activated. | *Does not consume DP when Nasod Armor Barrier is activated. | ||
Line 20: | Line 23: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
Line 32: | Line 34: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan= | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Special Active Hit) !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage) | ||
|- | |- | ||
! Magnetic Field (Magical) !! Max Hits !! All | ! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation<br>Chance Increase !! Duration !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration | ||
|- | |- | ||
| colspan="11" | {{PvE}} | | colspan="11" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% ( | | align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 20 Seconds || 10% (Max: 30%) || 20 Seconds || 1 | ||
|- | |- | ||
| colspan="11" | {{PvP}} | | colspan="11" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% ( | | align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 6 Seconds || 5% (Max: 15%) || 6 Seconds || 1 | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While the | *Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload|tt=no}}, a successful hit with any Special Active skill will activate the buff. | ||
*While the {{se|390|Energy Pathway Overload|tt=no}} buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP. | |||
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | *The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | ||
<br> | <br> | ||
Line 104: | Line 92: | ||
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | | 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | ||
*{{buff|Duration increased.}} | *{{buff|Duration increased.}} | ||
|- | |||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*{{buff|[[Supersonic]] enhancement changed.}} | |||
|} | |} | ||
<br> | <br> | ||
Line 123: | Line 114: | ||
<br> | <br> | ||
{{SkillNav - Doom Bringer}} | {{SkillNav - Doom Bringer}} | ||
</noinclude> |
Latest revision as of 19:19, 2 June 2024
[Passive] Direct attacks are stronger. Using certain skills See Tips and Details * | |
Direct Attack Enhancement
| |
Energy Pathway Overload
|
Requirements
Class | Level Required |
---|---|
Doom Bringer | 99 |
Skill Information
Skill Level | Level Required | Quicksilver Accel | Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload (Per Special Active Hit) |
Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload (Per Dynamo Mutation Point Usage) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Magnetic Field (Magical) | Max Hits | All Speeds Increase This effect is multiplicative to your current stats. M |
Attribute Activation Chance Increase |
Duration | Critical Damage Increase This effect is additive to your current stats. A |
Duration | Stacks Lost After Duration Expiration | |||
PvE | ||||||||||
1 | 99 | 244% | 4 | 10% | ×2 | 20 Seconds | 10% (Max: 30%) | 20 Seconds | 1 | |
PvP | ||||||||||
1 | 99 | 98% | 4 | 10% | ×1.5 | 6 Seconds | 5% (Max: 15%) | 6 Seconds | 1 |
Tips and Details
- Despite the NA tooltip saying only certain skills will activate Energy Pathway OverloadEnergy Pathway Overload, a successful hit with any Special Active skill will activate the buff.
- While the Energy Pathway OverloadEnergy Pathway Overload buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
- The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
| |
06/28/2018 | 07/11/2018 |
| |
|
| ||
08/23/2018 | 09/06/2018 |
| |
04/25/2019 | 05/22/2019 |
|
|
07/04/2019 | 07/03/2019 |
| |
07/18/2019 | 08/14/2019 |
| |
09/11/2019 | 09/25/2019 |
| |
10/28/2021 | 11/24/2021 |
| |
02/29/2024 | 03/27/2024 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Mod [A]
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive